lastmessiah
Member
What GAAS games will be playable in 35 years?
i don’t care.
What GAAS games will be playable in 35 years?
If you aren't afraid of what the game industry is becoming then you aren't paying attention. They want you to own nothing, to stop playing a game when they stop supporting it and then repurchase the same game a few years later at full price.
I don't think I have ever heard that specific complaint in regards to open world games. Usually people complain about large but empty worlds.
You mentioned longevity as a pro for GAAS and now you don’t care about it?i don’t care.
You mentioned longevity as a pro for GAAS and now you don’t care about it?
Are you serious, people are still playing the original Super Mario Bros. Now that's what I call longevity.What I meant was longevity of player engagement as a result of expanding content, updates, improvements, etc. A singleplayer game with no online component is done as soon as you learn the programmed AI patterns and exploits and everything else that is baked into the game. Maybe it will still be around 35 years from now, but it will still be the same game it always was.
These updates are all automatic. Console gaming is easier indead, but those were bad examples.It is.
Consoles will update game when suspended.
vs.
PC needs Game updates, Window update + reboots, new video drivers, Steam updates, Epic store updates, EA updates, Ubisoft updates, special SW for chat and voice, etc.
Pokemon extremists. A hard line stance that every critter must return going forward, forever, is completely disregarding reality itself. It's a factual impossibility to put an infinite number of Pokemon into a game.
Ever play a Mario Kart game and watch your item go right through the racer you shot it at? Ever see a racer you knock out recover much quicker than you could in the same situation? Sometimes games do cheat.
A game cheating is like a RPG Dungeon Master cheating. It is impossible since the rules are made by them and there is no right or wrong. Perhaps the devs made a wrong decision in game design but it isn't cheating.
Games bend the rules against and in favor of the player all the time. The purpose is to make the experience more interesting -even if they fail at that.
KOF bosses are famous for breaking many rules the players need to abide.
Doom 2016 tricks the player to think he has lower health than he actually have to make the survival more satisfying.
Hit percentage in many turn based strategy games are higher than the game display since most people are not good in understanding true random numbers.
That said, I get angry with blue shells also, heh.
This one has some truth to it though. Muscle memory is a thing but it can be overcome with some practice."I can only use asymmetric sticks"
As if your brain knows the difference in the very slight difference in angle/position when you are playing. This is pure fanboy drivel.
I don't get people why complain about GAAS and "always online". Games that are living, breathing and constantly evolving are interesting and have longevity and dynamic feedback. I'm not even bothered by MTX.
Framerate.
I have never been able to notice the difference between 30 and 60 fps, even in side by side videos, unless you slow it down 4x. I almost think that people are making it up.
I don't care if its 15, 50, or 1500, I have never been able to see/count individual frames while playing, nor have I ever thought to myself that more frames per second will somehow affect what I am doing onscreen.
Framerates, resolutions and other technical stuff. Mostly I simply don't... see it? If the artstyle is pretty than all the rest can be damned. And quite frankly, I don't really see a difference between something like 30 and 60 fps. I'm sure it's important in some genres, but not in anything I play.
A lot of Xbox 360/PS3 games still look absolutely beautiful to me. Something like Tales of Vesperia, Eternal Sonata, Blue Dragon or Valkyria Chronicles could easily pass as a current gen game to me. Hell, even something like Mario Galaxy or Mario Sunshine is a looker to this day.
epresentation of both w
Well i'm glad that somebody used logic to explain why drake kills so many ppl..They want him dead!The main one that doesn't make sense to me is with people criticizing Uncharted/Nathan Drake who is supposedly a serial killer because he ends up killing a lot of people along the way.
Some of the things that also bother me you have covered pretty much.
- He does not go looking for treasure because he likes to kill. He just ends up in situations where if he doesn't shoot first, he will get killed.
- He's not just killing random people! He's not hunting people! lol
- He was being chased by/competing with essentially pirates in the first game, some rogue army group in the second.....not exactly the type who wouldn't kill him. You can fault him for going after treasure and all but it's not like killing is his number one goal.
There was a discussion in a different thread about some of the previous and current gen games in regard to play time. Many pointed out games like MGSV for spanning beyond a desired 7-10 hours. Maybe not as common as what you mentioned, though. More dislike large empty worlds. I kinda like that though. I don't understand the complaint though to follow the theme of the OP. It's mainly because I started taking during the 3rd gen and it was mostly RPGs that had large open worlds then. People like myself wanted bigger game worlds for what we were paying. So, when those large open world games started getting better, people weren't happy if it changed something from a previous game. #Phonepunk# pointed out in the best way why a game like MGSV works better than me.If you aren't afraid of what the game industry is becoming then you aren't paying attention. They want you to own nothing, to stop playing a game when they stop supporting it and then repurchase the same game a few years later at full price.
I don't think I have ever heard that specific complaint in regards to open world games. Usually people complain about large but empty worlds.
Riiiight. Because consoles don't need OS updates + reboots, special kind of headset to even have voice chat AND hear the game (at least that was the case with PS3, idk about other consoles) and generally updating/downloading is/was slower than on a PC, but alright, it's updated, let's go play together... sec, let me just buy my online play subscription, so I can play that shooter game I paid online, for with a controller on top of that.It is.
Consoles will update game when suspended.
vs.
PC needs Game updates, Window update + reboots, new video drivers, Steam updates, Epic store updates, EA updates, Ubisoft updates, special SW for chat and voice, etc.
Good thing they aren't infinite then.
If fan games can do it, I'm sure gamefreak would manage.
This is garbage. Keep it on the politics forum.. Please note that I've refrained from including the usual stupid videogame complaints made by SJWs
Free flow is ok-ish with numerous enemies but pretty shitty for boss battles (yes they are spectacular but from a gameplay point of view they are piss-poor)
also a game that choose for you what punch or kick or move by just pressing a button is not exactly what many people want from a combat system, it's not qte but it looks and sometimes feel likes something that was make to make the average player more good than it actually is with not much skill involved)
also, most the majority of games who use free flow are piss easy cakewalk even on the harder difficulty for people with good skill (not talking about champions, just good enough skills and experience)
spiderman, sleeping dogs, mordor saga, tsushima, some batmans games, etc. it's not always just the combat who makes these games easy but it's a pretty alarming constant...
but a shitload of people love this combat system, so i'm not gonna talk about it more than this, there are worse combat systems out there for sure.
I mean, frankly, the combat systems in stuff like sekiro or dmc 5 or monster hunter are vastly superior to any free flow combat system ever made, at least for skilled people.
Minimaps remove player agency.
Why bother exploring when you can just look at the corner of the screen and see what's ahead. Even more so if it shows markers.
You stop paying attention to the beautiful world the developers crafted to just "play the minimap" instead.
If you can't move about in a massive open world without it, then it's a badly designed world "cough" Witcher 3 "cough".
See above.
Makes exploration meaningless.
If you're just gonna dump hundreds of markers on the map, showing the player all the things you can do in it.
Why should anyone bother to explore if there's nothing to discover.
See also: literally any Ubisoft open world game.
It's not as interactive as full blown gameplay nor as engaging as a cutscene.
It's the worst of both worlds.
I love Human Revolution and Mankind Divided but the slow walking segment at the begining of both games drive me up the fucking wall. Either give me the info through gameplay or through a cutscene.
This half-assed shit is annoying and needs to die. Especially when you die and have to repeat it. And unlike a cutscene, you can't skip it.
It the illusion of control.
At least the Half-Life tram sequence was tematically and mechanically cosistent.
Those who complain about third person because they believe first person is more immersive (not counting VR, of course). Early Silent Hill games and Bloodborne immersed me just as much if not more so than any first person game I've played. Immersion comes down to atmosphere and storytelling more than anything.
If anything, I've always felt a weird disconnect to first person. The main argument for it is that the perspective makes you feel like you're looking through your own eyes, but that's not true in my experience. If anything, it takes me out of it because of how much it doesn't line up with normal FOV and movement. Limbs never look right, head bouncing always comes off as weirdly rhythmic and exact, and there is no way to simulate peripherals.
The exception to this is of course VR, which uses your own head movement and somewhat brings peripherals in (peripherals come more into play when you're actually turning your head and looking around)..
John Carmack was correct when he compared games to porn.
The story is expected to be there, but it's not that important.
Played it a few months ago. I wish there was a downvote option. The much lesser backtracking for the sniper gun for Wolf's fight in Twin Snakes alone makes that a better gameBacktracking in MGS1.
Never had any problem with it, despite the fact that I played it hundreds of times.
It's not just about admiring the view.Again, what's the problem? I can appreciate the beauty of a game's world and have a minimap on the side of the screen. And player agency? Why go about roaming about looking for stuff to do when a game can direct you where to go? I'm not a big fan of wandering about aimlessly in an open world looking for objectives to pursue. I'm here to play a game, not take in the scenery of some virtual world.
A game with god-like gameplay can survive a shit story.People like games for many different reasons, one of them is stories. Carmack was way of the mark here, games have advanced so much from the simplistic days of Doom to the point that stories and characters are actually just as important as the gameplay.
Carmack was making the engine for a game where you put a gun to a 2D sprite in first person and it went boom. Of course he wasn't going to think it was important for that game.
So much this. Loved combat in Dq11.About turn-based combat being "outdated" and a "relic of the past"
This. I never can understand the complaint for open world games. I couldnt give a rats arse if the world is full of junk, it's massive, who cares!'Getting tired of Open Worlds.', while waiting for BOTW2.
Gotta agree with all the points listed. They all sound awful to me. Great summary OP.We've all had various complaints related to videogames. Inconsistent frame rates, microtransactions, fiddly controls, etc, etc.
But what are videogame complaints that never made sense to you? What some people would find annoying your reaction would be like, "That's it? What's the big deal?"
Here are some of mine. Please note that I've refrained from including the usual stupid videogame complaints made by SJWs (lack of reprensentation, misogynist portrayal of women, cultural appropriation, etc, etc.), as they deserve a separate topic.
User Interface (UI) (various games) - Why do people always complain about UI's? Especially in open world games? Apparently having a health bar or a miinimap on some part of the screen ruin the immersion into the world. It's a fucking videogame. You're not playing a movie, and the stuff onscreen is supposed to aid the player, especially minimaps, which I find invaluable in navigating huge open worlds.
It's gotten to a point where people were giving praise to the recent Ghost of Tsushima for not having a minimap and instead using the wind to guide you. While I love that game to bits, if it had a minimap I wouldn't have complained.
Points of Interest (open world games) - So opening up a game world's map and seeing all those question marks is enough to make people groan. Why? Much of that stuff is optional anyway and as long as it's not tied to the game's progression you can choose to ignore it. I remember finishing the The Witcher 3's main story without having to finish most of the POIs in Skellige.
Freeflow Combat (Batman Arkham series and others) - Apparently some gamers feel that Rocksteady's freeflow combat system that they made for the Batman games is like a QTE event where you only need only to press a button to win. Well I fucking hate QTEs and the I love freeflow combat. Anyone who's played the Batman Arkham games know it's much more complex than it looks and I love how it makes you feel like the badass that Batman is supposed to be.
But the complaints aren't just limited to the Arkham games. Various other titles such as Assassin's Creed, Shadow of Mordor and Insomiac's Spider-Man have copied or taken inspiration from the freeflow combat owing to the success Rocksteady has had. Some gamers believe this is ruining combat for other games. I say, what's so wrong about other games aping one of the better combat systems I've seen in videogames?
Detective vision (Batman Arkham series and others) - Another gameplay feature by Rocksteady that's apparently ruining gaming. People say it ruins stealth gameplay because you can see the enemies hunting you. They also say it ruins exploration because it highlights the clues you've been searching for in the game area. Well I say that anything that makes stealth gameplay less of a chore like it was in the old Splinter Cell games is a welcome addition. As is with exploration. It would driven me batty to look for clues in The Witcher 3 without Geralt's witcher senses.
Walking ang talking sections (various games) - Why do people complain about sections where your character walks and talks with another NPC? If the game's relaying information to the player whilst also exploring the area, how is that a bad thing? None of the games I've played had particularly long sections of this to be irritating to me.
Those are my examples. What videogame complaints do you think are overblown GAF?
It is.
Consoles will update game when suspended.
vs.
PC needs Game updates, Window update + reboots, new video drivers, Steam updates, Epic store updates, EA updates, Ubisoft updates, special SW for chat and voice, etc.
Sorry, but even a mentally retarded brain dead monkey won't find that complicated.
That's like saying console gaming is complicated because you have to download updates.
My computer does all that automatically while I play. Can't get any more easier than that.
When I boot up my pc plays whatever I wants. If I start a game it either starts or updates (like console)
When I shut down my computer it install updates while shutting down.
If that's complicated, then how do you manage to complete your day with daily tasks like go to work etc?
Don't make yourself more stupid than you are. This is not complicated, and you know it.
My gf that has no understanding with all this does this. The only thing she is capable of is starting the games.
You say you aren't even capable of that?
Don't mean do disrespect you, but this is the most shitty 99 argument in the world by people which last game they booted up was doom on Windows 95. Times changed.
Ah, so this comment is what got this party started.That pc gaming in 2020 is more complicated than console gaming.
I agree, its such a BS complain, I don't care if some people not in to Turn based Combat, but that doesn't make it "outdated". FPS have been around for a long time and I personally not fan of them but you wont see me calling it "outdated".About turn-based combat being "outdated" and a "relic of the past"
You must have have one of those magical PCs that "just work".
I guess the endless pages of bug fixes, technical issues, etc that exist on the Steam forums, online, etc, aren't really real, but figments of our imaginations.
I have a pretty solid gaming PC and I love it when it works, but when it doesn't I wanna fuckin' kill somebody.
PC games can be glitchy as fucking hell.
Fucking bullshit false advertising to claim otherwise.
Ah, so this comment is what got this party started.
You're adorable. And delusional.
In what fucking world is PC gaming NOT significantly more complicated than console gaming?!?!?! Just knowing WHAT to buy ALONE is more complicated, let alone hooking it up, setting it up, etc.
Straight up delusion man.
A game with god-like gameplay can survive a shit story.
A game with shit gameplay will be a shit game even if the story was writen by Dostoyevsky himself.
I'll stand by my assertion that story is the least important aspect of a game. And that dismissing titles for that reason is stupid.
People with these problems use amd. They choose the problems then selves.
That's like buying an xbox and complain about you can play god of war.
And yes, I don't try to download torrent stuff and watch xxxtranny porn on my pc so it never gets fucked up.
It's not called magic. It's called common sense. Yeah, I know it's so rare so it's categorised as a super power these days.
The relation between hard and good is not always on point, monster hunter or gow or even the darksiders saga are not that difficult most of the times and they both have a better combat system compared to free flow, and you feel as badass as any batman game in these games.I like freeflow combat because it's fun. Sure it may not be much of a challenge when compared to the likes of From Software games like Sekiro, but I enjoy it for what it is and it makes you feel like the badass the character you're playing as is supposed to be. And I like that it's not needlessly complicated like some other combat systems in games.
Back to Sekiro. Now that game has a great combat system and I'd enjoy it more if it wasn't hard as hell. Not every game has to be that challenging.
Again, what's the problem? I can appreciate the beauty of a game's world and have a minimap on the side of the screen. And player agency? Why go about roaming about looking for stuff to do when a game can direct you where to go? I'm not a big fan of wandering about aimlessly in an open world looking for objectives to pursue. I'm here to play a game, not take in the scenery of some virtual world.
Like I said, I'm here to play a game, not take in the scenery. I see nothing wrong with games showing you all the stuff you can do on a map and letting you tackle them as you see fit. At least it cuts down on the time you'd waste needlessly exploring a map.
But some games are great at making exploration fun. The recent Ghost of Tsushima had those birds and the Traveler's outfit guide you to hidden secrets you otherwise wouldn't have stumbled upon normally.
Well, I can agree on that at least. Having to play through a dialogue scene once again before a mission can get irritating. Grand Theft Auto 4 was notorious for this. Thankfully Rockstar improved the checkpoint system with their subsequent titles.
I agree with this. I've never taken to first person and I always gravitate to third person games.
Though the upcoming Cyberpunk 2077 will be a bit of a bother for me since it's only in first person. But I think the game will be worth it.
I had a labtop that could easily run anything pre 2013 at high settings/60fps.Yeah, when a game doesn't work on PC cuz reasons, going into the .ini files and changing shit around in there and troubleshooting up the ass is total common sense.
I bet my grandma could be a PC gamer, it's so easy.
Yeah, when a game doesn't work on PC cuz reasons, going into the .ini files and changing shit around in there and troubleshooting up the ass is total common sense.
I bet my grandma could be a PC gamer, it's so easy.
In a lot of games you do kind of have to do it though, and it has stopped me from playing quite a few RPGs. I personally don't enjoy having to trudge through boring encounters and environments just to boost my stats. The encounters I've had while going from point A to B should be enough. Was playing Dark Cloud and was enjoying the story and rebuilding the towns but then got to a boss fight that I was severely under-leveled for. Haven't returned to it since.Grinding. It’s basically a mechanic of rpgs and you don’t always have to do it, but it gives you options as to how easy or hard you want the experience to be.
weapons that break in breath of the wild it makes the game better you whiny little c*nts