Final Fantasy XVI Producer on the Series's Future - Reiterate Multi-platform Launch for Future Games - Can't Comment Yet on FF17 Being Turn Based

They shouldn't chase Clair Obscur. I know its the current trend to hype this combat into every JRPG like Platinum Games should remake every IP back then.

But i'd rather have Square do their own thing. Real time CAN be good. FFXVI was just shit. KH3 esp. on Critical Mode is near perfect for the genre. FFVII's hybrid system is good. Lightning Returns combat was good. FFX2 ATB was also good.
 
I could see 300k on pc giving them a decent money shot but is it more than few mill sony would pay them? Also, I think that on ps5, more gamers might butt full priced games on release because there are simply less options to do otherwise there
Sony provided marketing and development help and it should be more than just a few millions
Personally I think it would be a loss for SE and they are just clueless and bounce to "let's just try something else" instead of doing a proper analysis what wrong happened.

based on FFXVI, they could remake FF1 - 5 with AAA graphic, make it turn based, it will sell a lot. don't need to remake much if they reusing assets from FFXVI.
If they want money of course...
No turn-based games sell enough to justify proper AAA graphics
 
I feel like people forgot just how much hatred turn based gaming used to get. The whole reason FFXVI and KH3 were received so poorly stemmed from the same reason they were designed in the first place; critics downplaying turn-based gaming to the knuckle.
 
FFXVI battle system wasn't a problem. Well kinda because it didn't really use its gameplay, allowing you to mindlessly push square to win the battle. It was pretty deep, but a large part of it would be seen in the training mode.

It's all the others aspects of the game that were a problem (I liked the characters at least), the gear system, the loot system, the empty and boring exploration, the mindless quests, the cities that were teased and never realized, no freedom, no good world map.
The world didn't feel connected, places felt disjointed, you know something that fucking DQ8 did right on PS2!
 
So after the next game underperforms despite being "multiplatform", what will SE's excuse be then? I thought they already learned this lesson with FFXIII and FFXV, neither of which set new sales records despite "look ma, more platforms!". But I guess not.

PC users don't really care about this franchise. And by the time FFXVII comes out there won't even be a Xbox to release on. Do they think Switch 2 will be their savior? Yeah good luck with that. Those dudes aren't interested in much else besides Mario.
Well if you look at games that actually released on both platforms at the same time:

- Star Ocean Second Story R: twice as many Switch sales as PS5 sales in Japan (source)
- Dragon Quest III HD: over three times as many Switch sales as PS5 sales in Japan (source)

The only game that sold considerably more on PS4/5 is Crisis Core: Reunion, a remaster of a game that was exclusive to the PSP

So you're, if I'm being very generous, misinformed about the entire topic. S-E should actually focus on Switch 2 first as base and port to other platforms, it might even reduce their development costs.
 
I kind of feel sorry in a way for whoever is doing FF17/18 with all this pressure put on them and expectations. Like walking across a minefield.
 
It isn't going to be turn-based, but it will definitely be a female charaxter. Most likely will just be a blend between both systems I bet. This could be relegated to either an item, a simple menu toggle, or in-game conditional burst mode. Watch.
 
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Sony provided marketing and development help and it should be more than just a few millions
Personally I think it would be a loss for SE and they are just clueless and bounce to "let's just try something else" instead of doing a proper analysis what wrong happened.


No turn-based games sell enough to justify proper AAA graphics
Yep. Clair obscur sold well but not square enix well
 
Sony provided marketing and development help and it should be more than just a few millions
Personally I think it would be a loss for SE and they are just clueless and bounce to "let's just try something else" instead of doing a proper analysis what wrong happened.


No turn-based games sell enough to justify proper AAA graphics
depend, if using same assets, it will not need much sells like AAA. because return of investment in graphic and research is already done in what i said earlier. it won't take much dev cycle as well. appx 20% of the cost will needed. only the characters need to be worked for some time. based on FFXVI it won't take much longer. the dev only need to think to make new gameplay, and as far as I remember, it won't take long to make FF2 for now. the cutscenes, however will need more time.
 
appx 20% of the cost will needed
Very optimistic

only the characters need to be worked for some time. based on FFXVI it won't take much longer. the dev only need to think to make new gameplay, and as far as I remember, it won't take long to make FF2 for now.
Characters, animations, world building, bringing it all together, testing etc. Even if some assets are reused still a lot of work.

the cutscenes, however will need more time.
And they are expensive
 
Ironic because I would call Ex33's turn based combat suited for people who hate turn based.

And releasing on PC day 1 will help their future sales so multi platform isn't exactly the wrong approach, just because Xbox sales are dead as some here deride.
 
I guess I find it funny that it's taking E33 for people to realize they could consider going to turn based. I mean what about something like Persona 5?
 
FFXIII and FFXV, neither of which set new sales records despite "look ma, more platforms!". But I guess not.
FF XV sold 10 or maybe 11 millions.

XVI will never reach these numbers.

I understand you want the games to be exclusive to PS because you love your plastic box, and don't care about the games being any good.

As far as I am concerned, I prefer playing excellent games, and as history has shown, multiplatform series are always better when the publishers makes a multiplatform release where they have to fully recoup the budget themselves without being paid upfront for a stupid exclusivity deal. Forces them to face the competition and actually try to make a good game.
 
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I think they're in a weird position where the two dragons they've been chasing with Final Fantasy - graphical fidelity and real time combat - don't make as much financial sense as they used to. Multiplatform releases are only part of the puzzle
 
Expedition 33 isn't just successful because of its turn-based Combat system. It's the complete package.

+ Story
+ Gameplay
+ Pacing
+ Cinematics

It also revolutionizes turn-based gameplay and incorporates action elements. Final Fantasy XVI was unfortunately a bad game, the story was dull, the combat System was scripted and there was no sense of progression as if all JRPG elements had been decoupled...sorry I meant RPG elements (Yoshi P hates JRPGs) overall FFXVI felt fake.

Yoshi P should tell his employees to play Expedition 33 this time and not watch Game of Thrones.
 
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Why are people blowing E33's success so massively out of proportion?

You could make the argument that it sold well because it was sold at mid-level price point with discounting from day #1 and got a solid uptick from great word of mouth.

Its not even in the same ballpark performance-wise as BG3.
 
Why are people blowing E33's success so massively out of proportion?

You could make the argument that it sold well because it was sold at mid-level price point with discounting from day #1 and got a solid uptick from great word of mouth.

Its not even in the same ballpark performance-wise as BG3.
Its a great game and great reviews.
But people act like it's all because of turn based combat...
 
I guess I find it funny that it's taking E33 for people to realize they could consider going to turn based. I mean what about something like Persona 5?
Or Metaphor or Baldur's Gate 3.

Square Enix having lost much of it's old talent is too busy chasing trends 5 years too late and burying many of their franchises like Valkyrie Profile, Parasite Eve, Chrono Series, Lufia as well as subsidiary devs that gave us Deus Ex, Legacy of Kain, Tomb Raider.
 
Or Metaphor or Baldur's Gate 3.

Square Enix having lost much of it's old talent is too busy chasing trends 5 years too late and burying many of their franchises like Valkyrie Profile, Parasite Eve, Chrono Series, Lufia as well as subsidiary devs that gave us Deus Ex, Legacy of Kain, Tomb Raider.
Octopath Traveler is very good and it is from SE.... its just the FF team that is completely lost.
 
nah. Turn based can go suck a dick.
It only existed because real time combat was difficult to do back in the day.
remake/rebirth got great combat.
ff16 got fantastic combat.

Clair obscur? I love that game DESPITE it's combat. Way too over menued and turn based is just dumb to stand there.
Yeah i GOT IT and was doing 300k attacks. sure, no problem. I don't see whats so rewarding or challenging in pressing a button to kill an enemy once.
edit: so no. I hope it's action or a hybrid. ff16 was so fun
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Octopath Traveler is very good and it is from SE.... its just the FF team that is completely lost.
Only games that have been decent are Octopath, Bravely and while I don't care for it Triangle Strategy. For Action it's just FF7R Trilogy, SO: Divine Force was ok and I think Visions of Mana is also good. Of course they give Tri-Ace low budget and they axed the Visions studio so...

A lot of their output right now is Remasters and Remakes usually accompanied with a nice dose of censorship.

Though I think with XVI being the latest "mainline" title it tends to represent the kind of games SE makes now.

Action RPGs can work. They could make their own spin on a Zelda or Dragon's Dogma kind of semi linear game with a world to explore with great combat which I'm baffled as to why it hasn't been done yet.
 
Only games that have been decent are Octopath, Bravely and while I don't care for it Triangle Strategy. For Action it's just FF7R Trilogy, SO: Divine Force was ok and I think Visions of Mana is also good. Of course they give Tri-Ace low budget and they axed the Visions studio so...

A lot of their output right now is Remasters and Remakes usually accompanied with a nice dose of censorship.

Though I think with XVI being the latest "mainline" title it tends to represent the kind of games SE makes now.

Action RPGs can work. They could make their own spin on a Zelda or Dragon's Dogma kind of semi linear game with a world to explore with great combat which I'm baffled as to why it hasn't been done yet.
Oh for sure action rpg can work... I just will never see FF as an action series.. I noped out after dogshit XV.. Im done

Edit.: ow and I played FF7 remake and while better than XV its still not on par with classic FF.
 
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Oh for sure action rpg can work... I just will never see FF as an action series.. I noped out after dogshit XV.. Im done

Edit.: ow and I played FF7 remake and while better than XV its still not on par with classic FF.
The issue has always been identity.

XV is just a Kingdom Hearts game and XVI is just a DMC clone with the worst parts of the XIV MMO turned into a game.

The more classical or pure FF kind of games have been Bravely Default and Octopath Traveler.

To a degree that Dragon Quest is more Final Fantasy then Final Fantasy.

And their best action game wasn't even made by them but by Tecmo Koei in Stranger of Paradise.

And personally the best Action game I've played that feels the most Final Fantasy is Granblue Relink.

Not really sure where Enix will go after FF7R Part 3.
 
The issue has always been identity.

XV is just a Kingdom Hearts game and XVI is just a DMC clone with the worst parts of the XIV MMO turned into a game.

The more classical or pure FF kind of games have been Bravely Default and Octopath Traveler.

To a degree that Dragon Quest is more Final Fantasy then Final Fantasy.

And their best action game wasn't even made by them but by Tecmo Koei in Stranger of Paradise.

And personally the best Action game I've played that feels the most Final Fantasy is Granblue Relink.

Not really sure where Enix will go after FF7R Part 3.
Final Fantasy 7 RemakeRemake
 
XVI was perfectly fine. It's fine if some of you didn't think so, but no reason to shit on the people who liked it.

Saying as someone who Platinumed and 100% main game and both DLC
 
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I love ffXIV (except dawntrail) I loved a large portion of FFXVI.
That being said, no more Yoshida please.

FFXVI overall sucks, and FFXIV is becoming a worse game. So much so I don't think I'll be getting the new expansion unless it's a complete 180 from Dawntrail.
 
I love ffXIV (except dawntrail) I loved a large portion of FFXVI.
That being said, no more Yoshida please.

FFXVI overall sucks, and FFXIV is becoming a worse game. So much so I don't think I'll be getting the new expansion unless it's a complete 180 from Dawntrail.
I'd just take Yoshida's advice and take a break and play other games. Maybe permanently. Game so far seems to have died with Endwalker.
 
It's souls-like shit and not a proper combat, be it turn-based or action.
Lord almighty. I've already read what you think about this subgenre a couple of times over prior, moneybags. I'm just thankful you weren't there in the room when the original PS3 Demon's souls pitch happened, nor Expedition 33 for that matter. You probably would've completely eviscerated them both from even going into full production and prevented FromSoft find a wider audience.

This medium would be at a creative standstill with this kind of mindset supervising pitches. One could argue there already is somewhat a struggle in terms of new compelling ideas to be found in the higher dev spheres.
 
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I hope they make FFXVII with an improved battle system from FFXII.

Games like White Knight Story and The Last Story used similar systems and were quite entertaining combat-wise for me. I would love to see how S-E could evolve that system.


Also, I hope they release it day one on all platforms, including the Switch 2.
 
Lord almighty. I've already read what you think about this subgenre a couple of times over prior, moneybags. I'm just thankful you weren't there in the room when the original PS3 Demon's souls pitch happened, nor Expedition 33 for that matter. You probably would've completely eviscerated them both from even going into full production and prevented FromSoft find a wider audience.
I have no problem other people liking Souls-like games.
It's autistic combat that heavily rely on reaction and milliseconds-precise timing, but some people find it compelling. Personally I am more into analytical combat (positioning, rotations, resource management etc) than reaction combat (and have derogatory stance against latter), but its personal preferences.
Just don't call E33 combat turn-based, because it's not - it's hybrid turn-order action combat.

PS. As for being in the room... As Papergame CEO (man) said why his company do otome games (games for woman) - "I do it for money". And he do it very good :messenger_grinning:
 
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