Final Fantasy XVI Producer on the Series's Future - Reiterate Multi-platform Launch for Future Games - Can't Comment Yet on FF17 Being Turn Based

nah. Turn based can go suck a dick.
It only existed because real time combat was difficult to do back in the day.
remake/rebirth got great combat.
ff16 got fantastic combat.

Clair obscur? I love that game DESPITE it's combat. Way too over menued and turn based is just dumb to stand there.
Yeah i GOT IT and was doing 300k attacks. sure, no problem. I don't see whats so rewarding or challenging in pressing a button to kill an enemy once.
edit: so no. I hope it's action or a hybrid. ff16 was so fun
Keep spitting, they hate you because you told the truth.
 
XVI won't reach those numbers because it's not an appealing game. The series has a problem at the creative level. Throw it on as many platforms as you want. The sales will continue to dwindle unless SE successfully reinvents the franchise.

10-11 million sales? Wow, amazing. As if FF games weren't putting up those numbers exclusively on PS1 and PS2 before...

Also, lol at thinking multiplatform games are somehow better quality since they have to "compete". That is such an absurd statement. Like, was the multiplatform metaphor such a higher quality game than persona 5, that took the "easy" way by only releasing for the barren wasteland that was the ps4? Christ, give me a break. As if being able to rely on external capital makes a game worse. When in reality it allows the developers to take far more risks than they otherwise could.
Your "logic" is entirely wrong, it is quite hilarious. I wouldn't ask you to run my business, that's for sure.

If you have been already paid, you don't have to and will not take any risk. As a business, what will make the most sense, is actually to take the least risk possible to simply satisfy your part of the contract. And this can definitely lead to a lower quality product. Or to delays because you don't give much of a fuck, you were already paid. Which explains the entire situation around FF XVI, they released a low quality product that was done quickly and never had the ambition of Fabula Nova Cristalis or FF XV.

If you want to verify this in real life, ask for a constructor to build your house, and pay absolutely everything in advance.

And if you are running another project at the same time, that is actually competing against a fierce competition on many platforms in a genre, this is where you absolutely NEED to take risks. And this is the project that will in reality absorb all the money that your safe, already paid project will have generated.

Your Persona 5 example goes back all the way to PS3 (not PS4), which was still a generation where the move to multiplatform was at its genesis. And Atlus moved precisely because they needed these additional sales, and you also know that they were among the last companies to really open up to the world and then other platforms. They were late at this, doing things the old way. Then SEGA arrived, kicked em in the balls. And thanks to SEGA you can be sure that they are selling a ton more copies now that they are fully multiplatform. The original sales for Persona 5 are, without a doubt, below the Royal edition.
 
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I want FFIX to go back to some cool unique style/art like the Jim Henson mixed with norse style of FFIX or the beautiful high fantasy setting/art of FFIV. Turn base or real time etc doesn't matter to me as long as the setting, style, art is appealing and magical again. Rebirth had great art and character designs but splitting it into 3 parts probably hurt it in a way. I didn't mind the 3 parts myself but I imagine a decent portion did.

One full game FFXVII using the cool art like Rebirth and mixing it with FFIX or FFIV.
 
They should go back to the FFXIII battle system, it's the best in the franchise.

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