ColonialRaptor
Member
So, it seems the Beta version of the Portal 2 custom level editor is now available. Go get building those levels!
I searched, and I couldn't find a thread for this, and it's new news new thread right? This is pretty big and I imagine if you're not active in the OT at the moment you might miss it, and it's pretty big
Link
Boy is it going to be a fun weekend
Here are a bunch of custom maps already:
I searched, and I couldn't find a thread for this, and it's new news new thread right? This is pretty big and I imagine if you're not active in the OT at the moment you might miss it, and it's pretty big
Valve said:Today we're opening up the beta of the Portal 2 Authoring Tools to everyone! It's available as a free download for all owners of the PC version of Portal 2 and can be found under the "Tools" tab in Steam.
The Portal 2 Authoring Tools include versions of the same tools we used to make Portal 2. They'll allow you to create your own singleplayer and co-op maps, new character skins, 3D models, sound effects, and music.
Here's what's included:
- Updated version of Hammer, the Source level editor
- Updated Faceposer
- Example maps and instances to help build new maps
- Updated suite of command-line compiling utilities
If you want to get started on the beta, we suggest joining two mailing lists:
Portal 2 List
General Source List
This is beta software, so if you have any problems or issues, please send them to the p2mapper email list.
Get out there and show us what devious puzzles you've all been brainstorming!
Link
Boy is it going to be a fun weekend
Here are a bunch of custom maps already:
sykoex said:Just so you guys know modders are already making awesome custom maps through a hack with the Alien Swarm SDK.
Here are a few:
http://myaperturelabs.com/file.php?id=568
http://myaperturelabs.com/file.php?id=566
http://myaperturelabs.com/file.php?id=573
http://myaperturelabs.com/file.php?id=573
http://myaperturelabs.com/file.php?id=557
http://myaperturelabs.com/file.php?id=574
http://myaperturelabs.com/file.php?id=561
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=346
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=346
http://myaperturelabs.com/file.php?id=553
http://myaperturelabs.com/file.php?id=563
http://myaperturelabs.com/file.php?id=581
http://myaperturelabs.com/file.php?id=579
http://myaperturelabs.com/file.php?id=579
http://myaperturelabs.com/file.php?id=580
After playing these maps you really get the feeling that Valve is shackled with having to create maps for the lowest common denominator of player skill. My favorite thing about these maps is they have the same kind of awesome skill discovery of the Valve levels, where you learn totally new techniques and ways to use portals that stick with you whenever you approach a new puzzle after that.