mjemirzian said:
Vanquish is a highly skill based game, and God Hard difficulty is balanced in the game's favor. However, you seem to be equating difficulty above a level that you cannot handle with unfairness, which is illogical. If you fail in Vanquish it's still your skill level holding you back. You're complaining that God Hard is too difficult, equating that difficulty with unfairness because you cannot handle it, then asking the devs to make it easier for your sake. It would be far simpler for you to play on the easier difficulty modes that are provided for you.
I'd like to see one of the last development bastions of hardcore gaming not fold in to the same 'make it easy for me' BS.
Sorry, I disagree with what you said and what I've described was not BS to which has made me detest your post. When we talked with Platinum it was something that was discussed and not "ordered". In fact, these issues were recognised before my friend and I even said anything to Platinum, which is good.
I will do my best to explain why the game is "unfair" in God Hard mode for your complete understanding, and so you won't go off and accuse me of thinking that I'm part of the same crowd that want great games like these to be bastard to easier play:
The problem that makes the game "unfair" in God Hard mode solely lies with the "Suit"; the difficulty of the player's enemies are near-perfect in settings to which they really do test your skills to its fullest. When you use the Suit in all difficulty settings, you can perform "Boast" and "Invincible Dodging" (similar Bayonetta). When you receive a dangerous hit, your suit energy will take 10 second to deplete before taking another 10 seconds to go into recovery/cooling mode in Normal and Hard mode. When your suit goes into "cooling mode", your abilities to perform Invincible Dodging and Boasting are removed though they still will be they will still be active during your 10 seconds of depletion. Of course, it is those 10 seconds that would have to be used wisely to negate yourself out of any sticky situation or take advantage of it. However, in God Hard mode, instead of taking 10 seconds for the Suit's Energy to deplete, it will actually take 2 seconds instead. Combined this change with the Suit with all the enemies increased in numbers, accuracy, endurance and power-level makes you a sitting-duck when you have to deal with juggernauts enemies such as the 3 scorpion bosses that you have to fight the same time (these bosses will kill off your troopers within seconds before they focus all efforts on you). Even if you have changed your playing style (of course you have to change) to consider the Suit change, your chances are extremely thin when you are dealing with bosses/enemies, such as those Scorpions because they will force you to move out of your changed playing style. If the Invincibility dodging stayed, "Invincible", even during Suit recovery mode then that would be fine as it's an important and skilled-based (requires timing) arsenal to be used in the game. However, the game's non-communication of not having invincibility dodging during Suit recovery mode (it doesn't makes sense to have that ability removed anyway) combine with the 2 seconds energy drop makes God Hard mode, "unfair".
Those are the only problems with God Hard mode; it is not the enemy's difficulty, it's the changes with the Suit's attribute that screws-up the game balancing.
I am sure you already know this but just as a statement: please remember that in regards to gameplay, just because a game's development is completed it doesn't mean that it's perfect in the eyes of the developers (which is why Beta and Local play testing exists). At least when you play games such as God Hand, Bayonetta, Psyvariar, and Virtua Fighter (whether you play against the CPU or an expert that can demolish you), and you lose in those game, at least you can truly turn around and say, "Oh boy, that's fault. I can see where my weakness lies so I just have to get better by thinking faster, using this strategy, etc... ", and not fault the game itself. In Vanquish, other than using different strategies to deal with your opponents in God Hard mode, the changes in the suit's restriction really hinders the enjoyment and breaks the "chess-factor" in the game. ("Chess-factor" example - first you can play Chess normally, but what happens when an expert opponent says that your Queen and Bishops are now only restricted to move by two squares on the board, is that fair? No, especially when you as the player has been training hard to understand the factors in the game, the attributes of your pieces, and ways to improve your strategies and skills to become a powerful player).
I hope you understand now, it is not about "ease" it is about "balancing". Other than that, Vanquish is still an incredible game so I cannot wait for Vanquish 2.