Is there a VS CPU mode? By that I mean a mode where you pick your guy, pick your opponent, pick a stage and fight the CPU? If so, what about options for time limit/rounds? Thanks in advance.
OMG so cheap. Shame that TTT2 is hype and this is stillborn now.
I didn't say it wasn't good. I just think tekken takes longer to learn than VF does due to all the characters you have to fight against, Learning two characters, Tag combos, etc... But still hear the complaint that:
VF IS TOO HARD TO LEARN!!!!
VF characters movelists are long but so are Tekken movelists. Just like tekken though, you probably only use 10 moves regularly and another 6 or so sprinkled in occasionally.
wrong on all counts homie. The best VF player, Adam Yuki, rarely use 8 moves with Jeffery. People pick what works with their playstyle, and that's it. I'll be at NEC this causing havoc with my 6 move Blaze, just like I did in Summer Jam(Got 9th)SEGA already got some cross promotion with DOA(A more popular fighting game, than AH)SEGA needs to add console stuff to their game, like a story mode(You'll be surprise how many people actually give a fuck about this)The games needs personality, and VF lacks that deeply.Not true, except maybe for Taka players.
I think I use about 90% of Jeff's movelist - only things I know I don't use off the top of my head are Kenka Hook and his multithrow.
You're absolutely right that the whole Tekken is easier stuff is complete bullshit, and I do think the poverty gamers realized this, which is why a good number of the folks who were say, AH players bought VF and liked it, even if they didn't end up playing it that much (they're on that Aquapazza or Persona now)
Maybe VF just needs some cross-promotion with AH- give me a Maori Aoi and I'd be happy.
Is there a "Walls 101?" Can't find anything on VFDC.
wrong on all counts homie. The best VF player, Adam Yuki, rarely use 8 moves with Jeffery. People pick what works with their playstyle, and that's it. I'll be at NEC this causing havoc with my 6 move Blaze, just like I did in Summer Jam(Got 9th)SEGA already got some cross promotion with DOA(A more popular fighting game, than AH)SEGA needs to add console stuff to their game, like a story mode(You'll be surprise how many people actually give a fuck about this)The games needs personality, and VF lacks that deeply.
I'm not saying you can't use few moves, but you need to know your entire movelist, for there is always a situation where any given move (except for a few truly useless moves) is the best move to use.
Sometimes I do dumb down the movelist, but that's pretty rare.
OMG so cheap. Shame that TTT2 is hype and this is stillborn now.
Sorry to post on such short notice, but I'll be hosting another room tonight at the same time as last week, from around 21h/9 PM Eastern Time. I'll post again when the room is up. If you want to join in, just post in the thread or send me a message.
Are you on PS3 or 360?
Right, I forgot to mention that. I'm on the PS3.
I might join if I see your post here, been too busy with DOA lately.
I've been concentrating so much for Tekken that I forgot its not the only game I'm entering for T13. I havent touched VF5 in a while and I need to brush up. Can any of you guys let me know when you're on PSN? Thanks
I'll be online for now, don't know how long. VF PSN: AAK924
EDIT: Wow, Ranked & Player Match is kinda empty
Also got news that T13 might not even have a VF5 tournament. They'll add it if they get enough entries on the day of. As of now, there is no pre-registration for it.
Let's play
I'm hella rusty. I finally got a ranked match against this 7th Dan Jeffrey and I lost while playing Aoi. He messaged me back trashing my Warrior Rank LOL.
EDIT: Wait, did you wanna play this or TTT2?
EDIT2: Damn, I actually have to go now... Sorry man
That's just the thing, I can't figure out what causes these various wall scenarios and it seems really inconsistent. I'll try and copy a wall combo out of someone's video but I can't recreate the scenario to save my life. I'm talking like first hit too. I think the guy was hit the opponent into the wall with Akra's 1P on normal hit, did some stuff and then did 1P to make the guy hit the wall again. To this day I still can't get 1P to knock someone into the wall.1. Wall stagger attacks - Attacks that causes the opponent to bump into the wall and forces a stagger animation after taking the hit.
2. High wall splat attacks - Attacks that literally plasters the opponent on the wall after it hits.
3. Bound attacks - Attacks that stands-up the opponent (soft bound) or bounces the opponent off the ground (hard bound). Soft bounds in particular are critical to extending most wall combos.
4. Low wall slump attacks - Attacks that knocks the opponent into the wall in some type of "sitting" animation then slowly slumps to the ground. Most attacks that cause a wall stagger will also work in this situation as well.
Pay close attention to how your opponent animates on the wall after taking every attack so you'll know exactly when each of these situations occur during the execution of a wall combo.
That's just the thing, I can't figure out what causes these various wall scenarios and it seems really inconsistent. I'll try and copy a wall combo out of someone's video but I can't recreate the scenario to save my life. I'm talking like first hit too. I think the guy was hit the opponent into the wall with Akra's 1P on normal hit, did some stuff and then did 1P to make the guy hit the wall again. To this day I still can't get 1P to knock someone into the wall.
Unrelated note, I suck at execution; halp plz.
Okay, found the combo and I recalled incorrectly; 1P is the second hit but it is the move that's supposed to cause the wall splat. Here's the video: http://www.youtube.com/watch?v=Tp8B6dKuUO4&t=50sIf you tell me more about the 1P wall combo I might be able to help you. Are you saying he did 1P to set up wall splat, comboed and then did it again to splat the opponent again?
Okay, found the combo and I recalled incorrectly; 1P is the second hit but it is the move that's supposed to cause the wall splat. Here's the video: http://www.youtube.com/watch?v=Tp8B6dKuUO4&t=50s
He does Akira's P+K on counter-hit (P.S. what causes counter-hit status in VF?) then 1P to slam the opponent into the wall. I can't get that at all. I set the CPU to normal hit, counter hit, normal or counter and nada. Any idea?
If you want to try that entire combo, the notion is P+K 1P G+K !G 214P 1P P 43P 4PP+K
I had the same problem with the Toryu Tenshin Hazankai, it's a tough move. I got some good advice here you can probably use:
http://virtuafighter.com/threads/executing-the-toryu-tenshin-hazankai.16539/
Most important thing is to let the stick return to neutral after 3 p+k+g. Everything gets easier after that. Still, my execution with this move is still awful, maybe a 20% completion rate, with 60% getting to the third stage.
Glad to be of service. If your rate is only 20 percent you might try a different stick perhaps. I have a hrap 3 and it is harder to do it than on my new hrap v3 sa vf5fs edition due to the difference in stick height above the base. I can hit it consistently on this one. If you can get the third hit the fourth is easy as you can input the last command multiple times and it will come out. (back forward P+K over and over to make it come out). This is especially easier if you input the command as fast as you can so you have more time to input the last part multiple times.
Ah that was you, thanks man! Yeah that helped me out.
Yeah my stick on the PS3 is a Seimitsu which I think is adding to my issues. I also mentioned on VFDC that I have a lot of problems playing from the 2P side and I think this stems from my stick as well. Will try swapping it out this weekend for a short Sanwa. That's what you mean right, that a shorter stick might be easier to pull off moves like this on?
Why would it matter what specific move Jacky is doing? It should cause counter-hit as long as he's doing anything, the particular move shouldn't matter, should it?It's impossible to tell from the video what causes the counter-hit for the first P+K, but I imagine Jacky was in the middle of doing a move, which P+K interrupts, triggering a CH. Then he does 246+P to get the first heavy wall splat. When he does the 1P later in the combo, it's not a full wall splat, it's what I believe you would call a wall stun.