VGTech's COD Cold War 120FPS mode comparison

Won't ever game in 120 Hz looks like a soap opera 💩 tested it and was disgusting .. good for me because 60 frames in this game is fine !

anyone else feel the soap opera effect at 120 Hz?
Many xbox fans were posting 120fps game lists and how ps5 doesn't have and it can not handle 120 fps. Now 120 fps is bad.

My god few weeks DOES change everything 😅😅😅


On topic : Congrats to cerny and team for delivering an amazing hardware.
 
All I have to say is, we had to put up with the "Series X will be Native 4K 60fps/120FPS vs Dynamic 4K and 30FPS/60FPS on PS5" narrative for far too long and I just hope a certain group of fanboys have been humbled.
 
You're prematurely celebrating minor victories with no foresight of what's to come,





flop.jpg

 
Many xbox fans were posting 120fps game lists and how ps5 doesn't have and it can not handle 120 fps. Now 120 fps is bad.

My god few weeks DOES change everything 😅😅😅


On topic : Congrats to cerny and team for delivering an amazing hardware.
Stop attacking people for their personel prefrences. I remember you doing the same with me when i said i turn rumble off in games.
People are not hive minds.
 
Last edited:
I don't understand why they don't just go for 1080p and (hopefully) lock to 120fps, are we assuming thats a CPU limit they are both hitting? For whatever reason.
It's dynamic res. They just need to scale it more aggressively to keep the frame-rate locked at 120fps.
 
The hardware (GPU) is kind of in parity if you look past TFLOPS.

What about 22% faster rasterization, pixel fillrate, 22% higher cache bandwidth on PS5? Why do Xbox fans ignore this?
Not all of us do. Yes XSX is 22% lower than PS5 and its still pretty much performing the same as PS5.
 
Many xbox fans were posting 120fps game lists and how ps5 doesn't have and it can not handle 120 fps. Now 120 fps is bad.

My god few weeks DOES change everything 😅😅😅


On topic : Congrats to cerny and team for delivering an amazing hardware.
Have you tested it? It looked really bad on my set ..
 
Have you tested it? It looked really bad on my set ..
Fair enough. My statement was general consensus of the forum 2 weeks ago .

In general imo:
If xbox knew they have bad api they should have stopped talking about power hence their fans would stop attacking ps5 topics and would not slander ps5 with nonstop down clocking bla bla. The reason I posted that was because of actions of some xbox fans always shitting on ps5 when in fact they were close .otherwise everyone should get what they like .
 
It's dynamic res. They just need to scale it more aggressively to keep the frame-rate locked at 120fps.

100%, people need to realize if they want 120fps goodness they need to sacrifice high resolutions. You can't have your cake and eat it too unless you want to fork over big $$$$ for a PC setup.

Activision should be more aggressive in the dynamic resolutions, or just screw it and make it 1080p.; 1080p doesn't look bad on a 4K TV.
 
Last edited:
Fair enough. My statement was general consensus of the forum 2 weeks ago .

In general imo:
If xbox knew they have bad api they should have stopped talking about power hence their fans would stop attacking ps5 topics and would not slander ps5 with nonstop down clocking bla bla. The reason I posted that was because of actions of some xbox fans always shitting on ps5 when in fact they were close .otherwise everyone should get what they like .
Maybe I need to disable some weird motion interpretations in the TV, but I didn't like what I saw.
 
Keep building this up, the turnaround is going to be hilarious.

If we listen to phil, its about gamepass and Xbox, server and cloud versions - not to optimise 1 console for head to head.

The XSX Silicon is designed primarily around running 4 Xb1s games, the CPU is server class, the layout of the die is around running those 4 games.

If we listen to phil of course.
 
Equal price equal performance. Everything perfectly balanced, as giant purple space bastards intended.

This is truly the ideal scenario for us all. Don't mock the Xbox power king thread, just change it to Xbox and PS5 Power Kings!

This really is further proof however, that the gimping of next gen games to run on the XSS struggle console goes well beyond simply 'lowering the resolution' as so many apologists claimed.

Hell, rather than claiming the XSX is going to magically gain a 30% advantage, from being 3% behind, with matured dev tools, it's the XSS I'd be looking to as a reason XSX might not be as far head as it is on paper.

Maybe if the XSX wasn't hobbled by dev time getting allocated to a system that can't run these games properly, it would be better optimised.

It's probably just that 'on paper' really wasn't the whole story, and Sony weren't actually selling a weaker system for the same price though.
 
While I love this Cerny gif, there's nothing pretty cool about the PS5 performance in 120hz mode, it's more pretty bad.
How is it pretty bad? I don't think they're using PS5's geometry engine to get more performance out of it. Neither are they doing something similar on Series X|S.
 
You keep doubling down based on assumptions. When this turn around doesn't happen to your expectations what will you say then?
Goal post will keep moving until we forget as time passes and becomes nonrelevant .then in his mind he didn't lose since we forgot about it and moved on .

Difference between consoles doesn't matter but if we say it matters , it matters only at beginning of gen when a trend is being seen by potential buyers .
 
U r already the butt of the joke sorry bud 😅. No need to wait for anything. U brought it on urself. Now u hold ur L


I liked this one ...
That "18%" (minimum btw) translates to a PlayStation 4 and a half of GPU compute on top of the PlayStation 5's GPU. That's something just throwing out percentages doesn't really convey very well. Another thing being grossly overlooked is the uptick in RT hardware, there's 44% more of it on the Series X die and it also has a considerably wider bus. It will undoubtedly have higher pixel and texel fill rates, more TMU's, and a higher ROP count.

It's not just teraflops, Microsoft's GPU goes places which the PlayStation 5's cannot follow.

Has he been right about anything yet?

How can he hold all those "Ls"???
 
Last edited:
100%, people need to realize if they want 120fps goodness they need to sacrifice high resolutions. You can't have your cake and eat it too unless you want to fork over big $$$$ for a PC setup.

Activision should be more aggressive in the dynamic resolutions, or just screw it and make it 1080p.; 1080p doesn't look bad on a 4K TV.
Nothing mind blowing as a launch game but yeah looks solid for the resolution it's at and the frame rate. I think at a certain point they want to just limit options on console because it would require too much work/testing probably.
 
Don't bully the guy, he just believes in Phil Spencer.
This is what I don't understand about some people. They actually believe that companies care for them personally. They don't understand that Sony and Microsoft want you to feel that way so money will part from your wallet.

I find it pretty sad that people would believe this kind of stuff. However, if you are critical about the things these companies do, they will make things better for the gamers to get them to spend money.
 
I have never seen such denial in a gaming forum, unbelievable.

What happens when we're a year or 2 in and PS5 is still beating Series X in performance? What's it gonna be then?
 
How is it pretty bad? I don't think they're using PS5's geometry engine to get more performance out of it. Neither are they doing something similar on Series X|S.

Both versions have quite a bit of screen tearing and frame drops all over the place. While the XsX bottoms out at 94, PS5 isn't much better at 97 - and there's a good bit of inconsistency in both.

The fact both consoles are holding 60fps so consistently in the RT mode makes 120hz look even less an attractive option.

I agree it's probably not that well optimized. I do think once the generation is able to get rid of cross-gen support that it'll improve for both.
 
Last edited by a moderator:
I can assure you all the XSX is NOT a locked 60. I just finished a mission where there is a gigantic crane, some platform you get winched out of by a helicopter, and ice slides. Substantial drops there.

Only place I have noticed so far, but they are there. That would be an interesting area to focus on!
 
I'd be surprised if Xbox doesn't perform better in most titles once the tools mature. But even then the differences will be small enough that it only matters to console warriors.

That's probably what will happen over time but at the moment it's Series Wait

Wait for exclusive games (most of the stuff shown have 2022 or later written all over it and even Halo might be very late 2021 )
Now it's wait for tools to improve to finally show that teraflops advantage

By the time all this stuff arrives we will be close to half of the generation and both companies will be gearing up for mid gen refresh consoles.
 
I think Xbox fans need to keep their expectations in check even when better tools are provided to devs. There is not going to be some magical point where Series X gets that 20% delta of performance in games because of the TFLOP difference. That isn't how it works. I truly believe years down the road most multiplats will basically be parity between the two consoles with Series X sometimes offering a minor advantage in games and PS5 offering a minor advantage in other games.
 
Don't bully the guy, he just believes in Phil Spencer.

No, I think he likes pissing off the "other lot" more than he likes Xbox. Just bored and with enough free time to bring console warring to crap in threads or start new ones just to that effect at best and astroturfing at worst... but then we have gems such as PS5 is not PS5... so we do get something in return.

He made up his mind PS5 is shit or that is the position he decided to make his to piss people off with and he is happy to troll threads and promise retribution. So you can imagine he will try to go after people for minutiae (making mountains out of molehills as they say) as if he had not been on a string of excuses too. He knows MS marketing was trying to lead their fans to believe in an Xbox One X vs PS4 Pro scenario at launch, but I do not think he gives a crap about that... it is misleading and bad only when the other side does it.

The group of people saying that "18% is just a minimum difference, you will see FAR more than that when games comparisons come out" tends to overlap with those that told you "it was NOT a problem that the bulk of the pre-launch period was spent marketing BC titles and not highlighting new software" as well as the group that found it insulting to think "dev kits could be behind" are now saying that "only those dev kits will see a massive performance boost".

Will the tools of both consoles improve? Yes. Will XSX show much better results in the hands of first parties? Yes. Will you have games where the 18% performance differences flexes its muscles? Yes... the same way in some other scenarios the PS5 rasterisation performance, geometry processing, etc... (all the parts where PS5 has the same amount of units clocked far higher) will help lessen that lead.
 
Last edited:
I think Xbox fans need to keep their expectations in check even when better tools are provided to devs. There is not going to be some magical point where Series X gets that 20% delta of performance in games because of the TFLOP difference. That isn't how it works. I truly believe years down the road most multiplats will basically be parity between the two consoles with Series X sometimes offering a minor advantage in games and PS5 offering a minor advantage in other games.

The thing is, lets assume 20% performance delta in either direction. Difference is basically very small to imperceivable.

That's why I think Sony were very smart in reducing the APU size and investing in other areas. PS5 engineering is brilliant.
 
The thing is, lets assume 20% performance delta in either direction. Difference is basically very small to imperceivable.

That's why I think Sony were very smart in reducing the APU size and investing in other areas. PS5 engineering is brilliant.

100% agreed, even if Series X can finally make use of that 20% on the regular its still not going to be some kind of night and day difference, definitely not a case of PS5 will run some next gen titles at 30fps vs 60fps on Series X type situation.
 
I have never seen such denial in a gaming forum, unbelievable.

What happens when we're a year or 2 in and PS5 is still beating Series X in performance? What's it gonna be then?

The denial and refusal to accept the reality is something unique to Xbox. This is something special.

- 'wait until you see Halo: Infinite blow everything else away at launch'
- 'wait for all those AAA games after the Bethesda acquisition'
- 'wait for the devs to learn how to use the tools'

I even seen someone here say 'wait for the Xbox drivers' !!! Come on Xbox fans are you fucking serious? It's a shitshow, time to call out this shit for what it is.

If PS5 was meant to be 12tflops but released with no next-gen exclusives and worse performing 3rd party games, they'd get hammered by their own fans. Instead we get you lot pretending everything is fine despite your house burning down around you.

Xbox had years to prepare after the draught on XB1 leading into this gen so there is no excuse for this BS.
 
definitely not a case of PS5 will run some next gen titles at 30fps vs 60fps on Series X type situation.

There are already 3 Games, where we have 120 FPS on XSX vs. 60 FPS on PS5 though.

And two of those are one of the most popular multiplayer games in the world, so that's actually a really big deal.

The denial and refusal to accept the reality is something unique to Xbox.
- 'wait until you see Halo: Infinite blow everything else away at launch'
- 'wait for all those AAA games after the Bethesda acquisition'
- 'wait for the devs to learn how to use the tools'

I even seen someone here say 'wait for the Xbox drivers' !!! Come on Xbox fans are you fucking serious? It's a shitshow, time to call out this shit for what it is.

If PS5 was meant to be 12tflops but released with no next-gen exclusives and worse performing 3rd party games, they'd get hammered by their own fans. Instead we get you lot pretending everything is fine despite your house burning down around you.

Xbox had years to prepare after the draught on XB1 leading into this gen so there is no excuse for this BS.

the only people that give a shit are people with cringe Craig avatars and people that never ever intended to get an XBOX.
Truth is: Xbox is sold out. And never ever have been more different games been played with ANY LAUNCH OF ANY CONSOLE IN HISTORY, including ALL PlayStation launches. This is a fact
ad we get you lot pretending everything is fine despite your house burning down around you.

Xbox had years to prepare after the draught on XB1 leading into this gen so there is no excuse for this BS.
[/QUOTE]

the only people that give a shit are people with cringe Craig avatars and people that never ever intended to get an XBOX.
Truth is: Xbox is sold out. And never ever have been more different games been played with ANY LAUNCH OF ANY CONSOLE IN HISTORY, including ALL PlayStation launches. This is a fact.

no one gives a shit if you actually can't see any difference at all between those mediocre and lazy ports.
However, having one of the biggest multiplayer games running 120fps on XSX vs 60fps on PS5 is actually a much bigger deal and much more noticeable than zooming in 800% and check framerates in slow motion.
 
Last edited:
It's just tools, also your pixel fill rates are limited by your texel rates because guess what, everything has textures. You could have double the pixel rate but if you can't fill the texture data you have nothing to render, so that's a completely irrelevant point.

This is the same issue the PS4 Pro faced, it had higher pixel fill rates than the One X, but its texel capability was starkly less.
While PS4 Pro had pixel fillrate advantage, it was slower is other units of the GPU. For e.g. One X had 29% more cache bandwidth, rasterization rate (Gtri/s) was 29% faster.

These are now 22% faster on PS5 than Series X.

Series X in rasterization is -18% slower than PS5 along with pixel fillrate, and cache bandwidth.

In short, it's dangerous to rely on TF alone as an absolute indicator of GPU performance. And the results are showing this.
 
Last edited:
Top Bottom