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Valkyria Chronicles PC |OT| May the bloodline live forever

Rentahamster

Rodent Whores
DLC is intended as endgame content, yes. You should finish the main game content first, which excludes the Edy and Selvaria stuff.

lol why the hell do the devs let me play it so early into the game :p

I really really really enjoyed the challenge though. Figuring out how to beat the scout mission with only a Gallia-2 and level 4 scouts was tough. It took some tricky grenade + gun maneuvering. The red enemy was a bitch because one bullet of his took off 1/3 of my life, and I couldn't OHKO him with a sneak up headshot from behind.


I think this lancer mission might be impossible. I tried and failed the tank mission because it takes a 2 and a half turns to destroy the walls with my tank lmao.
 
I think this lancer mission might be impossible. I tried and failed the tank mission because it takes a 2 and a half turns to destroy the walls with my tank lmao.

Lancer mission: don't even bother until you have maxed out lancer levels and weapons (so basically halfway through a second playthrough).

The intended way to beat it is just to get your lancers so strong that they can one-shot a tank from the front, and even then you only have one or two people who even have the required potentials.

("Intended" meaning you have no chance of getting an A rank any other way.)
 

Rentahamster

Rodent Whores
Lancer mission: don't even bother until you have maxed out lancer levels and weapons (so basically halfway through a second playthrough).

The intended way to beat it is just to get your lancers so strong that they can one-shot a tank from the front, and even then you only have one or two people who even have the required potentials.

("Intended" meaning you have no chance of getting an A rank any other way.)

Yeah, I figured it was something like that. At my current level and equipment, it takes 3 shots to kill one tank.

I think I'm going to try and complete the Engineer one and the Tank one, just to see if I can do it at this level. I just realized I can use my engineer to resupply sniper ammo, so that should make the Tank mission a lot easier.


The Shocktrooper mission seems sorta-doable, but Rosie keeps getting fragged too early.
 

Rentahamster

Rodent Whores
Question: Does running over a dead enemy do anything? It makes the body disappear, but is that supposed to resupply me or something?
 

Rentahamster

Rodent Whores
Fuckin' lol I just beat the Edy tank mission with level 7 soldiers. 13 Turns, D rank. I got some anti-tank something that just says "Unkown", so I assume it's some tank R&D I have to research but I can't unlock it yet?

Edit: Oh wait it was a sniper rifle oh yeah that's right, from the red ace trooper.

No, you used to have to do that for rewards, but you don't have to do that anymore, you get them anyways. Just ignore bodies.

I think you get their weapons as rewards when you run over dead enemies.

I see thanks.
 

mulac

Member
Oh wow where has this game been all my life!
Downloaded on Steam this week after recommendation from a friend and WOW.

In one night made it up to mission 6 and this is absolutely the perfect foil to my recent Bloodborne platinum!

I'm still figuring out my optimal squad but the sheer depth of strategy and rpg elements at work in this is mindblowing...and it looks brilliant aswell.

Any suggestions for "best" squad?
 

Rentahamster

Rodent Whores
*switches the voices to English to see what they sound like*

Oh god

*switches back to Japanese*

They're actually not THAT bad, but I prefer the Japanese.
 

Rentahamster

Rodent Whores
I see the point, but I don't like the reality of "get a better rank by beating the stage faster". It puts too much emphasis on rushing the objective with high AP units.

That's more suited for something like, say, the War Room from Advance Wars.
 

Falk

that puzzling face
I see the point, but I don't like the reality of "get a better rank by beating the stage faster". It puts too much emphasis on rushing the objective with high AP units.

That's more suited for something like, say, the War Room from Advance Wars.

This is why modding is amazing
 

Rentahamster

Rodent Whores
Team attacks are neat, it reminds me of Front Mission 4. I wish character friendships were a little more customizable and not so arbitrary.
 

Chariot

Member
I see the point, but I don't like the reality of "get a better rank by beating the stage faster". It puts too much emphasis on rushing the objective with high AP units.

That's more suited for something like, say, the War Room from Advance Wars.
Yeah, that is a bad design decision. I hope that they are doing a new next-gen/PC game on the acale of VC1. The graphics don't even have to be that much better the look is almost timeleas thanks to the anime look.
 

Rentahamster

Rodent Whores
It's kinda funny...after playing XCOM, and then VC, in VC it's like my characters (well, scouts, engineers, and shockers, anyway), are ALWAYS in overwatch.

It's hard to set up traps for enemies though. Mostly because I blow through them from the first encounter.
 

Rentahamster

Rodent Whores
Holy hell that chapter 7 level was pretty hard. What a time for me to decide to not use the OP weapons I got from the Edys DLC lmao.
I finished it the first try without having to save/load scum, but is there a way to beat it faster with AOE?

After I noticed that the radiators went down after killing the first one, I brought both remaining radiators down to 1 hit the second time they appeared, so that when the last one popped up again, I wouldn't have to work so hard to kill it.
 

Falk

that puzzling face
There's actually a speedrun technique that involves
bringing the radiators down then using an Edelweiss mortar to kill all 3 at once so it doesn't go into the armored mode

(It's not worth doing in normal play tbqh)
 

Falk

that puzzling face
That's already been fixed. Much to the chagrin of us folks who thought the increased interception rate made for a better game.

And again, that's what mods are for. :V
 

Chariot

Member
That's already been fixed. Much to the chagrin of us folks who thought the increased interception rate made for a better game.

And again, that's what mods are for. :V
Aye, it made so much sense. The only bug that needed to be fixed was tanks having trouble driving up minor slopes.
 

Rentahamster

Rodent Whores
That's already been fixed. Much to the chagrin of us folks who thought the increased interception rate made for a better game.

And again, that's what mods are for. :V

Oh it has? That must have been old news I was reading. For a while there, I thought that the PS3 version must have been pretty easy.
 

Nyoro SF

Member

I think what triggers this is when a unit is downed, the game tries to change the animation to the downed one (lying on their side). However for some reason or other (probably 60fps) the animation never triggers and units get stuck in the civilian pose. When the camera zooms up the game tries one more time to force the unit into the downed animation again which muddles positioning data and causes the hilarious spin.

It tends to happen most when a unit is shot in the front and they fall on their back.
 

Rentahamster

Rodent Whores
How often did you guys incorporate team attacks in your first playthrough? Even with the default weapons I'm one-shotting everything with headshots anyway, so there's not much use for team attacks.
 

Nyoro SF

Member
How often did you guys incorporate team attacks in your first playthrough? Even with the default weapons I'm one-shotting everything with headshots anyway, so there's not much use for team attacks.

Pretty much never, except for one moment.

Now in the mod? Team Attacks get way more use. I have attached an Engineer to my tank with scotch tape and it's surprising how many times Edelweiss will assist with a necessary kill.
 

Rentahamster

Rodent Whores

Oh neat. I'll try it out after I complete the vanilla game. I just skimmed the thread quickly to avoid spoilers, but this caught my eye:

You don't even need numbers. If you've truly rushed with Alicia, you should know exactly which patch notes make it no longer possible. :p

I didn't read the notes, but I wouldn't mind knowing what happened to reduce scout abuse.
 

Rentahamster

Rodent Whores
Are some of the achievements bugged?

Usually to take down boss characters.

Ah. I'm expecting some HP sponge bosses later, but so far nothing has needed that extra firepower, since most boss stuff I've encountered are immune to small weapons team attack fire anyway.

I've only done it once so far, and that was in the mission where you first meet Jaeger in his tank in the woods. The first time I beat the mission, I captured the base, but then I thought what if I get better rewards by killing his tank instead.

So, using the Edy DLC guns, I set up an Alicia + Rosie + Aiko team attack right on his exposed radiator to kill him in one move before he can withdraw. No extra item rewards :(
 

Nyoro SF

Member
Oh neat. I'll try it out after I complete the vanilla game. I just skimmed the thread quickly to avoid spoilers, but this caught my eye:

I didn't read the notes, but I wouldn't mind knowing what happened to reduce scout abuse.

The Scout abuse in VC1 is very overblown by people (you would think you do it in every chapter facerolling on your controller by the way people complain about it), but it did happen significantly in enough maps that it can be called a flaw.

However I'm a bit worried about spoiling future strategies, so I'll put it in spoilers for anyone else that doesn't want to have the doors blown open for a couple of chapters. Especially since ranks barely matter, it's more important to relax and have fun with your own created strategies than it is to reload constantly for A Ranks.

1) Removed the Order "Caution" from the game
2) Reduced Orders "Defense Boost" and "All Units Defense" to give 25% increase (I believe it used to be 40%)
3) Potentials such as "Anti-Interception" and "Double Movement" were replaced with something else, and Potentials like "Strong Willed" were reduced in effectiveness.
4) Almost every enemy Scout in the game now has a DEF DOWN weapon to lower your innate defense to make you more vulnerable to crossfire.
5) The ZM Kar Scout guns that you earn from the DLC have been completely reworked into specialist weapons instead of god killers.
 

Robaperas

Junior Member
I'm at chapter 5 and I suck at this game (more like at every TRPG/SRPG), any basic tips for a beginner? Anything will be appreciated.
 

Sarcasm

Member
I'm at chapter 5 and I suck at this game (more like at every TRPG/SRPG), any basic tips for a beginner? Anything will be appreciated.

I gave up all hopes. I couldn't get past the mission where the game really starts. I changed my ways many times. Great game but not for me =(=(
 

Falk

that puzzling face
Are some of the achievements bugged?

It's been a while, but I believe the unlocking of the achievements are tied to medals being awarded which is part of the base function a little later in the game. There were varying degrees of success 'forcing' them to pop prior to that point in the story by entering the Barracks (I think? Like I said, been a while). Otherwise, don't worry about it until you get an in-game medals tab and the achievements still don't pop.
 

Miff

Member
I'm at chapter 5 and I suck at this game (more like at every TRPG/SRPG), any basic tips for a beginner? Anything will be appreciated.

Yeah the game starts to get serious in Ch5, the training wheels are off.

Some of the maps in VC are a bit of a puzzle. If you aren't making progress or getting the rank you want, chances are you might be trying to tackle them in the wrong way. I'd suggest maybe locating what is causing you problems on the overview map, and making sure you've considered all approaches / physical features.

Minor spoiler-y hint:
If you haven't already, I'd focus on taking out the two fixed guns first.
 

Robaperas

Junior Member
Yeah the game starts to get serious in Ch5, the training wheels are off.

Some of the maps in VC are a bit of a puzzle. If you aren't making progress or getting the rank you want, chances are you might be trying to tackle them in the wrong way. I'd suggest maybe locating what is causing you problems on the overview map, and making sure you've considered all approaches / physical features.

Minor spoiler-y hint:
If you haven't already, I'd focus on taking out the two fixed guns first.

Thanks! but I already beaten that chapter,
I just took 3 or 4 soldiers, put them at the hill to the right and just "sniped" the tank with largo and used the Edelweiss as decoy.

The thing is I keep forgetting to keep my soldiers properly covered when my turn ends, and my "platoons" seem too unbalanced.

Edit: Just barely beat chapter 6, got a D rank obviously.
 

Nyoro SF

Member
I'll repeat some advice for beginners that Busard gave which made the most sense to me (since it's not a spoiler, and it really does help)

If you're having trouble with the game, use the All Units Defend Order. It makes the game far more forgiving and gives you more time to adjust if you make a mistake. It also lasts during the enemy phase, meaning it's less likely you'll get downed by enemy units even during their turn. If you don't have that order yet, then use Defense Boost on at least the important units that you need to move around.

That being said, walk carefully, aim carefully and don't forget that bringing up your gun to aim or mashing on End Turn stops enemy interception fire.

(Don't be like that one streamer I saw that mashed through every single tutorial then proceeded to complain when failing to do some extremely basic things... super pretty please... that wasn't good for my health)
 

Rentahamster

Rodent Whores
That being said, walk carefully, aim carefully and don't forget that bringing up your gun to aim or mashing on End Turn stops enemy interception fire.

Is this mechanic in the sequels? The fact that this happens feels unpolished to me. The CPU never makes that error, whereas it is quite easy for a human to make, and the solution to mitigate that is....rather unelegant.
 

Robaperas

Junior Member
I'll repeat some advice for beginners that Busard gave which made the most sense to me (since it's not a spoiler, and it really does help)

If you're having trouble with the game, use the All Units Defend Order. It makes the game far more forgiving and gives you more time to adjust if you make a mistake. It also lasts during the enemy phase, meaning it's less likely you'll get downed by enemy units even during their turn. If you don't have that order yet, then use Defense Boost on at least the important units that you need to move around.

That being said, walk carefully, aim carefully and don't forget that bringing up your gun to aim or mashing on End Turn stops enemy interception fire.

(Don't be like that one streamer I saw that mashed through every single tutorial then proceeded to complain when failing to do some extremely basic things... super pretty please... that wasn't good for my health)

Thanks for the tips!
I played the 3rd Skirmish twice on Normal using different teams and tactics, it was really fun and challenging.
 

Nyoro SF

Member
Is this mechanic in the sequels? The fact that this happens feels unpolished to me. The CPU never makes that error, whereas it is quite easy for a human to make, and the solution to mitigate that is....rather unelegant.

Yes, it's in every game.
It makes a lot of sense to me how that mechanic works, it keeps you on your toes and forces you to make hard decisions when you have close to no health left. Either aim and try to shoot or heal, or try to end your turn and hope you can save your held-down unit with other attackers. It's also the second thing they teach you in the game, with the first being how to crouch behind sandbags, so it's not like they tried to hide it or make it confusing.
I'm not sure what you mean by error though, unless you're talking about how the CPU takes advantage of the fact that it can end its turn frame-perfectly.... well, it would be boring if the AI didn't try to abuse some of the advantages it has over a human player :)

By the way, the sequels interception fire is like this... in VC2, the interception fire does barely any damage, it's a complete joke. And abusing the aim system means you can completely ignore any tank interception fire and also abuse it by aim mashing and walking forward up to most ranges. It's hilarious at first but stops being funny when you realize how pathetic the challenge is.

VC3 actually has the highest level of interception fire damage in the series (not including pre-patch VC1 PC or the VC1 mod), and has good balance with it in that damage that's shot at your back is incredibly damaging to prevent just running by units carelessly. There's ways to mitigate this with Anti-Intercept potentials and such but overall I think they did the best they could to make it a threat in the game and it shows.

Now if you want to talk about inelegant solutions to problems, infinite and immediate respawning enemies is about as inelegant as you can get... no thanks that this strategy is annoyingly abused in 2 and 3 by the CPU and in that chapter of VC1.

Thanks for the tips!
I played the 3rd Skirmish twice on Normal using different teams and tactics, it was really fun and challenging.

Great to hear. Using the Skirmishes to practice is smart.

Man, writing all this up makes me miss how elegant the tank/APC interception fire in VC1 is. How it works:
1) Small Tank guns can only fire from the front, short but deadly radius and good range.
2) Medium Tank guns can only fire from the back, but they have bigger range, radius and damage.
3) Heavy Tank guns have a dedicated gun on the front that has the same range as the Small Tank, but they also have a heavy separate gun (that you can kill separately) that can turn 360 degrees and shoot anything in range with deadly power.
4) Tank Destroyer guns have the same gun as the Small tank but they hit harder.
5) Dromedarius guns are the same as the Small Tank but their range is incredibly short.
6) APCs have a top-mounted gun that can fire in 270 degree radius that doesn't include the back. More range than any other tank gun.

It all got trashed in the sequels... :(
 

Rentahamster

Rodent Whores
You know, playing through this game makes me appreciate other games like XCOM and how they don't get too bogged down with story. Maybe it's just that my tastes are changing, or that the story isn't actually that compelling, but I find the story elements of this game to be rather mediocre. Don't get me wrong, I still care enough to watch all the cutscenes, but I can't seem to find myself caring all that much overall.

Yes, it's in every game.

Thanks for the insight. If they release the sequels on PC I'll probably check it out.
 
You know, playing through this game makes me appreciate other games like XCOM and how they don't get too bogged down with story. Maybe it's just that my tastes are changing, or that the story isn't actually that compelling, but I find the story elements of this game to be rather mediocre. Don't get me wrong, I still care enough to watch all the cutscenes, but I can't seem to find myself caring all that much overall.
I think that's because it's slightly better than average anime/Japanese media writing, where it's competent and manages to not ruin a solid thing by inserting a lot of stuff that doesn't work for western audiences.

That said, how VC and XCOM treat story are two totally different things. In VC, the gameplay is just a small chunk of the story where you have control, while in XCOM, the story is merely a framework to contextualize narratives you create as you play the game.
 

Robaperas

Junior Member
Just beat chapter 7
I couldn't make the giant tank to shoot down the ruins, it only did it at the last one. I had a bunch of CP accumulated, so my lancers just smoked him before Selvaria arrived. Was there a way to make it shoot the ruins? I think I missed the info :/
 
Just beat chapter 7
I couldn't make the giant tank to shoot down the ruins, it only did it at the last one. I had a bunch of CP accumulated, so my lancers just smoked him before Selvaria arrived. Was there a way to make it shoot the ruins? I think I missed the info :/
You've got to have the Eidelweiss or lancers hit the bottom of the ruin pieces (or at least as close to the ground as you can), because the hit detection on those things is super finicky. It caused me a ton of problems when I first played that map.
 
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