Vita "hacked," (PSP) homebrew on the way (not piracy)

It worked with me for PSP!

I'm going to pass, my go is a great retromachine at this moment and this won't give me faster snes emulators that is the only thing that could make me do it. The Vita is getting heavy use at this moment to start messing with it.

Thanks anyway Orlov.

I just bought the title and then i realized there really was no other benefit over my psp. I was thinking the kernel exploit would possibly unlock more potential out of the vita but i'm a ps plus member. Not worth wasting 50 dollars i think when i have an alternative.
 
I seriously would want to find out how to rip my UMDs to my PSV considering some titles are not on the JPSN store, even though they have physical copies out. Want to consolidate my library from the PSP onto the PSV.

Or more to be fair to the devs / publishers that release stuff digitally, the games that they do not have out digitally. As already have done a ton of re-purchases digitally of the games they did release on the store.

It's extraordinarily easy, you just need a PSP with CFW.

1. Hit the select button on the PSP, and change "USB Device" to the UMD drive.
2. Plug PSP into PC and go to USB mode.
3. You can copy-paste the PSP game from there.


And you can do PSP->Vita in a single transfer using the PC as a middle man with VitaFTP. I recommend doing it that way so you aren't copying the same file 2, 3, or 4 times depending on how you go about transferring them.
 
Does this new exploit work on 3.01.

I'm still on 3.0 so I'm just asking.

Once installed can i update to 3.01 without losing it?

Is the game listed on wolo.net the actual game i need?

If so, how do i get it when i need to update firmware to get on the PS store?
 
Does this new exploit work on 3.01.

I'm still on 3.0 so I'm just asking.

Once installed can i update to 3.01 without losing it?

Is the game listed on wolo.net the actual game i need?

If so, how do i get it when i need to update firmware to get on the PS store?

If it's the right game (which it appears to be) then it hasn't been patched as of 3.01
 
It's extraordinarily easy, you just need a PSP with CFW.

1. Hit the select button on the PSP, and change "USB Device" to the UMD drive.
2. Plug PSP into PC and go to USB mode.
3. You can copy-paste the PSP game from there.


And you can do PSP->Vita in a single transfer using the PC as a middle man with VitaFTP. I recommend doing it that way so you aren't copying the same file 2, 3, or 4 times depending on how you go about transferring them.

Thanks for the info. :)
 
I'm a little confused cause there seems to be the "full PSP CFW" which basically emulate the PSP environment on PSVita, and then there's Vita Half-byte loader which is a more limited CFW solution.

So if I

- am on 3.01
- have the most recent "exploitable" game

Can I expect to be able to use the "full PSP CFW", or am I limited to VHB Loader?
 
I'm a little confused cause there seems to be the "full PSP CFW" which basically emulate the PSP environment on PSVita, and then there's Vita Half-byte loader which is a more limited CFW solution.

So if I

- am on 3.01
- have the most recent "exploitable" game

Can I expect to be able to use the "full PSP CFW", or am I limited to VHB Loader?

This is a kernal mode exploit, so it's the "full" one (hence why this topic is so active for this release, user mode exploits don't get much, if any, attention).

But the only real difference as far as I know is that the user mode exploits don't allow PSP software to be run, only homebrew. I might be mistaken on that though.
 
This is a kernal mode exploit, so it's the "full" one (hence why this topic is so active for this release, user mode exploits don't get much, if any, attention).

But the only real difference as far as I know is that the user mode exploits don't allow PSP software to be run, only homebrew. I might be mistaken on that though.

Thanks chaosblade,

So for now, I basically sit with my 3.01 firmware and exploitable game and wait for the actual CFW release to come out then run it through the game?
 
Thanks chaosblade,

So for now, I basically sit with my 3.01 firmware and exploitable game and wait for the actual CFW release to come out then run it through the game?

Yep. I think they usually wait for Sony to take the game down before they release the files, but if Sony is really slow at taking it down they might release them before then anyway.
 
Yep. I think they usually wait for Sony to take the game down before they release the files, but if Sony is really slow at taking it down they might release them before then anyway.

Great, thanks. I'm just sitting on this second Vita and I'm using it as my PsOne dedicated machine. With this I'm hoping to move my entire PSone collection (without being limited to the PSN selection) over, with some of the better emus available on the PSP for good measure.

Man, I used to be on top of my game during the days of PSP CFW, now I'm so lost.
 
Is this actually a good thing?

Right now, the Vita is the best handheld emulator of old consoles on the planet except for one tiny issue: There's no way to run unsigned native code on the device. This hack will open the floodgates to portable NES, SNES, N64, maybe even Dreamcast games. There are other devices out there dedicated to emulators, but their displays are crap and controls aren't as good as the vita.
 
Right now, the Vita is the best handheld emulator of old consoles on the planet except for one tiny issue: There's no way to run unsigned native code on the device. This hack will open the floodgates to portable NES, SNES, N64, maybe even Dreamcast games. There are other devices out there dedicated to emulators, but their displays are crap and controls aren't as good as the vita.
You make it sound like this is a Vita level exploit that will allow homebrewers access to the full system's resources. This would be amazing, if it were the case.

As far as I know, this is simply a PSP Emulator exploit that will basically boot into a CFW PSP instead of the exploited game. Thus, you'll get the Vita benefits of bilinear filtering, right stick / touch screen button mapping, better buttons and a bigger / better screen. However, there's nothing you can run here that you can't on a normal PSP. Plus, if you are past FW 2.12 then you only have 32 mb RAM for homebrew apps (instead of 64mb).
 
You make it sound like this is a Vita level exploit that will allow homebrewers access to the full system's resources. This would be amazing, if it were the case.

As far as I know, this is simply a PSP Emulator exploit that will basically boot into a CFW PSP instead of the exploited game. Thus, you'll get the Vita benefits of bilinear filtering, right stick / touch screen button mapping, better buttons and a bigger / better screen. However, there's nothing you can run here that you can't on a normal PSP. Plus, if you are past FW 2.12 then you only have 32 mb RAM for homebrew apps (instead of 64mb).

Yeah, on newer firmware the Vita will probably be worse for homebrew apps and emulators than the PSP itself, aside from PSP1000 models.

I kind of wonder if Sony did that intentionally to deter interest in homebrew on Vita. Seems like a double edged sword though, because it might also encourage more interest in native Vita hacks.
 
This convo got me curious about something. If I recall correctly, CFW PS3 has some good homebrew emulators. Do any of them support remote play? If so, and performance isn't hindered using RP, then that may be a nice way to get improved emulator performance to get around the 32mb issue.

Also, the lower ram shouldn't hinder psp or psx games, right? Just homebrew? I ask because I'm doing this mainly to play all my old UMDs and converted PSX games.
 
This convo got me curious about something. If I recall correctly, CFW PS3 has some good homebrew emulators. Do any of them support remote play? If so, and performance isn't hindered using RP, then that may be a nice way to get improved emulator performance to get around the 32mb issue.

Also, the lower ram shouldn't hinder psp or psx games, right? Just homebrew? I ask because I'm doing this mainly to play all my old UMDs and converted PSX games.

I don't think it should have much impact on PSP games, the extra 32MB on the PSP was used for UMD caching which just helped speed up loading times. Since the Vita is reading from a memory card that is much faster than a UMD drive, caching data for improved loading times isn't really that important.

And thought PS1 support wasn't fixed yet, unless TN-V4 is supposed to get it all working. I'd imagine it wouldn't matter for that either though.
 
Kind of amusing how homebrew-enabling games are almost inevitably awful games. Everytime i think 'hopefully it's a game I already own and have on the memory card', only to be sorely disappointed when the name comes out.

Though i guess gravity crash was not that bad.
 
Man, briefly debated doing this again, but I just don't think it's worth it (for me). Well over half of my vita games are from PS+, and even the ones I bought are stored on my PC since I only have 8gb. I know, I know...OpenCMA, but that shit hardly worked for me last time. Dying to have BBS on my vita, though.......
 
Hey, when did firmware 3.01 come out? Before or after they announced this exploit? Because I just switched my Vita on after a few days and saw the update popup thing.
 
Welp, I finally was able to see the message on the forum (and I only made a forum account this month).

It is indeed the game that was shared in this thread already. Whew. Nice to finally get real confirmation like that.
 
Welp, I finally was able to see the message on the forum (and I only made a forum account this month).

It is indeed the game that was shared in this thread already. Whew. Nice to finally get real confirmation like that.

Lol

I just signed up yesterday(?) and I can see it too now. Don't think that ninja release message stuff is working like they think.
 
If that's the case, then we are probably nearing the public release. Which means we are likely a few days away from getting the exploit itself released.

Now, what will likely happen first? TN-V4 comes out, Sony pulls the exploited games or Sony releases 3.02 blocking the exploit in the games.
 
I wish I'd known about King of Pool before 3.01 came out. I bought the other JP game several days ago (before 3.01 came out).
 
Indeed. Kinda blows, but it is what it is. Overall, still worth it considering all the UMD games you can now rip and play that were available on PSN.
 
Kind of amusing how homebrew-enabling games are almost inevitably awful games.

Makes me wonder if some of these devs make their game homebrew-enabling on purpose because they know their game is awful and it is the only way to get people to buy the game (for a short period of time). lol
 
Lol

I just signed up yesterday(?) and I can see it too now. Don't think that ninja release message stuff is working like they think.

It is. The last batch of people who get to see it is basically anyone registered and that's just before the public announcement.
Others saw it long ago.
 
It's impossible to connect to PSN if you don't have the most current firmware right? Thus, I should activate my PS+ cards I got on BF before the next update?

I was going to hold out for another one of Sony's promotions giving extra months of PS+ when you buy a year deals. However, if my system can't connect to read that my PS+ has been extended, then I'll lose out on all my PSP/Vita games on there D:.
 
But it's the only one that will work on a Vita TV, so I had no choice. Well, since I didn't know about King of Pool.
Hey as long as you're on bored :) I'm actually kind of nervous that they won't release the KoP exploit, but since Wololo himself brought it up I can hope.

As soon as Vita TV starts working with Western accounts I'm going to be totally in on that.
 
Hmmm, I actually already own that game.

The developer was giving away codes on their Facebook page and I was about the only one following them

I was in exactly the same position with the GTALCS and Lumines hacks back in the PSP days. Except they weren't free lol.
 
I am realllly going back and forth on this. It'd be nice to be able to play my umd games and gba emulation, but how finnicky is this hack?

Is it a smooth operation or is it rather buggy?
 
I don't have a Vita right now, but does anyone know if I buy this game on the computer through SEN if it will download the file to my PC so I can save it for later or do you need to have a Vita connected to the service?
 
I am realllly going back and forth on this. It'd be nice to be able to play my umd games and gba emulation, but how finnicky is this hack?

Is it a smooth operation or is it rather buggy?
It's just like running a hacked PSP except PS1 games don't work with audio yet (but it's being worked on).

I don't have a Vita right now, but does anyone know if I buy this game on the computer through SEN if it will download the file to my PC so I can save it for later or do you need to have a Vita connected to the service?
I think you're out of luck. Just buy one used, do the deed, save it to your PC, and return the Vita but keep the memory card until you get one.
 
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