onnextflix5
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Windows and xbox run on same dx12 dev platformI don't see the logic here
Windows and xbox run on same dx12 dev platformI don't see the logic here
Windows and xbox run on same dx12 dev platform
AW I think it didn't have better overall performance on PS5 than on Xbox Series X, it had slightly worse performance but without tearing.That's a bit reductive.
AW Remastered has higher average FPS on PS5 (at least at launch, no one has done a follow up comparison) and Control was also better on PS5 at launch, although in that games case it changed over time and DF, in a later video, stated that the SX version became the better one.
AW I think it didn't have better overall performance on PS5 than on Xbox Series X, it had slightly worse performance but without tearing.
I have literally read some people saying that Assassin Creed Mirage was a better version on PS5 because it dropped 1fps more in XSX in some quick area changes, or that it is the more consistent version by 1-2fps. The differences in Alan Wake 2 are not very common, at least not in AAA games.I like when the PS5 version is the best one, 2 fps is "a huge gap, a game changer", and 10/15fps at the advantage of Xbox is "a minuscule difference".
The amount of false excuses here is so funny. "Anyway a game like this is better at 30fps", damn usually everyone think "60fps or burst" even for a RTS or city builder game, but in an action game now, 30 fps is best. I get that it's a cinematic game but... Come on guys.
PS : I OWN THE GAME ON PS5 AND PLATED IT ON IT. CALM DOWN.
I like when the PS5 version is the best one, 2 fps is "a huge gap, a game changer", and 10/15fps at the advantage of Xbox is "a minuscule difference".
The amount of false excuses here is so funny. "Anyway a game like this is better at 30fps", damn usually everyone think "60fps or burst" even for a RTS or city builder game, but in an action game now, 30 fps is best. I get that it's a cinematic game but... Come on guys.
PS : I OWN THE GAME ON PS5 AND PLATED IT ON IT. CALM DOWN.
anyone can reply my questions?
1) So does the PS5 version performance is fine now?
2) Quality or performance mode, which is better for this game?
so is the ps5 performance is ok most of the time?I like when the PS5 version is the best one, 2 fps is "a huge gap, a game changer", and 10/15fps at the advantage of Xbox is "a minuscule difference".
The amount of false excuses here is so funny. "Anyway a game like this is better at 30fps", damn usually everyone think "60fps or burst" even for a RTS or city builder game, but in an action game now, 30 fps is best. I get that it's a cinematic game but... Come on guys.
PS : I OWN THE GAME ON PS5 AND PLATED IT ON IT. CALM DOWN.
Performance with VRR would be best.anyone can reply my questions?
1) So does the PS5 version performance is fine now?
2) Quality or performance mode, which is better for this game?
i game on a monitor, VRR is too pricey for me.Performance with VRR would be best.
Without it still needs some optimization.
I agree with you the PS5 is impressive for this. But it doesn't change that when the PS5 version of a game have 1 or 2 fps (literally) more than the XSX version it is a game changer and people are "wondering how you can play on XSX" but when it's the opposite like now with 10+ fps difference then it is just a detail without any importance. Bias.You are forgetting one thing mate. PS5 has 2TF deficit. That's why it's always bigger deal when it performs same or little better than SX. Initial expectations were that SX will almost always perform better on multiplatform games.
Maybe the memory bandwidth advantage is working in favor of the Series X.Very curious as to what explains the performance disparity. The PS5 performs in-line with an RTX 2080S/RX 6700 but the Series X is closest to a 2080 Ti, perhaps even outmatching a 3060 Ti.
Granted, Turing is significantly outperformed by Ampere and Lovelace in this game. The 3070 for instance is 11% faster than the 2080 Ti and even up to 15%, when they are usually equal.
The developers are waiting on updated tools.Was thinking the patches would have helped but looks like even after the first couple of them the PS5 version is almost always 8~10 FPS behind in practically the entire cauldron lake forest area.
1. The performance mode runs at long stretches of 50~ FPS. Almost the entire forest area seen in the video runs at 50.
2. Quality is more stable, Performance is obviously higher FPS. But it's also missing some other effects and geometrical detail. Pick your poison.
They have improved the IQ of the performance (or improved anti aliasing) mode since launch in one of the earlier patches so cleaner now than it was at day 1.
Software hacks cannot always save the day. This is logical improvement of Xbox Series X over PS5. When ever the engine is built or the game is built around current features Xbox Series X will be ahead in terms of perforrmance compare PS5.Was thinking the patches would have helped but looks like even after the first couple of them the PS5 version is almost always 8~10 FPS behind in practically the entire cauldron lake forest area.
Xbox is 22,7% better in this game:
The issue is that games are being build around PS5 features and PS5 port in mind because of market share PS5 and safe investment ,therefore, whatever features DX12 and Xbox Series X has are not utilized and it is left behind.This is the true power of Series X extra shader units and memory bandwith that Phil wanted.
?? A game with total marketing control on the part of PlayStation in the manner of what would be an exclusive.... Really, what would not be surprising is that the XSX version is launched with a polish that leaves something to be desired and needs several extra patches for bugs or errors if we stick to the history of games that or had the same treatment (Hogwarts Legacy, Callisto Protocol, EldenRing....)Software hacks cannot always save the day. This is logical improvement of Xbox Series X over PS5. When ever the engine is built or the game is built around current features Xbox Series X will be ahead in terms of perforrmance compare PS5.
I will not be surprised if Avatar performance on Xbox Series X is better than PS5.
Gotta take the wins when they get 'emAnother thread where people pretend a small difference that occurs 3% of the time extends to the whole game.
Lysandros will probably be able to break this down for us and provide some insight into why the series x likes this next gen Northlight engine.
I don't have a sofisticated/unique explanation. In the end that is one game/engine favoring one platform to a noticeable degree like you said. That is not that unusual for the generation regardless of which platform comes at top. My personal guess is a combination of factors including the developers' higher familiarity with PC/directx API, the use of full Vsync vs adaptive Vsync (to a slight degree) and the engine being particularly compute bound.Lysandros will probably be able to break this down for us and provide some insight into why the series x likes this next gen Northlight engine.
Playstation consoles are my favorite of all time (not because of its exclusives btw), but man...Every thread they cry so much when something overshadow their beloved piece of plastic. Playstation fanboys are unmatched.
I like when the PS5 version is the best one, 2 fps is "a huge gap, a game changer", and 10/15fps at the advantage of Xbox is "a minuscule difference".
The amount of false excuses here is so funny. "Anyway a game like this is better at 30fps", damn usually everyone think "60fps or burst" even for a RTS or city builder game, but in an action game now, 30 fps is best. I get that it's a cinematic game but... Come on guys.
That is the difference 'in this moment', by saying 'in this game' you are falsely presenting it as the general difference. The actual average difference for the sections tested is indicated in Vgtech's stats.Xbox is 22,7% better in this game:
The power delta has been the biggest non-story this generation.
XSX' GPU deficits are certainly less marketable as per the general audiences, that is true.You are forgetting one thing mate. PS5 has 2TF deficit. That's why it's always bigger deal when it performs same or little better than SX. Initial expectations were that SX will almost always perform better on multiplatform games.
That is the difference 'in this moment', by saying 'in this game' you are falsely presenting it as the general difference. The actual average difference for the sections tested is indicated in Vgtech's stats.
Stats are fucked up because game has locked framerate. In the same scene with exact same engine load Xbox is performing almost 23% better, that's how you benchmark things.
If game had unlocked framerate average number could be used but not in this case.
Even Turing is slow is a bit slow in this game. RTX 3070 is 15% faster than RTX 2080 Ti in this ,however, RTX 2080 Ti is a bit faster than RTX 3070.Does anyone know if console are able to keep up with RTX 2070S or 3060 in this game ?
For PS5 I guess 30fps is ok but for 60fps they should just lower the resolution or use dynamic resolution. 1080P 40fps would be ideal for this type of game
Lysandros will probably be able to break this down for us and provide some insight into why the series x likes this next gen Northlight engine.
On Alan Wake 2, we not only started using mesh shaders but rewrote the whole geometry rendering pipeline, starting from material definition to culling and rasterizing triangles.
Even Turing is slow is a bit slow in this game. RTX 3070 is 15% faster than RTX 2080 Ti in this ,however, RTX 2080 Ti is a bit faster than RTX 3070.
Well that's possible but I see them less, probably because less people are Xbox fanboys than PS fanboys. But that's pathetic in both situations, of course.Nah....it is the same either way. One side has excuses while the other side beats their chest. Let's not pretend Xbox fans don't do the same dance when PS5 outperforms XSX. They absolutely do.
The power delta has been the biggest non-story this generation.
You're not wrong about this but the context surrounding these "discussions" needs to be acknowledged. Prior to their release, the narrative was largely that the Series X would consistently and noticeably outperform the PS5. When the PS5's Gonzalo and Oberon were leaked, people dug around and I think it was found that the GPU was around 9 TFlops or something of the sort.Well that's possible but I see them less, probably because less people are Xbox fanboys than PS fanboys. But that's pathetic in both situations, of course.
And yeah when you were there at the PS2/Xbox/DC/NGC era, that's even more pathetic, because back at that time, differences WERE meaningful and yeah you could pick a version above another because the difference was HUGE, DOA2 was WAY better on Dreamcast than on PS2, the PS2 was famous to add insane amount of aliasing to everything. Yet people, including myself (Silent Hill 2/3/4, ZoE, Onimusha, MGS2/3, FFX, etc) loved to play on the PS2. But let's remember the PS2 vs Xbox versions of Splinter Cell... THAT was a game with meaningful differences.
Now this DF shit site (who's mostly not even 100% sure of their mesures) push people to fight at each others for differences that are so small that you need a x500 zoom to barely start to see something... Or a few FPS gap, so little that human eye won't tell a difference without a measuring tool. They're just adding oil to the fire (we say that in France, do you say this in English ?), that is just stupid.
Yeah the Xbox version seem to be a little better on this one, 10fps isn't a so tiny difference, but in the end I don't think it totally changes the experience, for me a meaningful difference here would be if one version was 60fps locked, and the other between 50 to 60, but here on both consoles the frame rate isn't stable, so the result will look about the same to human eye. 42fps to 60 or 50fps to 60... At the end it is just not stable.
I mean.... the crying came from you, so that's what the confusion was.You know, i know, everybody knows.
I just saw some benchmark those 2 cards seems on par with each other in this game.
But as far console is concerned it seems even 3060 has a big advantage over console in this game