1-D_FTW said:
So you agree. I have no idea what you're trying to say with this.
A couple things bugged me!
First, the idea that technical people, by nature, aren't creative.
Second, the idea that there's a group of "truly creative" out there that shouldn't be assed with the somehow unimportant technical details, completely ignoring that those (often creative) technical details provide the entire basis of mechanical game design.
Third, that the freedom presented by Hammer is a
barrier, a technical hurdle that most dedicated artist-types would find insurmountable. I'd say that damn near any digital artist, especially those that can take to Maya or 3DS or any complicated digital art suite, could pick up Hammer relatively easily. A move to LPB levels of simplicity would be a colossal sacrifice in control, and, in turn, map focus and quality.
If you're saying that most "technical people" can't make visually amazing maps, sure. If you're saying that most "technical people" can't make mechanically brilliant maps, that prompts a "fuck off" from me.