it is an opinion, and one I share entirely. Lumines is a very good puzzle game with exceptional music. Meteos is an exceptional puzzle game with very good music.Raytow said:Oh boy, you are so wrong...
it is an opinion, and one I share entirely. Lumines is a very good puzzle game with exceptional music. Meteos is an exceptional puzzle game with very good music.Raytow said:Oh boy, you are so wrong...
There, there. Heian's entitled to his/her opinion in the same way that you're entitled to yours that there's apparently been nothing worth playing on the PSP in the last six months and for the rest of the year as well. Finicky fellas like yourself are what make GAF so special.borghe said:kirby low replayability????????? umm. it is your typical HAL games with TONS of unlockables. and what about AWS and Castlevania? surely those aren't just rentals or based on gimmicks? (not that I agree with the gimmick assessment on any title you actually mentioned except maybe warioware)
Like I said, that's an absolutely hollow definition of replayability and by arbitrarily segregating it from the overall fun factor and gameplay appeal, it renders it even more meaningless. A game doesn't need any other incentive to go through it again other than on the basis of how fun the core game is, how engaging the core gameplay is, and that should always be the fundamental measure of replayability before considering whether there are any other incentives offered to deliberately coax you into a replay.borghe said:I disagree entirely. It is a measurement of gameplay or fun factor if the user is or isn't compelled to play through the game the first time. you can have tons of replayability on a game but still have the game be not worth playing through. replayability is the number of incentives to go through a game again. In that respect Kirby has tons of incentives/replayability. If he doesn't like the game to play through it.. that is fun factor or gameplay.. very little to do with replayability.
Mmmhmm, lovely rhetoric there. But its not changing a thing about what I originally saidalthough tecnically he didn't classify kirby as low replayability. I was just saying it had high replayability. He did classify kirby as a gimick to which I say. sure, it was a gimmick. a perfectly implemented new-gameplay-creating-fun-as-hell gimmick. Gimmicks are only bad if they offer nothing to the game. There are many gimmicks out there (kirby tilt n tumble, boktai, canvas curse, etc) that are perfectly and semmlessly integrated into a new type of game.
FFVII IMHO had great gameplay and I was entirely compelled to play through the game without a second thought. But sure as hell I am not going to go through it again. D for the 3DO. Overall pretty fun and got through it fairly easily but absolutely no reason to go through it again.kaching said:Like I said, that's an absolutely hollow definition of replayability and by arbitrarily segregating it from the overall fun factor and gameplay appeal, it renders it even more meaningless. A game doesn't need any other incentive to go through it again other than on the basis of how fun the core game is, how engaging the core gameplay is, and that should always be the fundamental measure of replayability before considering whether there are any other incentives offered to deliberately coax you into a replay.
just because a few have played through them more than once doesn't make them replayable. I am sure some have played through Superman 64 more than once. at least one person.kaching said:No, I'm pretty sure I'm the one ahead of the game here, borghe. Your examples of FF7 and D fit right into what I said earlier about the measure of replayability having a larger subjective component than you allow, since we both know full well that there are others who have played through those games more than once.
Miburou said:It'll be interesting to see if SCIII manages to outsell SCII on PS2 or not.
CVXFREAK said:I have a feeling the immense popularity of SCII might've been a fluke and that SCIII won't outsell the PS2 version. There just doesn't seem to be any interest in it like there was with SCII.
HomerSimpson-Man said:SC3 looks so packed full of goodies, a lot has been put into it, I hope it sells out the wazoo!!
borghe said:and there haven't been any good games in the last 6 months on the PSP :lol
Mihail said:Does every way include the "Better Non-touch-screen Game Category?"
Downplaying how many people have replayed FF7 and pointing out that some people will even replay bad games doesn't do a damn thing to undermine my stance.borghe said:just because a few have played through them more than once doesn't make them replayable. I am sure some have played through Superman 64 more than once. at least one person.
Every game has at least one logical begin and end point and replayability is a question of how many times you're willing to repeat that basic cycle. Obviously games with shorter play cycles lend themselves to more replayability in the strictest sense but that doesn't mean every game with short play cycles is perceived as equally replayable.I believe we are talking about certain style games here. games like fighting games or online games or casino games don't really have a "replayability" factor considering the entire basis for the game is that you just keep playing it with no end in sight. kind of like MMORPGs don't have a replayability factor. You never stop playing the game (so to speak) so it is impossible to "replay" it.
Ignatz Mouse said:For mindless hack-and-slash, it's really good. The game is huge, has really good graphics, and other thaan load times, is perfect for pick-up-and-play.
It is surprising that it's doing so well (I didn't realize that the subgenre did so well) but its not undeserving. A lot went into that game.
borghe said:I just noticed that all of the PSPs top selling games were released at launch (or near launch) while the DS has titles spread more throughout its lifespan currently.
are there month by month breakdowns of mothly net software sales since the PSP's release for both systems? Has the PSP outold the DS significantly in software units every month?
NDS SUPER MARIO 64 DS 1144137 11
NDS NINTENDOGS COMBINED 450365 2
NDS WARIOWARE: TOUCHED! 332334 8
NDS SPIDER-MAN:THE MOVIE2 329134 11
NDS ASPHALT: URBAN GT 219919 11
NDS YOSHI TOUCH & GO 201112 7
NDS MADDEN NFL 2005 183819 11
NDS THE URBZ:SIMS IN CITY 182978 11
NDS KIRBY: CANVAS CURSE 173299 4
NDS POKEMON DASH 125344 7
PSP NEED SPEED:UND RIVALS 357298 7
PSP TWISTED METAL:HEAD ON 327222 7
PSP UNTOLD LEGENDS:BTHRHD 325440 7
PSP WIPEOUT PURE 230857 7
PSP RIDGE RACER 225442 7
PSP METAL GEAR ACID 219645 7
PSP T.HAWK UNDGRND2 REMIX 200019 7
PSP LUMINES 194392 7
PSP MIDNIGHT CLUB 3: DUB ED 190708 4
PSP APE ESCAPE:ON LOOSE 164245 7
Excellent point. This situation is eerily similar to that of Japan (Japan software LTD - DS & PSP) where 8 of the top 10 selling PSP titles were released all the way back in Dec/04.donny2112 said:As borghe mentioned, there's only one non-launch game in the PSP top 10.