Punished Miku
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"Gyroscope aiming is bad" is easily the worst offender. Pretty much the best advancement in console controls since analog joysticks.
"Gyroscope aiming is bad" is easily the worst offender. Pretty much the best advancement in console controls since analog joysticks.
Which one was set on an island full of African people? I never played resi after 3, but I remember the 'outrage' at the time.Resident Evil 4 is the Spanish person killing simulator.
Resident Evil 5 is the black person killing simulator.
Also... This game is not respecting my time. I can't even... Don't fucking play it then.
5 was set in Africa.Which one was set on an island full of African people? I never played resi after 3, but I remember the 'outrage' at the time.
User Interface (UI) (various games) - Why do people always complain about UI's? Especially in open world games? Apparently having a health bar or a miinimap on some part of the screen ruin the immersion into the world. It's a fucking videogame. You're not playing a movie, and the stuff onscreen is supposed to aid the player, especially minimaps, which I find invaluable in navigating huge open worlds.
It's gotten to a point where people were giving praise to the recent Ghost of Tsushima for not having a minimap and instead using the wind to guide you. While I love that game to bits, if it had a minimap I wouldn't have complained.
Points of Interest (open world games) - So opening up a game world's map and seeing all those question marks is enough to make people groan. Why? Much of that stuff is optional anyway and as long as it's not tied to the game's progression you can choose to ignore it. I remember finishing the The Witcher 3's main story without having to finish most of the POIs in Skellige.
Walking ang talking sections (various games) - Why do people complain about sections where your character walks and talks with another NPC? If the game's relaying information to the player whilst also exploring the area, how is that a bad thing? None of the games I've played had particularly long sections of this to be irritating to me.
That was 6 I thinkWhich one was set on an island full of African people? I never played resi after 3, but I remember the 'outrage' at the time.
4 in East Europe / rural Spain?That was 6 I think
If you've ever played an RTS you know artificial dificulty is real.
The AI is omniscient, if you build an unit it will build a counter, it has unlimited resources, knows where you are at all times, etc etc.
GaaS has been done like shit by just about everyone that's done it. The only non-scummy GaaS devs I can think of off the top of my head are Digital Extremes with Warframe and HelloGames with No Man's Sky, and you can't even spend extra money in NMS if you wanted to.GaaS as a model. Why the fuck would I not want more content given over time instead of having to wait 5 years for a sequel?
This one strikes a bit of a nerve for me. I don't know if this counts as 'artificial difficulty' or just a 'difficulty spike', but I've always hated that fight with the Omega Pirate in Metroid Prime. Battling him is not the problem. It's the waves of beam pirates that keep interfering in the boss fight. I loath any time a game throws fodder into the mix that you either have to take time to clear or suck it up and take it from behind while you try to kill off the boss quickly.
I generally hate when games have difficulty spikes, though.
If you've ever played an RTS you know artificial dificulty is real.
The AI is omniscient, if you build an unit it will build a counter, it has unlimited resources, knows where you are at all times, etc etc.
Enemies having bullshit hitboxes for their moves, enemies trapassing walls with their weapons when you feel safe (because you know, you are behind a fucking wall\obstacle), shitty camera or shitty lock on, shitty cover system or shitty aim system and many many other are real and there is no other term to describe them if not artificial difficulty created by incompetence or lack of money\time\betatesting.
And i'm usually the guy who say "shit is too easy"...
I think that whole thing started because a boss says it in uncharted 2 and it made people think. They reflected and thought well yeah he's a mass murderer.
Dude like i said, i'm usually the guy who think that a lot of games are easy, do you think that i can be against what you say? cmon.I don't remember Omega Pirate. Not sure if I encounter him since I lost my Metroid Prime save and could not finish unfortunately but seems like a difficult spike for me!
It isn't artificial. At least, not more artificial than any other game.
If an RTS has omniscient AI with unlimited resources and the devs objective was to emulate a human player, than they did a bad job. The challenge per se is very real though.
I call unfun difficulty, bad for multiplayer training since the computer does not follow human rules. But a well made AI is as artificial as a bad one.
My point is that the term suggests that well made difficulty is natural. As everyone knows, everything is a designer's choice.
The term I would use to describe what you wrote are bugs and unfun or poorly made difficulty.
Someone can think I'm over reacting because of semantics, and fair enough. But I don't like the term because it is used to downplay many interesting mechanics, usually used in challenging games.
I know it wasn't your point but just to illustrate: even enemies trespassing walls could be interesting if the devs knows what they are doing like in Devil May Cry Scissor Demons.
Minimaps remove player agency.
Why bother exploring when you can just look at the corner of the screen and see what's ahead. Even more so if it shows markers.
You stop paying attention to the beautiful world the developers crafted to just "play the minimap" instead.
If you can't move about in a massive open world without it, then it's a badly designed world "cough" Witcher 3 "cough".
See above.
Makes exploration meaningless.
If you're just gonna dump hundreds of markers on the map, showing the player all the things you can do in it.
Why should anyone bother to explore if there's nothing to discover.
See also: literally any Ubisoft open world game.
It's not as interactive as full blown gameplay nor as engaging as a cutscene.
It's the worst of both worlds.
I love Human Revolution and Mankind Divided but the slow walking segment at the begining of both games drive me up the fucking wall. Either give me the info through gameplay or through a cutscene.
This half-assed shit is annoying and needs to die. Especially when you die and have to repeat it. And unlike a cutscene, you can't skip it.
It the illusion of control.
At least the Half-Life tram sequence was tematically and mechanically cosistent.
Well depends, there are games where the story is kinda of a big part so if it's bad and full of holes it is a legit complaint.People bitching and moaning about stories.
Bitch, it's a videogame. If I want a good story, I'll go read a book or watch a movie/TV show.
I don't care if the ending to Mankind Divided is "sub par". It's a masteful cyberpunk RPG with superb level design and an abundance of choice.
John Carmack was correct when he compared games to porn.
The story is expected to be there, but it's not that important.
If an RTS has omniscient AI with unlimited resources and the devs objective was to emulate a human player, than they did a bad job. The challenge per se is very real though.
I call unfun difficulty, bad for multiplayer training since the computer does not follow human rules. But a well made AI is as artificial as a bad one.
I'm with you but both mgs5 and botw were criticized because they were pretty barren and lifeless (on top of some other complaints) not much for their longevity.People who complain about open world games and still buy them...then complain more. I've heard this for BotW and MGSV: The Phantom Pain. I've always enjoyed open worlds and some of my favorite games are open world. The complaint by some seems to be that the games are too long from start to finish. Which begs the question again: Why do they buy them if you can easily find this info prior to buying the game?
Yeah, that could be an issue. I think the seemingly infinite side missions in MGSV got annoying but overall I still liked the games. I have heard people complain about open world in games like Shadow of the Colossus...that I don't get.I'm with you but both mgs5 and botw were criticized because they were pretty barren and lifeless (on top of some other complaints) not much for their longevity.
I mean you can fight the zelda final boss almost immediately...
You forgot the complaint: it's not as good as MGS 1-4. They ruined Metal Gear is one I hear a lot, too. I still see a lot of life in the game. I want to hear someone complain his it wasn't as good as Metal Gear 1987. Those people exist.Oh yeah I hate the “barren” complaints in MGSV. Complete horseshit. You were never a minute’s run from an enemy camp. There was constantly stuff to pick up and loot from the environment. On top of that you are in a fucking war zone in the deserts of Afghanistan. I saw people whining that there were no towns and NoCs and I was like, yeah, they all cleared out when the Russian military took over.
Because this is a war zone? They are in a desert? In the middle of a war? You expect a bunch of fun shit to do??? What mini games do you think you could play in a desert?
Worst were complaints about the helicopter animation, like you can’t sit through a technically stunning 30 second clip of your Legendary Mercenary flying into a war zone in his own private heli. 30 seconds is just too long of a wait for you. Like ffs if people aren’t given someone to shoot every 10 seconds their brains turn to mush. People have no attention spans.
Some people bought SOTC thinking it was a checklist openworld.Yeah, that could be an issue. I think the seemingly infinite side missions in MGSV got annoying but overall I still liked the games. I have heard people complain about open world in games like Shadow of the Colossus...that I don't get.
I didn't even played the game as an open world game, for me it was just a series of sandbox areas.Oh yeah I hate the “barren” complaints in MGSV. Complete horseshit. You were never a minute’s run from an enemy camp. There was constantly stuff to pick up and loot from the environment. On top of that you are in a fucking war zone in the deserts of Afghanistan. I saw people whining that there were no towns and NoCs and I was like, yeah, they all cleared out when the Russian military took over.
Because this is a war zone? They are in a desert? In the middle of a war? You expect a bunch of fun shit to do??? What mini games do you think you could play in a desert?
Worst were complaints about the helicopter animation, like you can’t sit through a technically stunning 30 second clip of your Legendary Mercenary flying into a war zone in his own private heli. 30 seconds is just too long of a wait for you. Like ffs if people aren’t given someone to shoot every 10 seconds their brains turn to mush. People have no attention spans.
The original PS2 manual would have given away a lot about SOTC. Sony didn't explain very much and they didn't have to back then; the idea was for it to be an exploration you figure out without being given everything in context. It worked and is still popular.Some people bought SOTC thinking it was a checklist openworld.
Sometimes people buy games because the cover looks good, what can i say?The original PS2 manual would have given away a lot about SOTC. Sony didn't explain very much and they didn't have to back then; the idea was for it to be an exploration you figure out without being given everything in context. It worked and is still popular.
Grinding. It’s basically a mechanic of rpgs and you don’t always have to do it, but it gives you options as to how easy or hard you want the experience to be.
I don't get people why complain about GAAS and "always online". Games that are living, breathing and constantly evolving are interesting and have longevity and dynamic feedback. I'm not even bothered by MTX.
90% of the time when someone says a game is broken, it's not. It just doesn't work like you want it to or it's an exaggeration.
That pc gaming in 2020 is more complicated than console gaming.
Hate the term "artificial difficulty".
Most of the time it just means "I can't pass this section so the game must be cheating".The very few times which the term could have a point, it doesn't. There is nothing "natural" in a game.
IMO, the most "popular" gamer complaints are dumb (eg: mtx, character designs). If it bothers you so much don't buy it and/or play a different game.
People say 'That's 2 hours I won't get back' all the time.OMG... "respecting my time" is one of those dumb af things you only hear from gamers. You never hear that phrase when describing other forms of media. Like how dumb would you sound if you said a movie didnt respect your time lol.
If you aren't afraid of what the game industry is becoming then you aren't paying attention. They want you to own nothing, to stop playing a game when they stop supporting it and then repurchase the same game a few years later at full price."Games as a service and F2P are bad" is just code for "I prefer single player games and am afraid of the wave."
People who complain about open world games and still buy them...then complain more. I've heard this for BotW and MGSV: The Phantom Pain. I've always enjoyed open worlds and some of my favorite games are open world. The complaint by some seems to be that the games are too long from start to finish. Which begs the question again: Why do they buy them if you can easily find this info prior to buying the game?