Vita "hacked," (PSP) homebrew on the way (not piracy)

Didn't check as it says PSP only, no way for me to buy it and get it on my Vita right?

...No?

Go into the PSN store if you're on the highest firmware (since that's what the exploit is for?) and look in the PSP->Games listed by: F section. If FIFA isn't listed there, then you can't download it for the PSP2.
 
New exploitable game is FIFA 11. Available on US and JP PSN stores, $29.99 USD.

A bit steep, but if you really want the exploit this will be the last opportunity for eCFW until another exploitable game is publicly announced (keep in mind that took almost a full year last time).

http://wololo.net/2014/02/04/fifa-11-exploit-released-for-vita-fw-3-01-and-yet-another-leak/

Edit: Apparently it is also FIFA 12, also $29.99 USD. https://dl.dropboxusercontent.com/u/14112558/Stuff13/VitaExploitChart.png

lol. Shows how much FIFA changed between versions.
 
Was thinking of getting this to play Type 0 (hopefully soon) but 30 bucks are way too steep, my fat psp will do just fine.
 
So, does Fifa still work? I could care less, as my 101-in-1 Megamix still works perfectly fine on 3.01, but I have a friend who wants to put an exploit on his Vita.

EDIT: Just checked the store and it looks like its gone.
 
Wait, so by using FIFA 11, I can now get my Vita to run custom firmware and PS1 games/PSP games that I can't get on the PS Store? Sorry for being dumb, I just got a Vita and I never owned a PSP.
 
I keep my wifi off, but I feel like it's still downloading things.

does new firmware auto download? I did shut down any menu option I could find for PS+ and auto updates, but you never know with these things.
 
If I have a Vita with whatever CFW was available during the Gravity Crash exploit, is it possible to upgrade said CFW? Or do you have to buy a new game every time you want the latest version?
 
I'm really surprised that they haven't released new fw since the TN hack happened. They always manage to plug that up immediately but its been a couple months.

And is it true that FF Type 0 won't be able to run through Vita TN because of a size issue?
 
I'm really surprised that they haven't released new fw since the TN hack happened. They always manage to plug that up immediately but its been a couple months.

And is it true that FF Type 0 won't be able to run through Vita TN because of a size issue?

The issue has been brought up with TN and he said he would look into it. You might be able to compress the patched ISO into a CSO file and get it to work.
 
Who even knows if they are releasing the Type-0 english patch at this point. The translation team seems even slower than SE, only its worse because they give a window and then proceed to not have a release in sight 3x the amount of time they gave in said release window. Oh well, I have other things to play until it finally releases and I understand that doing a project like this is certainly not easy.
 
Who even knows if they are releasing the Type-0 english patch at this point. The translation team seems even slower than SE, only its worse because they give a window and then proceed to not have a release in sight 3x the amount of time they gave in said release window. Oh well, I have other things to play until it finally releases and I understand that doing a project like this is certainly not easy.

They never gave a release window, they said the translation would be finished in about 3 weeks at the rate they were going, not that the patch would be released. They still had to test it and possibly finish up with any other non-translation related hurdles.

I wouldn't call them slow by any means, the game has a pretty decent amount of text and they finished translating it and are testing it in around a year. Much smaller games have taken other fan translators a lot longer.
 
Who even knows if they are releasing the Type-0 english patch at this point. The translation team seems even slower than SE, only its worse because they give a window and then proceed to not have a release in sight 3x the amount of time they gave in said release window. Oh well, I have other things to play until it finally releases and I understand that doing a project like this is certainly not easy.

Wow, it's not like what you are saying is wrong or something.

Adding to the fact that they are translating the game for free.
 
I'm really surprised that they haven't released new fw since the TN hack happened. They always manage to plug that up immediately but its been a couple months.

And is it true that FF Type 0 won't be able to run through Vita TN because of a size issue?
Fantastic. Thanks to you, someone from Sony's seen this thread, thought "oh shit, that's right" and are patching it now.

Good one.
 
Hey, I have a very basic question, and forgive me if it's dumb or in the wrong thread, but I feel like coming to GAF for answers is much faster and more direct.

My question:

Is it possible to emulate GBA titles(that I've already purchased) and GBC titles(also already purchased) on my Vita without risking a bricked console? I'm new to this type of stuff, so forgive my ignorance.
 
If you already have an exploit running, yes, you can emulate them, and no, it's basically impossible to brick the system. It runs PSP custom firmware using the Vita's PSP emulator, so everything is sandboxed and doesn't affect the Vita itself.

Newer firmwares give the PSP emulator less RAM which negatively affects some homebrew including emulators. Not sure how much GBA and GBC are affected though.

If you don't have an exploit running right now, then you will have to wait for one to be announced and buy the necessary game before Sony pulls it. Don't think there are any available right now.
 
Looks like a new version of TN-V is out.


Changelog of TN-V8
* Added Inferno Driver by Coldbird.
* Added in-XMB FTP feature.
* Fixed NoDRM crash in FW's below 1.80.
* Fixed bug where PSPFiler didn't work without any plugins activated.
 
Hopefully someone here can help.

My idiot friend I lent my PS Vita to just came over with "amazing news". He has put this mod on my Vita. The idiot forgot I already had a CFW PSP-3000 so I wanted to ask this.

How do I completely remove this mod? I deleted the installed games and savedata through the PSP screen, so I think all thats left is to get rid of the mod?

I've looked around but nowhere shows how to remove it, only how to install it.
 
Hopefully someone here can help.

My idiot friend I lent my PS Vita to just came over with "amazing news". He has put this mod on my Vita. The idiot forgot I already had a CFW PSP-3000 so I wanted to ask this.

How do I completely remove this mod? I deleted the installed games and savedata through the PSP screen, so I think all thats left is to get rid of the mod?

I've looked around but nowhere shows how to remove it, only how to install it.

You should just delete the save data. There's no physical changes to the Vita, its all software based.

Hell, just updating to the newest firmware will kill it.
 
You should just delete the save data. There's no physical changes to the Vita, its all software based.

Hell, just updating to the newest firmware will kill it.

You sure? He showed me how to get into the recovery menu and there are install and uninstall options. Are these installs and changes all within the modded save data?

PS Thank you for the quick and helpful response.
 
You sure? He showed me how to get into the recovery menu and there are install and uninstall options. Are these installs and changes all within the modded save data?

PS Thank you for the quick and helpful response.
Yup. The entirety of the exploit is done within the PSP environment on the Vita, in fact it's all within the entirety of that save file (which is why you see game data that can be in the GBs, depending on what's "installed"). So deleting that save is all you need to do to get rid of it.

But there honestly isn't any harm in having it on there, if you think it's something you might consider using in the future (unless it's taking up a shitload of space). Sony can't detect it and no-one's been banned from PSP exploits on their Vita. It's a completely different scenario to how CFW worked on the PSP (because that was the entire device which was "open").

Either way, easy come, easy go :)
 
Yup. The entirety of the exploit is done within the PSP environment on the Vita, in fact it's all within the entirety of that save file (which is why you see game data that can be in the GBs, depending on what's "installed"). So deleting that save is all you need to do to get rid of it.

But there honestly isn't any harm in having it on there, if you think it's something you might consider using in the future (unless it's taking up a shitload of space). Sony can't detect it and no-one's been banned from PSP exploits on their Vita. It's a completely different scenario to how CFW worked on the PSP (because that was the entire device which was "open").

Either way, easy come, easy go :)

Thanks a bunch, I will think about it but with a CFW PSP-3000 already, it isn't really needed. I was hoping Sony would refund the game as it's an unauthorised purchase.
 
http://wololo.net/2014/03/11/total_noob-has-left-the-pspvita-hacking-scene/

350662-big_boss_salute.jpg


Sleep well, sweet prince.
 
Yup. The entirety of the exploit is done within the PSP environment on the Vita, in fact it's all within the entirety of that save file (which is why you see game data that can be in the GBs, depending on what's "installed"). So deleting that save is all you need to do to get rid of it.

But there honestly isn't any harm in having it on there, if you think it's something you might consider using in the future (unless it's taking up a shitload of space). Sony can't detect it and no-one's been banned from PSP exploits on their Vita. It's a completely different scenario to how CFW worked on the PSP (because that was the entire device which was "open").

Either way, easy come, easy go :)

Are we sure of this? I'm pretty sure the emulators and such that are installed are not accessible in any form outside of the eCFW. To completely wipe clean it is probably necessary to delete everything from the ISO/GAME directories as well as the plugins installed, after which the 6.60 files probably have to be removed through the recovery menu. I could be wrong about the 6.60 files, but anything installed to the Vita's ms0:/ certainly isn't stored in the save file.


Sad to see him go, but perhaps this was coming for a while and the reason behind the TN/Pro merge. Hopefully development doesn't die, I would still love to play my PS1 games with sound.
 
That's what I'm wondering.

If it helps, it only had the mod and then 3 games installed, nothing more. I deleted the games and their saves, so the only thing remaining is the barebones of the mod.
 
Are we sure of this? I'm pretty sure the emulators and such that are installed are not accessible in any form outside of the eCFW. To completely wipe clean it is probably necessary to delete everything from the ISO/GAME directories as well as the plugins installed, after which the 6.60 files probably have to be removed through the recovery menu. I could be wrong about the 6.60 files, but anything installed to the Vita's ms0:/ certainly isn't stored in the save file.

Backup anything you want to save off of the memory stick and then format it via Settings on the Vita, the exploit will go to digital file heaven, then restore your backup saves.

The exploit doesn't touch the system files of the Vita, it operates strictly in software off of the memory card.
 
Do they usually put games like that back up eventually? I was planning on getting it eventually but not for cfw purposes.

They do, they just patch the exploit. That's why it's a cat and mouse game. Game gets hacked, Sony patches it, rinse and repeat.
 
They do, they just patch the exploit. That's why it's a cat and mouse game. Game gets hacked, Sony patches it, rinse and repeat.

It is Sony that patches it, right? We don't have to rely on Atlus to do it? Because frankly I'm a little paranoid that it'll never get done if left up to Atlus.
 
Backup anything you want to save off of the memory stick and then format it via Settings on the Vita, the exploit will go to digital file heaven, then restore your backup saves.

The exploit doesn't touch the system files of the Vita, it operates strictly in software off of the memory card.

I know it isn't modifying the system files, but it has to be putting the PSP data and installed games and such somewhere that isn't just the save file for the exploit when you consider the file size and that they are accessible across different exploits. I'm not sure the exact location, obviously, only that they are not accessible to the user outside of the exploit.

You are certainly right though, backing up the other games and formatting is the best way to completely scrub clean of any possible traces.
 
Are we sure of this? I'm pretty sure the emulators and such that are installed are not accessible in any form outside of the eCFW. To completely wipe clean it is probably necessary to delete everything from the ISO/GAME directories as well as the plugins installed, after which the 6.60 files probably have to be removed through the recovery menu. I could be wrong about the 6.60 files, but anything installed to the Vita's ms0:/ certainly isn't stored in the save file.
The Vita's ms0:/ path isn't the same as what the PSP sandbox sees as ms0:/ though, is it? Because that'd mean you could just copy homebrew/ISOs etc. to that path and when a new exploit comes out, not have to update everything within the one save transfer from OpenCMA (or later via FTP).


Edit: Found something that seems to clarify fairly well:
The installation works similarly to VHBL. When you install a homebrew it's unzipped and transferred to PSP/GAME/(it actually visible from CMA as well as corrupted PSP game). I think that the TN's menu (the one equiped with CFE) automatically removes the installation zip once it has finished with the install so no you won't
From here: http://wololo.net/talk/viewtopic.php?f=56&t=15667

So I believe PSP ISOs/CSOs are stored within the save file, but any homebrew app data is installed to /PSP/GAME and seen in the content manager as corrupt data. I think that means just deleting the save/exploit and any data the CMA considers "corrupt" should clear it up. I think.
 
Anyone using TN-V8, can you explain the easiest way to FTP new files in?

I couldn't find the info I needed to successfully connect it with my FTP client.
 
Anyone using TN-V8, can you explain the easiest way to FTP new files in?

I couldn't find the info I needed to successfully connect it with my FTP client.
Just open "ftp://{ip}" on Windows Explorer ({ip} being the address it's shown on Vita when you enable FTP access) and it should opened it as a folder, so you can drag stuff in and out like regular files. That's how I did.
 
The Vita's ms0:/ path isn't the same as what the PSP sandbox sees as ms0:/ though, is it? Because that'd mean you could just copy homebrew/ISOs etc. to that path and when a new exploit comes out, not have to update everything within the one save transfer from OpenCMA (or later via FTP).


Edit: Found something that seems to clarify fairly well:

From here: http://wololo.net/talk/viewtopic.php?f=56&t=15667

So I believe PSP ISOs/CSOs are stored within the save file, but any homebrew app data is installed to /PSP/GAME and seen in the content manager as corrupt data. I think that means just deleting the save/exploit and any data the CMA considers "corrupt" should clear it up. I think.

That stuff cannot be stored within the save for the game because I didn't have to move any files or even reinstall the 6.60 files when I changed to a different exploit. I just updated my firmware, started up the newer exploit save and everything was identical to how it was in the other exploit on the lower firmware.
 
The 3.10 firmware blocks all the current kernel and usermode exploits and it blocks a few unreleased usermode exploits.
 
Eh, I've been using a kernel exploit since January 2013 and have no plans to change that. I'll update whenever a kernel exploit is available again, unless something absolutely massive comes out or is announced. At the moment, no upcoming titles make me want to lose the exploit. I need this exploit to play Type-0 when the patch comes out, so I don't think that I'm going to update for a while.
 
So, when a new firmware is available and your vita has tn-v; unless you already downloaded and copied the game onto your PC using openCMA, there is no way to get games on the vita, correct? openCMA (or CMA, for that matter) can't download games from the PC?

Makes homebrew a bit more of a pain on the vita... I don't really want to give it up, but i really want to play Fez.... :/
I also have ps3/ps4, but i assume those won't talk to an unupdated vita or if they are not on wifi.
 
So, when a new firmware is available and your vita has tn-v; unless you already downloaded and copied the game onto your PC using openCMA, there is no way to get games on the vita, correct? openCMA (or CMA, for that matter) can't download games from the PC?

Makes homebrew a bit more of a pain on the vita... I don't really want to give it up, but i really want to play Fez.... :/
I also have ps3/ps4, but i assume those won't talk to an unupdated vita or if they are not on wifi.

You can get Fez. You need to use something called Charles Proxy to trick your Vita into thinking it's on the latest version. This'll let you access the store and download the game.

I need this exploit to play Type-0 when the patch comes out, so I don't think that I'm going to update for a while.
Exactly the same here. It'll be glorious on Dat OLED!
 
Eh, I've been using a kernel exploit since January 2013 and have no plans to change that. I'll update whenever a kernel exploit is available again, unless something absolutely massive comes out or is announced. At the moment, no upcoming titles make me want to lose the exploit. I need this exploit to play Type-0 when the patch comes out, so I don't think that I'm going to update for a while.

I-know-that-feel.jpg
 
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