Valve looking for hardware engineers (job posting)

Have you listened to the interview? Her mother died when she was young and her dad had to give up his career to look after her iirc. He bought a gas station and worked it for the rest of his career. Not doubting her success, just she had some bumps along the way.

no, I haven't listened to it. Well, I was talking about her career mostly.
 
It's truly interesting to see the bits and pieces of the cobweb come together. Fooling around with input devices that possibly relate to wearable computing instruments, maintaining a low power output, taking the stock controller and adding a trackball to it to resemble mouse control alongside several more buttons to imitate the custom selection of a keyboard, while the rumours of a Steambox persist.. and as morningbus said due to the tweet left by Jeri Ellsworth, "nextgen" does not have to mean a more powerful future hardware.

Valve being Valve means that we will not really know what is going on until the unleash the hounds. All we can do is provide speculation and conjecture based upon what evidence we have, while my own imagination goes wild and begins to see the false cusp between today and Ghost in the Shell technology. derFeef put it better than me though - "Can't wait for the Valve device that hooks directly into my brain so I can experience Half-Life 3 in it's fullest."
 
Why should you have a knowledge of DSPs and embedded systems if it's only a controller or something like that? Plus "Power supply management" and "Thermal management" sounds pretty much like some form of some low-power gaming device.

Do you seriously believe a single person could develop anything like what you're proposing? This isn't the early 90s. To develop something like that you'd need a team of elite engineers. This has become massively complicated.

A chip, for dealing with biofeedback, however is probably something a single person/small handful could pull off. And I'm sure you'd need some kind of chip in this controller they're building.

EDIT: Unless by low powered device that's what you were referring to. I was reading that as an actual gaming system and not just a controller.
 
I qualify for 14 of those 21 listed items. Gabe can expect my application. Currently working with FPGA:s on fighter jets. Rather work for Valve =)
For Science!
 
I really think this is some kind of Onlive type of box for the living room. Perfect fit for their business and would give them the ability to expand their customer base vastly.
 
As impressive an accomplishment as Steam is, and as much as Valve wants to diversify into all segments of the gaming market, I very much miss the days when they just developed games.

I want that Valve back.
 
As impressive an accomplishment as Steam is, and as much as Valve wants to diversify into all segments of the gaming market, I very much miss the days when they just developed games.

I want that Valve back.

I'm not sure if you heard, but like, they released one of the best games ever made just last year, will be releasing one of the best competitive multiplayer games later this year, and have shown no intention of packing it up.
 
With all the ARM and RF reqs, it's pretty blatant they want to make an accessory.


or build a shitty robot.

EDIT: after reading that blog and looking at some of the job openings: google glasses
 
Does this have anything to do with Tim Cook's visit?

It could, but I think that visit is likely more related to the Steam Platform on Apple Devices. Maybe Valve is trying to get some more Steam integration with iOS, so you can play a game you bought on your PC on a iPad. But thats just a guess.
 
They're definitely in broadcast mode in order to attract large brains. I'm sure they'll do the same thing when they get into microbiology.
 
They're definitely in broadcast mode in order to attract large brains. I'm sure they'll do the same thing when they get into microbiology.

After reading this blog it's clear that Valve has become more than a game developer and a digital distributor.
 
I am personally waiting for Valve to publish some ground breaking paper on Economics, they do employ a few economists.
 
Yeah, peripheral makes a lot more sense. I'll drag up the patents Valve holds. Really interested in the kind of controller they want to put out.

Edit:

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It's based on the concept of having modular pieces that can totally change how the controller functions. One configuration used a trackball, probably in an attempt to bring mouse-like controls to a controller.

They'd also be wireless via using a home wi-fi connection. A lot about this job posting fits the technical description of this controller.

Gah, Orayn and I totally had this idea like a year ago man! No fair!
 
So Valve is developing the controller iPad owners will use to game with (either on the device itself or when they plug it into their TV dock)? Sweet.
 
"That there are things that Gabe badly wants the company to do that aren’t happening, because no one has signed up to do them."
A pony based FPS might be super appealing to a small group of people, but it just won't sell well enough to justify the resources needed.
 
Another Hardware Engineer position was added:

Hardware Engineer—Mechanical

For years, Valve has been all about writing software that provides great gameplay experiences. Now we’re developing hardware to enhance those experiences, and you can be a key part of making that happen. Join our highly motivated team that’s doing hardware design, prototyping, testing, and production across a wide range of platforms. We’re not talking about me-too mice and gamepads here – help us invent whole new gaming experiences.

Duties:
Work with the hardware team to conceive, design, evaluate, and produce new types of input, output, and platform hardware

Requirements:
Hands-on prototyping skills
Experience with material selection and fabrication techniques
Knowledge of fastener types and enclosure design
Proficiency in 3D modeling software as it relates to mechanical design of consumer electronics
Experience with shop tools, CNC machinery, and toolpath construction
Proficiency with choosing and mounting electromechanical actuators and sensors
Four years of relevant experience

Recommended:
Adhesive selection and application
Small-scale power transmission (gear trains, belts, linkages)
Optical path design and mount configuration
Rapid prototyping with a 3D printer
Injection molding
User interface and ergonomics testing
Failure analysis and longevity testing
Industrial design for consumer electronics

http://www.valvesoftware.com/jobs/job_postings.html
 
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