Is this confirm somewhere? I look on vgleaks but didnt find anything on the ps4. Good news for the x720 if true.
They both have it but not in the way you think.
Is this confirm somewhere? I look on vgleaks but didnt find anything on the ps4. Good news for the x720 if true.
You are the one that said all the CoD / BF / Madden / FIFA players had no reason to stay with the Xbox. You also said they would not invest a lot of money in first party. You are now saying they will not buy exclusives. You expect them to do nothing and just let all those players go to the PS4?
They both have it but not in the way you think.
Is this confirm somewhere? I look on vgleaks but didnt find anything on the ps4. Good news for the x720 if true.
Sorry DMA and 200MBs compression
Both the regular camera and IR camera are 640x480 in the Kinect.
The PS4 is as much HSA as the next Xbox. AMD are almost there with their APUs (which the PS4 definitely has, and the Xbox is rumoured to have). Their current APUs have some HSA features, but aren't true HSA (as defined by the HSA Foundation, of which AMD are part of).
True HSA will only be realised by AMD when them implement GPU context switching. AMD are targeting 2014.
Which can come out as very handy when decompressing data from the blu ray disk / hdd, shortening loading times without dedicating resources of the cpu for the task.
good info, your a programmer right?Indeed, but its a common block in consoles, so its nothing really special useful still.
Also 200MB/s is a bit slow for it :/ but i guess we will see.
good info, your a programmer right?
okYeah but ill make it clear I dont make games, i mess in graphics a little but no professional game dev.
Indeed, but its a common block in consoles, so its nothing really special useful still.
Also 200MB/s is a bit slow for it :/ but i guess we will see.
Is it really that common? AFAIK both PS3 and 360 dedicated non trivial amount of cpu processing cycles to compressing decompressing data.
I also found a research paper about LZ compression using the cell processor, and 200MB/s is not bad at all comparatively to what is shown here, specially keeping in mind it's done on a dedicated hardware that frees the cpu of that task: http://research.ihost.com/waha2009/finalPapers/Beltran waha paper 02.pdf
How sure are you that there isn't hardware decoding/encoding of various texture formats in video cards, cause I'm pretty sure that there is.
As I said its useful, but 200mb/s is still a very small amount of the total bandwidth, and when i said common i meant for next gen as both of the consoles have the block, (if not the same block even).
IMO it would be more useful if it was faster and not attached to one of the DMA units.
JPEG decoder is da sauce now.
Various TechFest stuff was posted on Microsoft Research's youtube page. Probably none of it that relevant to Durango, but still perhaps interesting nonetheless.
http://www.youtube.com/user/MicrosoftResearch
Stop trivializing it. The 200mb/s you keep quoting is the fastest jpeg decode available, and it is balanced to provide it without consuming all the bandwidth. The last console to have one was the ps2 and it was arond 50% slower and was unnecessarily fast as running it at full speed would consume more bandwidth than is available. Attaching it to the DMEs is not some mistake. And no, the ps4 does not have the jpeg decode. It only has the zlib decoder which is similar to the LZ encoder/decoder.
JPEG decoder is da sauce now.
JPEG decoder is da sauce now.
Yes, not to forget if Sony doubled their RAM, Microsoft can double their geebees, change memory to God Damn Durango Ram 5! Beef up their GPU, CPU, fit BC chips, heck fit dual APUs in there ..I wonder how many different things the sauce has been now?
Esram, ColorBlock, DME, Audio Chip, Jpeg decoder etc.
Anything will do!You know you're scratching the bottom of the barrel when you start touting lossy compression decoders
Wow. Whoever said anything about any secret sauce? I am simply discussing what is available in the system, simple as that. It is another fixed function hardware, some of which are in both systems, designed to eliminate the cpu/gpu resource that would have been spent doing them. The more of them they have the better.
Actually the fastest jpeg decode is 4 1080p images / frame max
It could be a lot better it was clearly made to help alleviate bandwidth issues
I'm surprised that modern desktop GPUs don't have this since it must take up such a large amount of resources
I'm surprised that modern desktop GPUs don't have this since it must take up such a large amount of resources
And this decodes two 2 1080p images at 373mb/s. You do not want to starve other components of bandwidth, so it was the fastest they could implement with regards to there setup.
what are they using jpeg for... kinect?
I don't know about you guys, but I think this Kinect 2 demo (it must be Kinect 2, right?) is pretty amazing. I am not convinced it has a place in action/FPS games...but the technology is scary cool. This truly is Minority Report -- and this is even without wearing special gloves (which they did in the movie)!!
http://www.youtube.com/watch?v=-jWMaY0WO7c&feature=player_embedded#!
This is what the OG Kinect should have been.
I don't know about you guys, but I think this Kinect 2 demo (it must be Kinect 2, right?) is pretty amazing. I am not convinced it has a place in action/FPS games...but the technology is scary cool. This truly is Minority Report -- and this is even without wearing special gloves (which they did in the movie)!!
Edit: For those who aren't interested in Kinect (like me), this demo is showing the new features of Kinect 2 (I presume) in distinguishing hand states (open versus closed). With this leap in gesture resolution, there are some amazing possibilities, which are hinted at in this short video.
http://www.youtube.com/watch?v=-jWMaY0WO7c&feature=player_embedded#!
Textures, which you undoubtedly would know if you have been following the conversation, or just read a few post in this page, that is assuming you actally care about what is been said.
if it's a APU or SoC why is their a North Bridge showing in the VGleaks documents?
Shouldn't the CPU & GPU already be connected?
Kinect 1
As I said its useful, but 200mb/s is still a very small amount of the total bandwidth, and when i said common i meant for next gen as both of the consoles have the block, (if not the same block even).
IMO it would be more useful if it was faster and not attached to one of the DMA units.
Huh?????????????????
Did you watch more than the first 10 seconds??
The presenter showed how the original Kinect (Kinect 1) could only recognize a hand as a single point on the skeleton. He then demonstrates what I believe is Kinect 2. You didn't watch the video.
It's really fast, for something faster than that you are probably looking at decompression hardware that's a few thousands dollars by themselves. Also, 200mb/s is an order of a magnitude faster than direct access of the rumored 6x blu ray drive, so yeah, that should be a nice improvement. The DMEs can also gather data directly from other devices like kinect, which is also another area area loss less compression can come as very handy. Network transfers should be a nice candidate too, specially with all the streaming/uploading these consoles are going to have.
And it's not attached to a DMA unit, it's attached to a DME unit, the DME also has a dma and untile hardware, but they are blocks with dedicated logic, that can perform operations completely in parallel to the cpu.
Have you see this patent? http://www.patentgenius.com/patent/7089391.html
I'm still not sure that this is indeed the same DMEs durango has, but if they are, they are quite a lot more than a simple renamed DMA
That whole video is using kinect 1
Ms added hand states to the windows SDK, but the 360 sdk had them fow a while.
I noticed Arthur stopped posting in these threads since the PS4 was revealed.
His secret sauce constantly shifted.
Doubt he even believes his own BS anymore. Was he really the only "insider" that tried to claim Durango was more powerful?
Or he's simply in the dark like the rest of us.
The last piece of info he was holding to before the Vgleaks blowout was that old Durango conference PDF.
Textures, which you undoubtedly would know if you have been following the conversation, or just read a few post in this page, that is assuming you actally care about what is been said.
This is what the OG Kinect should have been.
Im saying its not fast enough to make a decent impact on the bandwidth, not that its not fast for what it does. DME is _DMA_ when will people understand this? just because it can tile/untile (hi GCN DMA blocks) doesn't make it special
Should have been? It is OG kinect. Hand tracking was one of the things that actually worked as long as your movements weren't (too) fast or frantic
They are not special because then can tile/untile. Look at the patent, if they describe the same DMEs that durango has they are more than just regulars dma (they do have dma funcionality, but it's not only that).
I noticed Arthur stopped posting in these threads since the PS4 was revealed.
His secret sauce constantly shifted.
Doubt he even believes his own BS anymore. Was he really the only "insider" that tried to claim Durango was more powerful? Is that where this entire discussion stems from?
I don't know about you guys, but I think this Kinect 2 demo (it must be Kinect 2, right?) is pretty amazing. I am not convinced it has a place in action/FPS games...but the technology is scary cool. This truly is Minority Report -- and this is even without wearing special gloves (which they did in the movie)!!
Edit: For those who aren't interested in Kinect (like me), this demo is showing the new features of Kinect 2 (I presume) in distinguishing hand states (open versus closed). With this leap in gesture resolution, there are some amazing possibilities, which are hinted at in this short video.
http://www.youtube.com/watch?v=-jWMaY0WO7c&feature=player_embedded#!