Valve releases Portal 2 Authoring Tools to everyone!

It's Episode Three stuff or Valve trolling. The way the code reads, you fight a combine advisor and it has a number of different attacks it can use. The avalanche blast makes sense as we do know that the Borealis is up north in snowy regions.
 
Yes. This is the problem. Because Hammer has such a high technical requirement, only a few people are really qualified to create levels. And those that are, tend to be technical people who don't have quality design skills. To be able to eliminate the technical barrier so creative people could just worry about design would be amazing. Hopefully Shootermania will allow some of this on the PC side when it's released.

ooh man, this cuts me deep. I'm offended.

This is kinda half-assed idea-man bullshit.
 
That entity info looks like it confirms that that advisor entity is intended to throw physics objects at you, probably possible to intercept them with the gravity gun and toss 'em back.

omgomgomghype
 
BTW, if anyone wants to try and find any leftover Episode 3 files, you should do it asap. Valve will patch them out like they did when files appeared in the Alien Swarm SDK.
 
Botolf said:
That entity info looks like it confirms that that advisor entity is intended to throw physics objects at you, probably possible to intercept them with the gravity gun and toss 'em back.

omgomgomghype
more like physics objects + penetration depth = thrown objects will embed themselves in geometry.
which is either there because it's awesome, or there so you can use yourself as bait for some platforming.
 
JaseC said:
I'm late to this, but it seems nobody bothered to reply. The answer is 'Yes'. It's not as though the redeemed copy of Portal 2 is nerfed in any way; it's precisely the same version as that of every other Steam user who happens to have Portal 2.

Awesome; thanks! Gonna have to check this out this weekend. :D
 
just saying I think it's more likely :)

Valve played with baiting in Portal, but this mechanic would be new to mainline HL, whereas catch and throw has been there since HL2.
 
Plasmid said:
Too bad PSN is down for potential console testing.


:( Or even building levels for it. If Valve put in the ability to give the PS3 version custom levels through Steamworks (and possibly pack those for the 360 players) everyone benefits.

JaseC said:
I'm late to this, but it seems nobody bothered to reply. The answer is 'Yes'. It's not as though the redeemed copy of Portal 2 is nerfed in any way; it's precisely the same version as that of every other Steam user who happens to have Portal 2.

So, I get a Source SDK with my PS3/PC code of Portal 2? I don't need to download Alien Swarm for that?
 
TheSeks said:
So, I get a Source SDK with my PS3/PC code of Portal 2? I don't need to download Alien Swarm for that?
Alien Swarm was just a stopgap solution brained up by community mappers, it's no longer necessary now that the official tools are out. The same sort of thing happened before L4D2's tools were released, the community used a temporary solution in L4D1's tools.
 
1-D_FTW said:
So you agree. I have no idea what you're trying to say with this.

A couple things bugged me!

First, the idea that technical people, by nature, aren't creative.

Second, the idea that there's a group of "truly creative" out there that shouldn't be assed with the somehow unimportant technical details, completely ignoring that those (often creative) technical details provide the entire basis of mechanical game design.

Third, that the freedom presented by Hammer is a barrier, a technical hurdle that most dedicated artist-types would find insurmountable. I'd say that damn near any digital artist, especially those that can take to Maya or 3DS or any complicated digital art suite, could pick up Hammer relatively easily. A move to LPB levels of simplicity would be a colossal sacrifice in control, and, in turn, map focus and quality.

If you're saying that most "technical people" can't make visually amazing maps, sure. If you're saying that most "technical people" can't make mechanically brilliant maps, that prompts a "fuck off" from me.
 
As someone who is almost retarded, how do I get these maps from a website into my Portals?

Also, did they do anything like this for Portal 1? I'd love more Challenge maps.
 
oatmeal said:
As someone who is almost retarded, how do I get these maps from a website into my Portals?

Also, did they do anything like this for Portal 1? I'd love more Challenge maps.
steam/steamapps/common/portal 2/portal 2/maps

Drag and drop
 
crimsonheadGCN said:
Also, from reading the stuff about the advisor, it sounds like Valve is planning to add more advanced calculations for bullet penetration.

CS2 confirmed! :p
 
Not sure if this is old news. Did a search.

But the Portal 2 Authoring Tools beta just downloaded on my Mac when I launched Steam this morning. Thought a few fellow Mac users on GAF might be interested to know.
 
Okay, I tried to open the download once it had finished and it actually says it's still not available on my current platform. So... I don't even know why it automatically downloaded then. Maybe this is a sign that it is coming soon to Mac or, as you said, a sign that the beta might be over and official dlc is on the way for PC users at least?

Or maybe I should just give up and play around with it in Bootcamp.
 
Well the next DLC pack includes a super user friendly GUI of Hammer specifically for building Portal levels, so it would make sense that also comes to OS X, in which case they need to port over all the under the hood tools in preparation for the DLC. So yeah, hopefully soon.
 
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