• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Valve releases Portal 2 Authoring Tools to everyone!

So, it seems the Beta version of the Portal 2 custom level editor is now available. Go get building those levels!

I searched, and I couldn't find a thread for this, and it's new news new thread right? This is pretty big and I imagine if you're not active in the OT at the moment you might miss it, and it's pretty big :)


Valve said:
Today we're opening up the beta of the Portal 2 Authoring Tools to everyone! It's available as a free download for all owners of the PC version of Portal 2 and can be found under the "Tools" tab in Steam.

The Portal 2 Authoring Tools include versions of the same tools we used to make Portal 2. They'll allow you to create your own singleplayer and co-op maps, new character skins, 3D models, sound effects, and music.

Here's what's included:
- Updated version of Hammer, the Source level editor
- Updated Faceposer
- Example maps and instances to help build new maps
- Updated suite of command-line compiling utilities

If you want to get started on the beta, we suggest joining two mailing lists:
Portal 2 List
General Source List

This is beta software, so if you have any problems or issues, please send them to the p2mapper email list.

Get out there and show us what devious puzzles you've all been brainstorming!

Link

Boy is it going to be a fun weekend :)


Here are a bunch of custom maps already:


sykoex said:
Just so you guys know modders are already making awesome custom maps through a hack with the Alien Swarm SDK.

Here are a few:
http://myaperturelabs.com/file.php?id=568
http://myaperturelabs.com/file.php?id=566
http://myaperturelabs.com/file.php?id=573
http://myaperturelabs.com/file.php?id=573
http://myaperturelabs.com/file.php?id=557
http://myaperturelabs.com/file.php?id=574
http://myaperturelabs.com/file.php?id=561
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=346
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=346
http://myaperturelabs.com/file.php?id=553
http://myaperturelabs.com/file.php?id=563
http://myaperturelabs.com/file.php?id=581
http://myaperturelabs.com/file.php?id=579
http://myaperturelabs.com/file.php?id=579
http://myaperturelabs.com/file.php?id=580

After playing these maps you really get the feeling that Valve is shackled with having to create maps for the lowest common denominator of player skill. My favorite thing about these maps is they have the same kind of awesome skill discovery of the Valve levels, where you learn totally new techniques and ways to use portals that stick with you whenever you approach a new puzzle after that.
 

Stallion Free

Cock Encumbered
I wonder if the community will actually manage to make something Valve-grade quality.

Too bad this isn't built around tile-gen though, you know so that Portal 2 could make a massive splash in the mod community like Alien Swarm did.
 

MrOogieBoogie

BioShock Infinite is like playing some homeless guy's vivid imagination
Stallion Free said:
I wonder if the community will actually manage to make something Valve-grade quality.

Too bad this isn't built around tile-gen though, you know so that Portal 2 could make a massive splash in the mod community like Alien Swarm did.

Do you honestly not believe the community will far surpass Valve in terms of level design?
 

daegan

Member
Can't be bothered to go grab my girlfriend's PC for this, but does anyone know if you can get this if you have the PC version via the PS3 version?
 
K

kittens

Unconfirmed Member
OMFG, YES. This game just keeps on delivering. <3
 
I'm wondering how the custom content that users create is to be shared!?

I haven't had a chance to try it yet since I'm still at work - but will def check it out tonight.
 

Snuggles

erotic butter maelstrom
Awesome, I'm done with the single player part and I'm fiending for some more puzzles.

congrats on your first thread
 

Stallion Free

Cock Encumbered
Kimosabae said:
So this stuff is compatible with the PS3 version?
Well nothing that requires the Internet is compatible with the PS3 at the moment, but somewhere down the line, the PS3 will supposedly get community content.

Zerokku said:
You obviously don't play TF2.
That you somehow think TF2 map-making is somehow comparable to crafting single-player and co-op content is laughable. The community failed to live up to Valve's standard with content for the HL2 saga, Portal 1, and L4D. Those are all more in line with the content requirements set forth here.

That said, quite a few of the TF2 community maps are shit.
 
Snuggler said:
Awesome, I'm done with the single player part and I'm fiending for some more puzzles.

congrats on your first thread

Heh... TY :)

I was going to wait until my OT post of LA Noire to be my first thread, but I thought this was awesome enough news to use it up on :p
 
I'm sure that people will make insanely hard and impressive levels that require abstract thinking, but I'm skeptical they'll find the perfect blend of being challenging and rewarding that Valve are so good at.
 

sykoex

Lost all credibility.
Just so you guys know modders are already making awesome custom maps through a hack with the Alien Swarm SDK.

Here are a few:
http://myaperturelabs.com/file.php?id=568
http://myaperturelabs.com/file.php?id=566
http://myaperturelabs.com/file.php?id=573
http://myaperturelabs.com/file.php?id=573
http://myaperturelabs.com/file.php?id=557
http://myaperturelabs.com/file.php?id=574
http://myaperturelabs.com/file.php?id=561
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=346
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=346
http://myaperturelabs.com/file.php?id=553
http://myaperturelabs.com/file.php?id=563
http://myaperturelabs.com/file.php?id=581
http://myaperturelabs.com/file.php?id=579
http://myaperturelabs.com/file.php?id=579
http://myaperturelabs.com/file.php?id=580

After playing these maps you really get the feeling that Valve is shackled with having to create maps for the lowest common denominator of player skill. My favorite thing about these maps is they have the same kind of awesome skill discovery of the Valve levels, where you learn totally new techniques and ways to use portals that stick with you whenever you approach a new puzzle after that.
 

Luth1en

Member
Foliorum Viridum said:
I'm sure that people will make insanely hard and impressive levels that require abstract thinking, but I'm skeptical they'll find the perfect blend of challenging and rewarding that Valve are so good at.

On top of that, I would be very interested in seeing whether people will add their own GLaDOS quips to their levels.
 
ColonialRaptor said:
Can they?

Probably not from the actress who played her.

However people can imitate her and put them in or better yet create their own storylines with their own a.i. bots pestering you.
 

sykoex

Lost all credibility.
ColonialRaptor said:
Can they?
In a couple of the maps I posted they'll take lines already in the game and cleverly apply them to certain moments in a puzzle or triggers.
 

Veritas_

Member
UltimaPooh said:
Probably not from the actress who played her.

However people can imitate her and put them in or better yet create their own storylines with their own a.i. bots pestering you.

There was a Youtube video I saw that detailed the exact process that the audio artists go through for creating the synthetic GLaDDOS voice. It's pretty simple, just a few filters and pitch changes. I'm sure someone will make their own STeVEDOS.
 

Forkball

Member
Stallion Free said:
I wonder if the community will actually manage to make something Valve-grade quality.

Too bad this isn't built around tile-gen though, you know so that Portal 2 could make a massive splash in the mod community like Alien Swarm did.
I think in time, most of the updates will be community driven. Take TF2. Now, most of the new maps and items are designed by the community (although Valve decides the stats for the items). Valve will come out with their own new levels, but I think they have to shift the development to the community in time because the staff can't be working on Portal 2 forever when there are plenty of fans who would be more than willing to create great levels.

JUST GIVE ME NEW COOP LEVELS VALVE.
 

web01

Member
PSN being down is probably great for valve.

Has certainly stopped a huge influx of second hand portal 2 PS3 copies into the market.
 
Other devs release 15 dollar map packs.

Valve immediately release their tools.

Like a boss.

Endless supply of models for Gabe.
gabe-newell.jpg
 

Hawkian

The Cryptarch's Bane
Sweet.


sykoex said:
Just so you guys know modders are already making awesome custom maps through a hack with the Alien Swarm SDK.

Here are a few:
http://myaperturelabs.com/file.php?id=568
http://myaperturelabs.com/file.php?id=566
http://myaperturelabs.com/file.php?id=573
http://myaperturelabs.com/file.php?id=573
http://myaperturelabs.com/file.php?id=557
http://myaperturelabs.com/file.php?id=574
http://myaperturelabs.com/file.php?id=561
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=346
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=346
http://myaperturelabs.com/file.php?id=553
http://myaperturelabs.com/file.php?id=563
http://myaperturelabs.com/file.php?id=581
http://myaperturelabs.com/file.php?id=579
http://myaperturelabs.com/file.php?id=579
http://myaperturelabs.com/file.php?id=580

After playing these maps you really get the feeling that Valve is shackled with having to create maps for the lowest common denominator of player skill. My favorite thing about these maps is they have the same kind of awesome skill discovery of the Valve levels, where you learn totally new techniques and ways to use portals that stick with you whenever you approach a new puzzle after that.

glorious posty goldmine of glory. Thank you!
 

1-D_FTW

Member
MrOogieBoogie said:
Do you honestly not believe the community will far surpass Valve in terms of level design?

FlightOfHeaven said:
Making good puzzles is hard, making hard puzzles is easy.

Can't wait to see what comes from the community, though.

Exactly. Any hack designer can create a bunch of convoluted non-sense if they don't care that play testing is telling them it's broken garbage. Valve doesn't have this luxury (thank goodness).
 

JaseC

gave away the keys to the kingdom.
daegan said:
Can't be bothered to go grab my girlfriend's PC for this, but does anyone know if you can get this if you have the PC version via the PS3 version?

I'm late to this, but it seems nobody bothered to reply. The answer is 'Yes'. It's not as though the redeemed copy of Portal 2 is nerfed in any way; it's precisely the same version as that of every other Steam user who happens to have Portal 2.
 
Pikelet said:
I would love for someone to trawl through some choice Ricky Gervais podcast to get some new Wheatley dialogue.

Oh man it must be done. And also create a new character that's even dumber than Wheatley, voiced by Karl Pilkington
 
I cannot even get it running when I double click on it in my steam list, it loads for a sec but nothing starts. Do I just have to start the Source SDK?

EDIT: Oh, just found out I haven't installed it more.
 

Saty

Member
Awesome. If Portal Flash map-pack and Portal Pro for Portal 1 are anything to go by, then we are in for a treat. Hope it doesn't take too much time. Maybe mods can bring back the energy balls.
 

LiquidMetal14

hide your water-based mammals
Yay! Now where do I put them? I can open it and it launches the game after I double click but I can't find where to go from there.
 
Top Bottom