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VF5 info & scans from Famitsu

Blackie{BA} said:
this are in game pics :lol

here the pics
http://www.xboxyde.com/news_1777_en.html

and here the video
http://www.xboxyde.com/leech_1525_en.html

ask blim blim if you don't want believe
or are you a sonybot? :-\

To be fair we can't really compare them until we have 1200x720 super clean VF5 shots.

BlueTsunami said:
So is real time blur when fighting in DOA4 confirmed. I thought that, that was a sure sign of picture mode?

Only in replays. So yeah, the 2nd pic posted was from a replay.
 
Bebpo said:
Only in replays. So yeah, the 2nd pic posted was from a replay.

Yes, thats what got me suspicious. I still think the self shadowing of VF5 makes it look nice. Also...i'm commenting on how nice VF5 looks in relation to DOA4...how does that make me a Sonybot :/
 
Bebpo said:
To be fair we can't really compare them until we have 1200x720 super clean VF5 shots.

I'm not talking of the aa, I'm talking of textures and quality models, effects
when we'll get some better pics we can talk of aliasing and polish look
;)

but now I laught of who are talking of "miracle" "a real next gen beat'em up" because in this pics VF seems far worse, maybe they are only fanboys, I don't know

Only in replays. So yeah, the 2nd pic posted was from a replay.

are you aiming that replays are better than gameplay or what?
if so, you're wrong, gameplay and replays are absolutly identical
 
I'm going to wait for direct-feed high quality pics, before screaming about it looking awesome. But yeah, looks promising at least. And about it beating DoA4 graphically...I don't see it as much of a feat really. Especially not with the DoA characters still looking like dolls, nevermind the graphics in DoA4 not being that impressive for a next-gen game. But I don't care much either way, as I'm waiting for the next Tekken myself. :D

And about adding blur or not in this game. How about making it...an option? :P
 
BlueTsunami said:
Yes, thats what got me suspicious. I still think the self shadowing of VF5 makes it look nice. Also...i'm commenting on how nice VF5 looks in relation to DOA4...how does that make me a Sonybot :/


hummm no
I think of you as a sonybot because you state that the pics are false (or are not gameplay) and this is wrong to compare with vf5 pics (do you really think that this vf pics are from gameplay? :) )

so try to be fair, I can found hundreds of doa4 pics that looks better than this
;)
 
CosmicGroinPull said:
Yeah. If anything, that makes him an Arcade-bot, numb-bat.

:lol

Damn straight! Even from the crappy scans you can see the shadowing blows the DOA4 screens out of the water. Also, if replay adds bluring to DOA4 theres a chance that it can add AA to the fight itself. The ACTUAL gameplay vids of DOA4 that i've seen aren't as super sharp as the ones you posted. Which leads me to believe that they are replay vids not gameplay.

Blackie{BA} said:
hummm no
I think of you as a sonybot because you state that the pics are false (or are not gameplay) and this is wrong to compare with vf5 pics (do you really think that this vf pics are from gameplay? :) )

so try to be fair, I can found hundreds of doa4 pics that looks better than this
;)

Once again, how does liking VF5 make me a Sonybot? Do you really think the scans from the VF5 are not in-gameplay screens, you see, no ones sure. But DOA4 on the other hand has been seen to add Blur and *possibly other things* to replay caps. So yeah find more *better DOA4* pics...all replay of course.
 
Blackie{BA} said:
for some comparison,
how you can say that this little bad pics are in any way better then doa4?
look the detail of textures and the models, the effect as lightining and motion blur..

IMO it look far worse than doa4 (and I don't like doa4)



vs3bw.jpg




vs23wh.jpg

Even VF5's original trailer had better lighting/shadowing than what we've seen in DoA4

45.jpg

02.jpg

49.jpg
 
The blur from what I remember isn't in during the gameplay portion of DOA4, also how would it make you a Sonybot when neither game is made by Sony? If it was Tekken maybe you'd have a point.
 
Also, look at the lighting. Dark to Light and how it contrasts. I still cannot believe that someone is actually saying that looks worse than DOA4

:/
 
norinrad21 said:
Itagaki won't be happy about this

I think that is a good thing. I am sure Team Ninja will be up for the challenge, but not in time for a launch DOA4. I don't want DOA to lose the anime roots character style, though.

Great work Sega.
 
The Virtua Fighter series has always been my favorite fighting games. Has there been an official confirmation as to what next gen system/s this game will show up on?
 
Fuma said:
The Virtua Fighter series has always been my favorite fighting games. Has there been an official confirmation as to what next gen system/s this game will show up on?

Not yet. Its only being touted for the Arcades. Hopefully it will be brought to consoles next year, most likley PS3.
 
Fuma said:
The Virtua Fighter series has always been my favorite fighting games. Has there been an official confirmation as to what next gen system/s this game will show up on?

No doubt multi-platform unless Sony pays big $$$ for it to be exclusive (which is possible since VF5 will be the most important fighting game sales-wise in Japan for the next 5 years, and just look at what happened with SC3)
 
I think it looks great. It's a shame I won't get to play it for a couple of years though (or whenever Sega decide to port it to PS3 or 360).
 
sly said:
Blackie{BA}

Banned

Ha. :D

Argh. I hope I don't get banned to. I just hate when people knowingly show two screen and one not being true in-game gameplay. Also, its pretty much a stretch that someone thinks DOA4 blows away VF5 screen in any shape or form. The models in the VF5 scans have more definition and are true to the human body (albeit a few character model imperfections).
 
BlueTsunami said:
Argh. I hope I don't get banned to. I just hate when people knowingly show two screen and one not being true in-game gameplay. Also, its pretty much a stretch that someone thinks DOA4 blows away VF5 screen in any shape or form. The models in the VF5 scans have more definition and are true to the human body (albeit a few character model imperfections).

Selective reading? What about the people who say ridiculous stuff like in graphics VF5 is greater greater greater greater than DOA 4, insults towards Itagaki and last but not least a few people insulting me for expressing my opinion on the matter. I dont think you will get banned as you have been level headed, but Blackie getting banned was outright retarded as there have been by far worse people in this thread.
 
Shompola said:
Selective reading? What about the people who say ridiculous stuff like in graphics VF5 is greater greater greater greater than DOA 4, insults towards Itagaki and last but not least a few people insulting me for expressing my opinion on the matter. I dont think you will get banned as you have been level headed, but Blackie getting banned was outright retarded as there have been by far worse people in this thread.

Yes, thats true but the way Blackie offered up the information made it look like disinformation (CIA OMGOSH). But seriously, any unsuspecting person would have taken those pictures as in-game. There not. So that makes Blackie look bad on his part.
 
HomerSimpson-Man said:
Eh, right now VF5 and DoA4 are around the same ballpark, although I do like VF4's use of lighting and self-shadowing that I wished for DoA4.

I think the Self Shadowing is what makes it look so much more appealing (to me). The Self Shadowing is whats giving the models definition with muscles and limbs, DOA4 missing that makes the characters look very unnapealing. Even if its a design choice, it just doesn't look that good.
 
Regarding those people actually defending the no-online statement, the issue for me is about consumer choices.

If the elite hardened fanbase don't want to play it online, then they don't. If a few hundred thousand other people who buy the game and are interested in it do, then why shouldn't they be able to? At least give your consumers a choice. Right now everyone is being punished.

As much as I've loved VF over the years I'm saddened by the thought that I'm still going to be an isolated player where I live due to the fact there hasn't been a VF machine in this town since the first few weeks of VF3 (which was then taken away), and everyone here plays fucking Tekken, which I cannot play anymore.

I'm quite sure I'm not the only person in the western world who will be stuck in this predicament.
 
EAJAPAN said:
Regarding those people actually defending the no-online statement, the issue for me is about consumer choices.

If the elite hardened fanbase don't want to play it online, then they don't. If a few hundred thousand other people who buy the game and are interested in it do, then why shouldn't they be able to? At least give your consumers a choice. Right now everyone is being punished.

As much as I've loved VF over the years I'm saddened by the thought that I'm still going to be an isolated player where I live due to the fact there hasn't been a VF machine in this town since the first few weeks of VF3 (which was then taken away), and everyone here plays fucking Tekken, which I cannot play anymore.

I'm quite sure I'm not the only person in the western world who will be stuck in this predicament.

The whole issue is that it breaks the gameplay, thats all. Sega doesn't want to impliment a VF that can go online but your not able to complete combos because of it. I take it more or less that Sega doesn't want to impliment it because it would be imperfect. Until a solution is come up with that allows Online VF to behave just like Offline VF then that will be the day that VF is Online. Even though I would LOVE an Online VF, its just Sega saying that want to keep standards instead of implementing an Online mode that inherently breaks VF gameplay.

Quality control of sorts.
 
HomerSimpson-Man said:
Eh, right now VF5 and DoA4 are around the same ballpark, although I do like VF4's use of lighting and self-shadowing that I wished for DoA4.

They're comparable in some ways but I think overall VF5 gets the nod for now. They're taking advantage of several things people expect next gen, HDR, self shadowing ect. Overall though its clear that its still a mixed back of reactions. There hasn't been a next gen fighter where its just straight down the line on where people stand on it. The ball really is in NAMCO's court now with Tekken. They've got the hardware and talent to do it so we'll see.

EAJAPAN said:
If the elite hardened fanbase don't want to play it online, then they don't.

It's really not even the fans decision though, its Sega's. If they thought it was really worth it then VF5 would have online play, even if hardcore fans didn't agree with it. They just don't think its worth it because the gameplay would change too much.
 
Looks great! :D

I don't think the modeling is that much better than DOA4 but the self-shadowing and more realistic skin textures make a world of difference.

I can't wait for the home version.
 
Looks better than VF4 definitely but it still bothers me a bit. Characters have that plastic sheen on them like in VF4 and some of the proportions seem off like Bandit was saying. I'm liking the DOA4 look more right now (although that Team Ninja thing with their models still bothers me).
 
HomerSimpson-Man said:
Eh, right now VF5 and DoA4 are around the same ballpark, although I do like VF4's use of lighting and self-shadowing that I wished for DoA4.

This is one of the few reasonable posts in this thread as far as discussing the visuals is concerned (the online posts are beginning to make my head hurt).
 
I agree its the lighting that makes this game look the way it does. HDR and Self Shadowing is a wonderful thing :D

What I want to see is how smooth the character animation is (if at all). To have silky smooth transitions from different moves, counters and parrys it will look wonderful. Hopefully animation is getting equal footing, just as the visuals.
 
SolidSnakex said:
Even VF5's original trailer had better lighting/shadowing than what we've seen in DoA4

45.jpg

02.jpg

49.jpg

Indeed. Nobody can look at those pics and say with a straight face that the lighting in both games are comparable.
 
jett said:
Indeed. Nobody can look at those pics and say with a straight face that the lighting in both games are even remotely comparable.

At the same token you can say the enviroments of the two games aren't remotely comparable.

DoA4 had self shadowing and a little better lighting it would smoke VF5. As it is they are both comparable with each game having different strengths.
 
Mrbob said:
At the same token you can say the enviroments of the two games aren't remotely comparable.

Size-wise, they aren't comparable. Everything-else wise...we still haven't gotten a good look at VF5's arenas, but I bet they will pretty much end up looking nicer than DOA4's. Right now...I like how Pai's stage looks more than any of DOA's backgrounds.
 
Mrbob said:
At the same token you can say the enviroments of the two games aren't remotely comparable.

DoA4 had self shadowing and a little better lighting it would smoke VF5. As it is they are both comparable with each game having different strengths.

They've barely shown VF5's BG's yet...it's really been nothing but closeups so far.

Again, I think both sides are jumping the gun about one game clowning the other visually. But when has that stopped the GAF herd before...
 
I'd say both are dissapointing concidering the hardware and the technical demands fighting games have, but really I don't know how the lindbergh hardware stacks up. It seems way underpowered compared to the Next-Gen consoles, so maybe SEGA's effort is actually comendable? I know for sure that Team Ninja's is not.
 
Tain said:
I would be extremely surprised if this was the case.

It depends, as jett said VF5's aren't going to be as big as DoA4's. But if you're just talking about detail, there's a good chance VF5's will look better. I think the Great Wall stage is already looking pretty nice

54.jpg

58.jpg


I'd like for them to bring back a Aoi's VF3 level. That's one of the most impressive fighting game levels in any game.
 
sly said:
Blackie{BA}

Banned

Ha. :D

The sad thing is he started calling people Sonybots while VF5 will probably end on 360 as well. Oh and check his posting history, what a sad, sad Xbot...
 
blahblahblah DOA

blahblahblah VF


Its fucking VF, people. I'm going to buy it. You should too.

It STILL should have online but I'll forget all about that when I'm trying to master the new moves. :D
 
Borys said:
The sad thing is he started calling people Sonybots while VF5 will probably end on 360 as well. Oh and check his posting history, what a sad, sad Xbot...

:lol Yep...that's what you call a damn fool.
 
This thread makes me sad. How can anyone defend DOA4 againt VF5?
The DOA4 engine is just an upgraded version of the DOAU engine, with better (excellent even) textures, very big levels, but still the same horrible horrible lighting and barely better shadowing. On the build that was demoed last week the ring level was buggy and wouldn't show up, but it was still playable, a completely black background with 2 characters fighting on it. That's because the level itself and the characters are two separate things in the game engine, and that's just wrong.
Obviously VF5 has a brand new engine with everything you'd expect from a next gen title, self shadowing, rim lighting, HDR (not sure?). The characters don't look just pasted on the level, but they seem to be right there and just blend perfectly with everything else. On the few direct feed we have seen the texturing and some of the level modeling seemed weaker than DOA4's, but for me VF5 is just much better thanks to the lighting/shadowing.
 
If Blackie was banned for that screenshot comaprison, I hope it was because scans and 720p screens are disingenuous comparisons, and NOT because the DOA stuff wasn't in-game, because the DOA shots are most certainly in-engine and absolutely representative.

PS, I think the bad scans still show much better character lighting.
 
Stinkles said:
If Blackie was banned for that screenshot comaprison, I hope it was because scans and 720p screens are disingenuous comparisons, and NOT because the DOA stuff wasn't in-game, because the DOA shots are most certainly in-engine and absolutely representative.

In-engine != In-game, see GT4, DOA4, RE4 etc.

The visual representation of DOA4 is Tecmo's vision and in no way a benchmark of 360 technical performance.
I just find SEGA's vision better and more appropriate for a next-gen feast for the eyes.
 
Borys said:
In-engine != In-game, see GT4, DOA4, RE4 etc.

The visual representation of DOA4 is Tecmo's vision and in no way a benchmark of 360 technical performance.
I just find SEGA's vision better and more appropriate for a next-gen feast for the eyes.

Absolutley correct. In no way should DOA4 put the 360 itself in a bad light. Hell, what you see in VF5 should be doable on the 360. This is a comparison between Tecmo and Sega nothing more nothing less. The line between GAME and Console has been blurred to much, to the point where one criticises a game its taken as a shot to the corrisponding console.

Also, its good to note that VF5 (in its current state) is an Arcade game. It does not belong to any console. Most people commenting (and giving VF5 praise) is because of what they see. Atleast..thats what i'm doing..I can't wait for better scans, or better yet, direct feed video from actual in-game.
 
Stinkles said:
If Blackie was banned for that screenshot comaprison, I hope it was because scans and 720p screens are disingenuous comparisons, and NOT because the DOA stuff wasn't in-game, because the DOA shots are most certainly in-engine and absolutely representative.

PS, I think the bad scans still show much better character lighting.

I didn't ban him, but he was banned for being an asshat. It's not just for this thread, though, I don't think. In general, Blackie is pretty low class spouting "Sonybot" every other post.
 
Blimblim said:
This thread makes me sad. How can anyone defend DOA4 againt VF5?
The DOA4 engine is just an upgraded version of the DOAU engine, with better (excellent even) textures, very big levels, but still the same horrible horrible lighting and barely better shadowing. On the build that was demoed last week the ring level was buggy and wouldn't show up, but it was still playable, a completely black background with 2 characters fighting on it. That's because the level itself and the characters are two separate things in the game engine, and that's just wrong.
Obviously VF5 has a brand new engine with everything you'd expect from a next gen title, self shadowing, rim lighting, HDR (not sure?). The characters don't look just pasted on the level, but they seem to be right there and just blend perfectly with everything else. On the few direct feed we have seen the texturing and some of the level modeling seemed weaker than DOA4's, but for me VF5 is just much better thanks to the lighting/shadowing.

*gives Blimsquared standing ovation*
 
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