Clearly, since it's marginally possible to run the game with 320 MB (and how much paging?) it's also possible to do so with 88 MB. You make a great argument.Edit: did some research and someone was able to run the game @ 20fps with 64mb video memory and 256mb system memory (windows xp). So in conclusion, your assumption is probably wrong.
That's what I want more than anything, but I've realized that the only way to get it is to spec game developers into submission. Unless you simply provide hardware so fast that it's impossible in terms of budget for them to build assets (and include stupid effects) to fully use it they will always opt for anything other than image quality first.I'd actually prefer a generation where console makers shoot for higher IQ rather than just more.
Lots of quality AA would do wonders for these games, as some PC ports can attest.
You can always fix the IQ in the bullshots after all.
PS3 and 360 exclusives certainly are worse experiences than games I can get on PC. Worse in terms of gameplay (unstable 30 FPS vs. 120 FPS, no choice in control methods) and obviously worse in terms of graphics.this isn't true at all. games on the ps3/360 aren't suddenly worse experiences because of pc gaming. handheld games aren't suddenly worse experiences because of console gaming.