I wish it was sooner, because then all of this nonsense (born of rumour) would go away.
It really is crazy that people are getting so riled up about features that haven't even been announced.
I wish it was sooner, because then all of this nonsense (born of rumour) would go away.
They will if MS mandates them to. I can see it happening.
Not only this, but realistically, the only differences between the two systems IF they do have similar hardware:
1. Framerate
2. Resoloution
3. Available memory
4. Available cpu cycles.
if both systems end up using these cpu's and gpu's. that's all it's really going to come down to. That's really all it came down to this current generation. the only difference in games between xbox and ps3 was one or a combination of those points above. There's no graphical effect one system is capable of that the other system is not.
You should notice there still lots of hardware rumors for PS4 even after PS meetingI wish it was sooner, because then all of this nonsense (born of rumour) would go away.
It really is crazy that people are getting so riled up about features that haven't even been announced.
You should notice there still lots of hardware rumors for PS4 even after PS meeting
Gemüsepizza;48508702 said:But they of course can have better effects.
I'm all for discussion on the possible strengths/weaknesses of the PS4 (as we now know the hardware design), but for people to simply write off Microsoft based on documentation that could be well over a year old is crazy.
Better effects meaning what exactly? There's nothing one system can render the the other can't a a lower resolution or frame rate. Again, just like this gen with ps360
I've been thinking a similar thing. Also these CPU's listed for ps4 and rumored in 720, are they even fully DX11 capable ( supporting all the DX11 features? Why wouldn't ms be targeting something beyond DX11 like they did with the xbox 360 GPU.
Well this was probably more due to one machine being more difficult, not less powerful.
It will be interesting to see how this pans out. We have two big players with similar architectures, one of them more powerful (by how much we'll probably see in April) and both have the same 3rd party support.
Neither was ever in such a position since they entered the console business.
Better effects meaning what exactly? There's nothing one system can render the the other can't a a lower resolution or frame rate. Again, just like this gen with ps360
Gemüsepizza;48508702 said:But they of course can have better effects.
Pretty sure that was their VRAM usage. Still, it suggests they were working with 4GB in mind total, and if the game is split down the middle memory usage wise like on PS3 (256+256MB) it could mean 3GB was used for the game, 1GB reserved for OS.Killzone : Shadow Fall was running on a 1.5GB development kit so it might suggest the final hardware only came together very recently.
I wish it was sooner, because then all of this nonsense (born of rumour) would go away.
Surely if a game is to be released concurrently on both consoles they would have to go to cert at the same time to both.They will if MS mandates them to. I can see it happening.
Can this count as leak?Gemüsepizza;48508816 said:If this documentation is false, why are there no other leaks?
Also i remember last week when i visited 2ch(Japanese BBS) Durango thread,they found out there are 8 IBM persons joined MS at 2010 or 2012,And 4 of them are about PPC A2
Not saying MS will use PowerPC,but it's pretty wired,maybe for BC?
http://www.logsoku.com/r/ghard/1360665976/776
http://www.logsoku.com/r/ghard/1360665976/779
Since both systems will be capable of producing similar looking effects (just with different CPU burdens), I imagine they would try to match the effects on both consoles and just scale things like resolution and framerate. The average consumer doesn't have an eye for minor differences in resolution and framerate.
Do you know of any real world situations where the data set size is between 4MB(L2) and 32MB (ESRAM) and the low latency would help? Serious question...Now wait, it's totally possible for some algorithms to be much more efficient thanks to the on-die low latency memory. It's just unlikely that this would be enough to offset the overall rumored power difference, which would apply throughout all graphics processing.
Gemüsepizza;48508952 said:If the game already is in 1920x1080p, they can't increase it any further. And afaik it's not helpful if a game has a framerate somewhere between 30 and 60fps, because of tearing etc., so maybe they will lock the framerate. And to change the intensity of effects isn't very hard, they probably only have to flip a few switches in their tools.
Come April won't really mean much i expect MS to have better looking games there since they had more time .
Even at E3 we won't get the whole picture don't expect to see what devs going to do with each system until a year later .
This not counting cross gen stuff that might hold back PS4\ 720 also .
Gemüsepizza;48508816 said:If this documentation is false, why are there no other leaks?
Do you really think so? I am sure the MS reveal will start new nonsense and rumors. IF the Xbox is behind the PS4 in spec as rumored I am sure the reveal will give very few firm details on the spec.
It's possible Microsoft became aware of the leak and closed the hole.
Gemüsepizza;48509084 said:All of them?
Do you really think so? I am sure the MS reveal will start new nonsense and rumors. IF the Xbox is behind the PS4 in spec as rumored I am sure the reveal will give very few firm details on the spec.
As far as I'm aware all of the technical rumours are based on the same document.
I keep reading that the jaguar processor is nothing special and in a discussion on the PS3 graphics card many were also disappointed. All of these judgments come in comparison to current PC tech; can someone tell me how do these consoles (PS4/X720) compare to the old ones? Is the PS4's processor or GPU as big of a leap from the cell as the console's 8GB memory? If not, how much of a difference?
*waits for Digital Foundry to pounce*
Sound like internet version of Operation BagrationAs far as I'm aware all of the technical rumours are based on the same document.
Well this was probably more due to one machine being more difficult, not less powerful.
It will be interesting to see how this pans out. We have two big players with similar architectures, one of them more powerful (by how much we'll probably see in April) and both have the same 3rd party support.
Neither was ever in such a position since they entered the console business.
Sound like internet version of Operation Bagration
Not only this, but realistically, the only differences between the two systems IF they do have similar hardware:
1. Framerate
2. Resoloution
3. Available memory
4. Available cpu cycles.
And Lherre that knows the kits evolution say specs have not changed. So Operation Denial.
still special sauce?. If ESRAM is 1,5 billion transistors forget about changes. ESRAM + 7770 + cpu is the size of a GTX 680. Or they go for something big like titan or this is what it is.
Scaning around the internet it seems that 64MBit SRAM chips have been produced on TSMCs 28nm process with a cell size of 0.127mm2/Mbit.
For standard 6T-SRAM that's 32.5mm² for 32MB. And for 1T-SRAM it would be 6mm².
On 28nm 32MB of eSRAM would be 33mm² for 6T, and about 6-10mm² for the 1T variant.
Nowhere near 120mm².
Not really you give them a parameter of what to expect and what you want them to design around now you can bump up specs or lower them remember original 360 games where being developed on pc hardware based on what Microsoft told developers the final gpu where not made available to developers till late 2005 couple months before the system launched which is why most people where complaining 360 games didn't look next gen at the time only looking like high res xbox games especially the launch games which is why gears was pushed back lot of people forget this.
As far as I'm aware all of the technical rumours are based on the same document.
If they didn't have a locked down spec nearly a year ago the dev kits wouldn't have shipped recently.
Gemüsepizza;48508816 said:More particles, better lighting, better shadows, better tesselation...
You or I or any media would not know whats in those final dev kits till Ms reveals their console This is the craziest they've been about information and if those kits are out there they're limited and and leak would be sure to point to where it came from. So no one would even dare to leak that info and Ive heard nothing about them locking down anything yet. if anything wont be till summer when they go in mass production so not really.
It's possible Microsoft became aware of the leak and closed the hole.
Remember for all those saying final dev kits are out 360 final dev kits were going out in late august of 05 same time production began on the final skus so Im not buying any of this crap.
Usually they work with spec dev kits, not final, right?They have what needs to be near-final dev kits in the wild at this point. You can't close that level of leakage. If there was anything particularly new to unveil a 3rd party developer somewhere would have leaked it by now.
Remember for all those saying final dev kits are out 360 final dev kits were going out in late august of 05 same time production began on the final skus so Im not buying any of this crap.
You forget in 05 the 360 had ati most power gpu that came out for pcs in 06 dev kits went out late so 360 games never started to look good till 07 all the games that came out like king kong madden gun all didnt look good. which is why gears was pushed back now its different pc tech is super advance now especially with silicon so devs might have and idea of what to develop for based on a design input because you have pcs with Gcs that can do it doesnt mean the final dev kits with the final gpu is in it its suppose to be a custom gpu super powerful im sure they want to super test that thing before putting it out or having info leak before they annouce so im not buy it.True, but we do know the beta dev kit has the final GPU in it![]()