- Alicia, Rosie and Largo are not leader anymore (they don't give a CP and you are not "forced" to deploy them anymore for the CPs). The number of CPs you get has been changed accordingly. Thanks to Loviepoo for that idea.
- Musaad, Lynn, Audrey, Knute and Emile are no longer hidden characters (they can randomly join like the rest).
- Most units have more AP (except scouts and engineers).
- Some units can now intercept (snipers and AT-Cannons).
- Snipers have a small interception radius and they turn more slowly (easier to run from cover to cover) but they have a longer range.
- Troopers have a wider interception radius.
- Blast Armor damage reduction to explosions has been reduced (lancers can still walk on a few mines, but not clear a whole minefield without healing).
- Mines do more damage (both anti-infantry and anti-tank).
- Damage reduction from dodging has been reduced.
- Defense bonus from camps has been increased.
- Defense bonus from crawling is the same as crouching.
- Most enemies are in black armor (aces are still in red armor).
- Enemy stats have been increased (so that their stats would be close to Squad 7 units average stats at the same level).
- Critical (headshot) multiplicator has been reduced (was x3.5 in VC1, x2.5 in VC2~3, I put it at x2).
- Enemy tanks radiator resistance has been increased (similar to VC2~3; no more destroying tanks with scouts).
- Some enemy units who intercept now have enough vsArmor to damage your tanks with their interception fire (for example the guns on Marberry or the AT-cannons).
- Enemy aces and bosses also have modified stats.
- Enemy weapons stats have been changed (won't go into details, so many weapons).
- Some weapons purposes have been changed (for example the R&D sniper rifles have become "anti-infantry", "anti-tank" and "interception". Another example, R&D flamethrowers are "anti-infantry" and "anti-tank".).
- Most weapon stats have been changed (won't go into details but accuracy has been increased for most weapons, less early-game frustration because lancers miss at point-blank).
- The "Aim" stat is truer to the aiming circle size.
- Engineers get their own grenade upgrades (anti-tank grenades).
- Some rifles are scout-only or engineer-only.
- Tank parts have been changed to HP (body and tread), Def (body and tread), Radiator, Accuracy and AP.
- Tank parts are smaller and give a higher bonus.
- Edelweiss last weapon upgrade also increases its weapons power (not only range like in the vanilla version).
- I got rid of the some potentials/orders (caution order, penetration order, resist-crossfire, invincible, phoenix, double-movement). Some I changed into a trade-off (for example, "double movement" became "second wind" potential which restores your AP on top of your HP when you use your ragnaid).
- I also changed some potential effects or activation requirement (for example stealth was completely useless with its defense boost when no-one shoots at you, so instead ot gives an attack boost).
- Potentials have a higher activation rate (many potentials have now 100% activation rate) and the boosts they give have been changed.
- Many orders powers have been changed (for example, defense boost has been lowered, accuracy boost has been increased) and some CP costs have also been changed.
- Orders don't unlock the same way. Leveling each class unlocks 3 orders related to the class main stat (like evasion for scouts, accuracy for snipers, etc...) except engineers who unlock many utility orders. The old man can give you randomly any of his 9 orders right from chapter 4 (Recon Request is still NG+ only).
- Rank turns requirements have been changed accordingly to the changes.
- Battle bonuses have also been changed. Overall, if you A rank and kill all enemies, 50% of the reward is from base bonus, 25% is from rank, 25% is from killing key targets.
- Edy skirmishes don't give any exp/dct reward (no point grinding the scout challenge early-game) and the weapons are pretty different.
Selvaria DLC:
- All imperials are aces
- All imperials are leaders
- All imperials have powerful weapons
- All imperials have high stats
- All gallians shall die!