Even playing for the umpteenth time, I'm still incredibly impressed by the opening sequence. Some of the finest cinematic work to be found in any game.ZeroRay said:The cinematic direction still absolutely destroys most games.
robotzombie said:Okay, so is the ultimate consensus that you only need 3 weapons? A blunt, an edged, and a pierce? Are the enemy class bonuses really not important? What happens if my edged weapon ends up with say, -50 to humans, and I face a boss that is human but weak against edged. Am I screwed at that point, or am I going to be fine?
robotzombie said:Okay, so is the ultimate consensus that you only need 3 weapons? A blunt, an edged, and a pierce? Are the enemy class bonuses really not important? What happens if my edged weapon ends up with say, -50 to humans, and I face a boss that is human but weak against edged. Am I screwed at that point, or am I going to be fine?
So true. Better than most new games, even. Fantastic animation and camera work.ZeroRay said:The cinematic direction still absolutely destroys most games.
bounchfx said:buying this tonight
does anyone know if save games transfer between the ps3 and psp? I want to play it, but ideally I want to play my game on both.
Adam Prime said:I've tried TWICE to play this game, only to get about a couple hours in and give up. I never made it past the first dungeon... I owned the discs for a while then sold it after my first attempt at playing this game.
I dunno what it was about this, I love Squaresoft PSX games, but this one just didn't click with me. Maybe it was too much "battle dungeon weapon crafting grinding" and not enough story plot elements mixed in between all that. Maybe it was just the art design and style and the way the characters talked... funny.
I thought about giving this game a THIRD try this week... but, yeah, can't do it.
CecilMcW00t said:I'd like to know this as well. I'm currently using 6 weapons, and I wouldn't mind consolidating them down to 3 as long as I don't find myself being screwed later.
That is some damn good taste in games you have there. Hell of a top three.demon arm said:My third favourite game of all time behind Ultima IV and Elite!
Brilliant on psp.Whoompthereitis said:How does this look on the PSP?
EDIT: I mean, does the text show up okay?
Yeah this game is FUCK AWESOME... I played it 15 hours through twice and just quit for some reason... love it on my PSP.. I really want to go buy a GO just for this game... lol :OBrandon F said:Brilliant on psp.
I did switch around the Button mappings and upped the brightness level one using the ps button menu. Game is dark. Also set screen size to normal so it does have black bars. All the stretch and zoom options didn't look good to me. But everything is perfectly legible.
Perfect game to lie in bed and play.
Brandon F said:Brilliant on psp.
I did switch around the Button mappings and upped the brightness level one using the ps button menu. Game is dark. Also set screen size to normal so it does have black bars. All the stretch and zoom options didn't look good to me. But everything is perfectly legible.
Perfect game to lie in bed and play.
I used to turn that on as well as the quick loading feature when I played it on PS2 so hopefully it has the same effect on PS3. It's been a long time but I think the only issue I had with the quick loading back then is it would make the attract mode FMV skip.Jimmy Stav said:Is smoothing something I want turned on? What else can I do to make it look better? Though I do find that there's something charming about the graphics, I can't tell what's the PS1's issue and what's the PS3's.
Callibretto said:how do you set up your control? I like using L and R as camera, but this leaves L2 (shortcut for magic/item/chain abilities) to analog nub, and you have to hold it down, so I have to use claw hands to access the dpad for chain and item abilities.
I wish it's a toggle instead, or if I can mapped start or select button. other than that, it works great as portable game.
I don't know what I'm doing wrong, but I have all types of weapons and they do shit to nothing to some enemies. For example: I'm facing the Gremlin assholes and the only weapon that does damage is the crossbow which is blunt. Other gremlins receive 0 damage with the same weapon. If I pick any other weapon, blunt or otherwise with proper affinity buff, they will do nothing. I'm am baffled by this ridiculous weapon system. Also I was facing a air elemental and none of my weapons did anything to him even with air buff. I'm losing my mind over this and ready to throw in the towel. How do you use analysis? Enemy doesn't appear in encyclopedia.Brandon F said:Over 11 hours in, and I am still having no trouble just swapping between my primary 3 weapons. (Though I am carrying around a few more that I never use).
Brandon F said:I use the same layout that someone posted on the first page of this thread I think.
Basically, camera control is on left/right d-pad.
Character control is set to Analog nub.
Left trigger is shortcut menu, which I like.
Camera control is never really necessary during 'intense' gameplay(and easilly adjusted with d-pad during combat sphere pause anyway). I find it's better to have the shortcut menu on a trigger as it is -way- more useful and abused.
You can custom the controls. I have L for item/chain etc shortcut then I just use the analog nub. I makes combat easier because sometimes when your stabbing circle to get a new turn, I just hole L instead. This game is better on PSP. Just got the the town. This is were I quit twice. The first time it took me 20 hours to get here, and the second at 15 lol...Just at 7 hours... game is soo awesome.Callibretto said:how do you set up your control? I like using L and R as camera, but this leaves L2 (shortcut for magic/item/chain abilities) to analog nub, and you have to hold it down, so I have to use claw hands to access the dpad for chain and item abilities.
I wish it's a toggle instead, or if I can mapped start or select button. other than that, it works great as portable game.
It's been a long time but isn't there an analyze skill that you get early on in the game? Once you get that and you go into your status monitor there's a button you can hit to see the enemies and what their weaknesses are. IIRC the way it worked was that there's an element weakness formula that stays constant (i.e. ice against fire) to go along with the racial weaknesses. I could be remembering wrong though.RobertM said:I don't know what I'm doing wrong, but I have all types of weapons and they do shit to nothing to some enemies. For example: I'm facing the Gremlin assholes and the only weapon that does damage is the crossbow which is blunt. Other gremlins receive 0 damage with the same weapon. If I pick any other weapon, blunt or otherwise with proper affinity buff, they will do nothing. I'm am baffled by this ridiculous weapon system. Also I was facing a air elemental and none of my weapons did anything to him even with air buff. I'm losing my mind over this and ready to throw in the towel. How do you use analysis? Enemy doesn't appear in encyclopedia.
RobertM said:I don't know what I'm doing wrong, but I have all types of weapons and they do shit to nothing to some enemies. For example: I'm facing the Gremlin assholes and the only weapon that does damage is the crossbow which is blunt. Other gremlins receive 0 damage with the same weapon. If I pick any other weapon, blunt or otherwise with proper affinity buff, they will do nothing. I'm am baffled by this ridiculous weapon system. Also I was facing a air elemental and none of my weapons did anything to him even with air buff. I'm losing my mind over this and ready to throw in the towel. How do you use analysis? Enemy doesn't appear in encyclopedia.
Thanks to the Ivalice talk in a topic last week and the hype for Tactics Ogre I've been replaying the game on the PSP since last Sunday and earlier today I beat the Arch-Dragon (which is very, very close to the end of the game). I've yet to deal less than 30 HP to any enemy in the game without grinding, and that was to the really strong ones. In fact I killed several bosses in a single chain. All of this of course starting from scratch. So here are a few tips:
- The key to the battle system is to use Type>Affinity>Class (for example Blunt>Fire>Dragon). As a matter of fact you can pretty much ignore Class entirely, it's absolutely not worth the boring grind hitting dummies, plus dummies also change your affinity, which you want to be mostly physical then change it when you need to thanks to the gems.
- NEVER go beyond 8 chains unless the first hit is a critical. From then on the Risk meter will start to increase dramatically, which is bad news.
- One-handed weapons+shield is far, far better than two handed weapons. The extra defense makes a bigger difference that the attack boost.
- Buff and debuff in boss battles. Prostasia, Herakles and Tarnish/Leadbones/Degenerate can really skyrocket the damage you do. This can also help during harder normal enemy battles.
- Keep one weapon of each type and upgrade them with other weapons of their same type. During the second half of the game you mostly want to use the blades you have and put them new grips that have better blunt/edged/piercing values plus more gem slots.
- Keep your DP and PP levels as high as possible. Heavy Shot and Temper is a fantastic chain ability combo. High damage plus you recover DP.
- If you hear monsters, use the Status screen to figure out which enemies are in the room when you enter.
If you don't want to figure out enemy weaknesses with Analyse (which is definitely not very fun because of its low accuracy) use this FAQ. You have both individual stats and weaknesses in order of appearance. Read section 4 as well.
EDIT: The crafting system is not really needed to complete the game. At several points there are chests and forced drops with linear upgrades, which you can combine with your stuff too. The higher tier equipment is much more obscure, but again, you don't need it at all.
I have to disagree with this. While it's mostly true getting a good piercing weapon early in the game and giving it a dragon affinity makes the entire game much easier since there are so many strong dragon bosses and they're almost all weak against pierce. You can also transer that affinity to stronger weapons as the game goes on using the workshops.As a matter of fact you can pretty much ignore Class entirely
Saint Gregory said:I have to disagree with this. While it's mostly true getting a good piercing weapon early in the game and giving it a dragon affinity makes the entire game much easier since there are so many strong dragon bosses and they're almost all weak against pierce. You can also transer that affinity to stronger weapons as the game goes on using the workshops.
.JayZii said:I love a good system-based rpg; I can't wait to do some dungeon crawling.
Also, how does this version look on a decent television? Any recommendations for ideal settings?