1 - No
2- you are outputting at 4k TV. so assuming you are right ( you are not), your first upscale is from that whatever weird resolution to 2k. then upscaled again to 4k = look like shit.
3-
1 - No
2- you are outputting at 4k TV. so assuming you are right ( you are not), your first upscale is from that whatever weird resolution to 2k. then upscaled again to 4k = look like shit.
3-
OK almost balance mode, the point is that these kind of resolutions are also used on even powerful PCs, especially when games use raytracing. And no, 1440p looks great on a 4k TV, it's not the same as looking at a monitor.
And with fsr 2.0 scaling to 1440p it will looks probably great but hey my pc has a bigger pixel count than poor consoles...
Well yeah. its a first wave of next-gen games. think of it something Killzone on PS4. it's utilizing the PS5 power in things you may not notice very much. like, I did not notice much of pop-in renders during fast movement. the lighting and magic effects are so much and so amazing without drop-in frames. it's a next-gen game.
I wrote about this in the other thread but this is the whole point of FSR/DLSS. Nobody laughs at 4090 or calling it underpowered for using DLSS which renders at as low as one quarter of resolution.
The series s has these resolutions all the time. This is just a shit game that doesn't even look good. I love all the xbox fanboys in here acting like this is some W. Most of us PS fans have just finished GOW - this doesn't bother us at all.
I saw that both MS with Direct X11 and Direct X12, and Vulkan were supporting it, which is how I assumed it was going to be able to be used on the wide range of GPUs regardless of make, as pretty much every single PC game uses either Vulkan or DX.
On top of that the Xbox uses DX12.
We then had Sony who hadn't at that point supported it directly.
With what was said about Vulkan and DX I guess that Sony had to make their API support it, which it appeared they hadn't.
I was never saying that the PS5 couldn't do FSR, of course it could.
My initial thought was that Sony was going to roll out their own Temporal Upscaling tech, and we had already seen Insomniac use their own solution and it was pretty good.
We also see how UE5 has a version of Temporal reconstruction which works well.
Anyway, it kinda makes we wonder why MS and Vulkan even bothered announcing that they were going to support it when it doesn't even need them to.