Eddie-Griffin
Banned
https://mixed-news.com/en/virtuix-omni-one-consumer-launch/
https://www.prnewswire.com/news-rel...tep-into-vr-without-boundaries-301776706.html
Now to be fair, when you look at the video, and other stuff on their channel, this is clearly arcade quality for the home and would dial up the immersion by 10x just standing or sitting on a couch. It also seems to be having dev support targeting 30 launch games, and comes with a better headset than the Quest 2 with a wider FOV.
On paper this may seem to many people to be worth the over $2000 in price for the fact that you will almost actually be in the game world as yourself moving your arms and walking around, or running and dodging shooting zombies or aliens. It's the expensive arcade VR amusement park experience for at a consumer budget, and shrunk down for the home.
Based on the video, it almost seems to good to be true. Which is why I would recommend waiting for impressions first to early adopters who receive it first. It seems they are committed to this in the long run and will try to get more compatibility with headsets, so if impressions are good, this may be the best way to play VR games bar none, unless you're not in the physical shape to walk or run away while shooting zombies.
You can walk, run, spin, jump, and the set-up of the machine prevents any incidents from happening. Imagine running around waiving a sword against an army in a VR experience, and then you had to run back to the fortress before reinforcements arrived as flaming arrows are falling from above and you have to dodge as you return. I mean the possibilities with this machine are endless.
If the machine is good and is as well executed as shown.
Granted, you are still asking for a big price, but if this thing ends up having people singing it's praises, this would be a better deal with Pico or HTC on your head, than a $3000 Apple. In fact, this would be a hell of a deal in comparison, if this machine is as well executed as shown.
However, I am a biittttttt skeptical if this machine is as good as in the video. I'm waiting for those early adopters who get the machine to showcase it and give the breakdown. Because if it's the real deal, it's a $24,000 or more VR amusement experience in the home for less than $2600. Which would be insane.
Omni One was expected to be available to consumers in 2021. Due to the pandemic, the launch has been delayed by two years.
Now Virtuix has announced that it started shipping Omni One units to early investors as a “prelude to a planned consumer launch later this year”.
Here is the recent video references, that shows off what the Omni One can do,Here’s how the VR treadmill works
Omni One consists of a circular platform over which VR players glide in special shoes. The movement of the feet is tracked by sensors and transferred to virtual reality. This creates the illusion of physical movement through virtual worlds. Several straps attached to a movable arm provide the necessary safety.
The Omni One is an evolution of the Omni Pro home arcade treadmill, but is lighter and more compact, and can be folded and stored when not in use. It also offers greater freedom of movement: Player can crouch, kneel, walk backwards and jump, as seen in the video.
https://www.prnewswire.com/news-rel...tep-into-vr-without-boundaries-301776706.html
Omni One is a complete entertainment system that currently ships with a Pico Neo 3 Pro headset and works straight out of the box without needing a PC or other peripherals, providing a seamless user experience. The Neo 3 Pro headset, which has the same processor and resolution as Meta's popular Quest 2 but offers a wider field of view, comes with Omni One's operating software, including social features and a proprietary game store targeting 30 titles at launch.
Inspired by the popular Omni Pro, a commercial version of the Omni available at more than 500 entertainment venues in 45 countries, Omni One is designed to fit tastefully inside a living room or other place in your home. Compared to Omni Pro, Omni One is lighter, more compact (4-foot diameter), easy to fold up or move around, and allows players unmatched freedom of movement, including crouching, kneeling, and jumping.
Omni One's introductory price is $2,595 plus shipping, or as low as $65/month on a payment plan. Omni One's pricing includes both the treadmill and the high-end Pico headset (market value $699).
Omni One's top benefits include:
Virtuix is expanding awareness of Omni One among consumers, gamers, and the investment community by running a Reg CF campaign as part of its Series B funding round (https://invest.virtuix.com). Investors get to skip the line to order Omni One ahead of the general public, and they can qualify for investor discounts on Omni One of 30% (worth $780) or more.
- It lets you walk or run in video games or other virtual worlds, in any direction and at any speed, while occupying only a small amount of floor space.
- Safety features keep you from falling or hitting walls or other people.
- It keeps you in shape by burning calories while gaming.
Now to be fair, when you look at the video, and other stuff on their channel, this is clearly arcade quality for the home and would dial up the immersion by 10x just standing or sitting on a couch. It also seems to be having dev support targeting 30 launch games, and comes with a better headset than the Quest 2 with a wider FOV.
On paper this may seem to many people to be worth the over $2000 in price for the fact that you will almost actually be in the game world as yourself moving your arms and walking around, or running and dodging shooting zombies or aliens. It's the expensive arcade VR amusement park experience for at a consumer budget, and shrunk down for the home.
Based on the video, it almost seems to good to be true. Which is why I would recommend waiting for impressions first to early adopters who receive it first. It seems they are committed to this in the long run and will try to get more compatibility with headsets, so if impressions are good, this may be the best way to play VR games bar none, unless you're not in the physical shape to walk or run away while shooting zombies.
You can walk, run, spin, jump, and the set-up of the machine prevents any incidents from happening. Imagine running around waiving a sword against an army in a VR experience, and then you had to run back to the fortress before reinforcements arrived as flaming arrows are falling from above and you have to dodge as you return. I mean the possibilities with this machine are endless.
If the machine is good and is as well executed as shown.
Granted, you are still asking for a big price, but if this thing ends up having people singing it's praises, this would be a better deal with Pico or HTC on your head, than a $3000 Apple. In fact, this would be a hell of a deal in comparison, if this machine is as well executed as shown.
However, I am a biittttttt skeptical if this machine is as good as in the video. I'm waiting for those early adopters who get the machine to showcase it and give the breakdown. Because if it's the real deal, it's a $24,000 or more VR amusement experience in the home for less than $2600. Which would be insane.
Last edited: