freely licensable operating system for manufacturers.
Is Microsoft shiting themselves right now.
I'm going to assume all of the people in this thread posting variants on "Here is what the market currently looks like, why would anyone bother doing anything different to that because the current status quo will never ever change for any reason" don't invest in the stock market and aren't senior enough at whatever jobs they do to have to be aware of SWOT analyses.
Let me break it down for you;
- Right now Windows has a kung-fu death grip monopoly on the PC gaming industry. If anything happens to dethrone MS, or if MS make any changes themselves to adversely affect gaming (and why would they? It's not like they have some gaming specific hardware they want to push), and company whose primary source of operations is PC gaming is fucked.
- Right now there is reluctance from embedded customers to switch platforms, due to their amassed libraries and reluctance to give that all away (for more of this, watch this holiday seasons NPDs)
- Right now Linux in particular and Open Source in general find it hard to appeal to content producers to put their software onto, as the market is perceived as 'niche', 'fragmented' and 'freeloaders'. A lot of marketing money has been spent to help foster this perception ("Get the facts!").
Here's what SteamOS brings to the table;
- A mature and well respected digital store front with a loyal customer base (why would Amazon sell their own apps on their own store? There's already a Google store on Android!). Why is this important? Because it provides a service that allows people who want to buy content a trusted way to buy that content.
This is good for both consumers and producers; consumers know if their machine can run SteamOS, it can run the 'app' they buy from the SteamOS 'appstore'.
Producers know products they sell on the 'SteamOS appstore' are piracy free, and can also see how many users the SteamOS appstore has to estimate potential sales in advance. Or indeed the value of porting costs of a product already available elsewhere.
- A method of accessing prior content; this is obviously a stop-gap solution, but it solves the whole "why would I buy a steambox if I already have a Pc and loads of games" question, until software and hardware solutions which don't yet exist do.
- Independence from Windows at a company level; the biggest factor by far. With this, Valve are no longer entirely entwined in the fate of MS and whatever it is they're choosing to do with regards to Pc gaming this month.
This independence is also there for others who might not be as super-peachy-keen on Windows as some of you are to join in on.
Steam OS, or in short, SOS.
Thinking people need to treat this less like a new OS to install on their computer and more like an AppleTV/Roku.
Maybe once the thing gets legs it'll be something you wanna run on your PC.
Surely the opposite of open, this thing will be less open than Windows. Unless you expect there to be other 'app' stores running on there.Wow. I wonder if this really has a chance, an open future.
This is good for both consumers and producers; consumers know if their machine can run SteamOS, it can run the 'app' they buy from the SteamOS 'appstore'.
The annoucement says:
So you only need a PC to stream your back catalog. This is a potential replacement for a PC.
The post I responded to was saying just that. Plus you could stream all your Windows Steam games to the SteamBox.
What percentage of the PC market do you seriously believe is dedicated just to gaming where they would dump the entire OS and game developers would do the same?
freely licensable operating system for manufacturers.
Is Microsoft shiting themselves right now.
Eh, there is steam on ps3 and the touchpad in the dualshock4.
I wonder how this will work with games on steam that use shitty third party launchers like Uplay or Origin
Hm, hope it has a desktop mode, now that I've read the page again. Gaming is literally the only thing making me stick with Windows.
- So... Netflix on the Steam Box?
- Oh absolutely. You can fire up a web browser, you can do whatever you want.
Steam OS, or in short, SOS.
Heh.
Plug in a controller to play an online fps with your friends and proceed to get pounded by all the M/KB players running at a shitty fps because you're playing in an HTPC or lagging because you're streaming? Yeah, still don't see the appeal. The only stuff I see playable are the multiplatform action adventure titles like Fez or whatever. I personally don't see the appeal of paying more money to build an HTPC and play games I can already play on my 360/PS3.
I'm probably biased because I already run an HDMI cable to my TV for media. I've never personally had a desire to play games on my TV over my monitor with it's better resolution. Heck I play Xbox on my monitor too (no lag).
I'm going to assume all of the people in this thread posting variants on "Here is what the market currently looks like, why would anyone bother doing anything different to that because the current status quo will never ever change for any reason" don't invest in the stock market and aren't senior enough at whatever jobs they do to have to be aware of SWOT analyses.
Let me break it down for you;
- Right now Windows has a kung-fu death grip monopoly on the PC gaming industry. If anything happens to dethrone MS, or if MS make any changes themselves to adversely affect gaming (and why would they? It's not like they have some gaming specific hardware they want to push), and company whose primary source of operations is PC gaming is fucked.
- Right now there is reluctance from embedded customers to switch platforms, due to their amassed libraries and reluctance to give that all away (for more of this, watch this holiday seasons NPDs)
- Right now Linux in particular and Open Source in general find it hard to appeal to content producers to put their software onto, as the market is perceived as 'niche', 'fragmented' and 'freeloaders'. A lot of marketing money has been spent to help foster this perception ("Get the facts!").
Here's what SteamOS brings to the table;
- A mature and well respected digital store front with a loyal customer base (why would Amazon sell their own apps on their own store? There's already a Google store on Android!). Why is this important? Because it provides a service that allows people who want to buy content a trusted way to buy that content.
This is good for both consumers and producers; consumers know if their machine can run SteamOS, it can run the 'app' they buy from the SteamOS 'appstore'.
Producers know products they sell on the 'SteamOS appstore' are piracy free, and can also see how many users the SteamOS appstore has to estimate potential sales in advance. Or indeed the value of porting costs of a product already available elsewhere.
- A method of accessing prior content; this is obviously a stop-gap solution, but it solves the whole "why would I buy a steambox if I already have a Pc and loads of games" question, until software and hardware solutions which don't yet exist do.
- Independence from Windows at a company level; the biggest factor by far. With this, Valve are no longer entirely entwined in the fate of MS and whatever it is they're choosing to do with regards to Pc gaming this month.
This independence is also there for others who might not be as super-peachy-keen on Windows as some of you are to join in on.
Stacking the input lag of a TV with the input lag of streaming.
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Zero, they're competitors. And SteamOS isn't going to end up in any Sony TVs either. Sony are building their streaming technology in the hope it'll be used in everything eventually, they'd never allow SteamOS on there.Well since Nintendo, Sony and now Microsoft will all offer Internet browsing on their new systems what are the chances all, if any, will allow their console to be a Steam powered device for Steam OS?
Why would Microsoft be shitting themselves at all? Every company on the planet uses Windows and sticks with it because of the ease of use, reliability and most of all customer support. The money companies shell out for Windows is worth it for their customer support alone. Why would Microsoft suddenly be scared when a linux based os from a gaming company that neither casual customer or the majority of businesses even know exists?
So why would someone get a steam powered console over a ps4/xboxone this is my question. Because this announcement seems huge to pc gamers but not significant for console owners. I'm not even sure if console owners are a target audience with this announcement
Last we heard when Big Picture Mode was announced, they put the total around 50 million yeah, but wiki has it at a little higher. So if they get 10% of their users to try it out, well slightly less given some amount of entirely new users trying it out, they'd have 5 million. Maybe a stretch, but seems possible.
If it's on your home network lag shouldn't be much an issue. 2ms at worst?
Steam OS, or in short, SOS.
Heh.
Why would Microsoft be shitting themselves at all? Every company on the planet uses Windows and sticks with it because of the ease of use, reliability and most of all customer support. The money companies shell out for Windows is worth it for their customer support alone. Why would Microsoft suddenly be scared when a linux based os from a gaming company that neither casual customer or the majority of businesses even know exists?
This is a great post that illustrates why valve is releasing the Steambox. However, it doesn't address the value add for your average consumers vs buying a console. The steambox wont be cheaper than a console if it wants to run similar games natively(not streaming) and people who have high end gaming pcs are a much smaller and niche market.
Thankyou for saying exactly what I couldn't quite put across. This is exactly how I see Valve's plan for the future. A future where Windows is no longer a requirement for desktop gaming.
People saying this is useless since it can't play Windows games need to remember that the PS4 and Xbone don't have backwards compatibility, either.