Belmonte
Member
Hate the term "artificial difficulty".
Most of the time it just means "I can't pass this section so the game must be cheating".The very few times which the term could have a point, it doesn't. There is nothing "natural" in a game.
Classic examples of "artificial difficulty":
An hard boss with more HP than it should makes the battle legit harder. The player will need more concentration to not drop the ball in the middle of the fight. With the HP bloat, perhaps the boss isn't as fun to face, but definitely is harder.
A RPG which the player feels there is too much grind is not artificial difficulty either. Perhaps the gameplay loop is not satisfying/don't have enough incentives for the player to grind, but the grind per se does not make the game harder.
Most of the time it just means "I can't pass this section so the game must be cheating".The very few times which the term could have a point, it doesn't. There is nothing "natural" in a game.
Classic examples of "artificial difficulty":
An hard boss with more HP than it should makes the battle legit harder. The player will need more concentration to not drop the ball in the middle of the fight. With the HP bloat, perhaps the boss isn't as fun to face, but definitely is harder.
A RPG which the player feels there is too much grind is not artificial difficulty either. Perhaps the gameplay loop is not satisfying/don't have enough incentives for the player to grind, but the grind per se does not make the game harder.