Half Life 3 is a real life intractable object.
maybe they're trying to contact the combine to make half-life 3 a real-life experience.
Half Life 3 is a real life intractable object.
Have you listened to the interview? Her mother died when she was young and her dad had to give up his career to look after her iirc. He bought a gas station and worked it for the rest of his career. Not doubting her success, just she had some bumps along the way.
Why should you have a knowledge of DSPs and embedded systems if it's only a controller or something like that? Plus "Power supply management" and "Thermal management" sounds pretty much like some form of some low-power gaming device.
Valve is like the area51 of gaming. There's some serious stuff going on down there.
As impressive an accomplishment as Steam is, and as much as Valve wants to diversify into all segments of the gaming market, I very much miss the days when they just developed games.
I want that Valve back.
This seems like a lot of information on the hardware front appearing rather recently. I wonder if they're ramping up to E3...
Does this have anything to do with Tim Cook's visit?
They're definitely in broadcast mode in order to attract large brains. I'm sure they'll do the same thing when they get into microbiology.
Yeah, peripheral makes a lot more sense. I'll drag up the patents Valve holds. Really interested in the kind of controller they want to put out.
Edit:
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It's based on the concept of having modular pieces that can totally change how the controller functions. One configuration used a trackball, probably in an attempt to bring mouse-like controls to a controller.
They'd also be wireless via using a home wi-fi connection. A lot about this job posting fits the technical description of this controller.
A pony based FPS might be super appealing to a small group of people, but it just won't sell well enough to justify the resources needed."That there are things that Gabe badly wants the company to do that arent happening, because no one has signed up to do them."
"Not long ago no one had heard of [Steam or Valve], and now look at what it's become. All our hopes rest here."i'm behind valve 100%. save us from next gen, gaben!
A pony based FPS might be super appealing to a small group of people, but it just won't sell well enough to justify the resources needed.
Hardware EngineerMechanical
For years, Valve has been all about writing software that provides great gameplay experiences. Now were developing hardware to enhance those experiences, and you can be a key part of making that happen. Join our highly motivated team thats doing hardware design, prototyping, testing, and production across a wide range of platforms. Were not talking about me-too mice and gamepads here help us invent whole new gaming experiences.
Duties:
Work with the hardware team to conceive, design, evaluate, and produce new types of input, output, and platform hardware
Requirements:
Hands-on prototyping skills
Experience with material selection and fabrication techniques
Knowledge of fastener types and enclosure design
Proficiency in 3D modeling software as it relates to mechanical design of consumer electronics
Experience with shop tools, CNC machinery, and toolpath construction
Proficiency with choosing and mounting electromechanical actuators and sensors
Four years of relevant experience
Recommended:
Adhesive selection and application
Small-scale power transmission (gear trains, belts, linkages)
Optical path design and mount configuration
Rapid prototyping with a 3D printer
Injection molding
User interface and ergonomics testing
Failure analysis and longevity testing
Industrial design for consumer electronics