Vita PSN Game And Service Thread

Status
Not open for further replies.
Excited for Sly 4. Anybody else?

I just found this video for it and, seriously, it looks native res. I know it's hard to tell for sure from a video that's not direct feed but the video's extremely clear and it looks very very sharp. Would be awesome to have a big 3D platformer in native resolution.

I'm, I loved the first 3 games. Can't wait.
 
We'll find out if NFS and AC will be the first vita titles to stay in the top 20 in the UK 2 weeks in a row tomorrow/later today.. I'm sure NFS will since it's a multi-platform game (and the way they do it on this site - not sure how it actually did..) but I hope AC does.
 
I just finished 4th chapter in AC:Liberation... well I think it's a very well made AC game, there's the usual AC problems but a good story, fascinating locations and a well made graphics can in someway ease the lack of challenge (actually the fights are quite entertaining, harder than AC2's)
 
LBP was on the charts for a few weeks. As was Uncharted during launch IIRC.

Oh nice - not as bad as I thought (not even a week in the UK) I must have missed LBP (just checked was actually 3 for lbp, not too shabby), don't think I went as far back as Uncharted..was pretty miserable scanning that list to find nothing!

Still, hope AC doesn't just drop off straight away..can't attest to the quality though, not gotten around to playing it..
 
Oh nice - not as bad as I thought (not even a week in the UK) I must have missed LBP, don't think I went as far back as Uncharted..was pretty miserable scanning that list to find nothing!

Still, hope AC doesn't just drop off straight away..can't attest to the quality though, not gotten around to playing it..

I don't think Liberation would disappear. There haven't been any notable releases on the retail side since then aside from Need for Speed.
 
Yeah if LBP lasted 3, AC should be ok..hopefully it's all going into those bundles =D (which I think...don't get included in these charts, not sure though).
 
Yeah if LBP lasted 3, AC should be ok..hopefully it's all going into those bundles =D (which I think...don't get included in these charts, not sure though).

It's a shame SCEA is pushing out so many less bundles than SCEE. I understand FIFA is a bigger franchise over there, but how come we didn't get the LBP or upcoming PSASBR ones?
 
Damn, some of those What did I do to deserve this my Lord levels are almost impossible to beat. 3 S levels so far, 1 D and 2 levels I tried that I cant beat.

Random screenshot that has some seriously great Dungeon defending going on:
9FMVj.jpg
 
If it does go up today it'll probably be toward the end of the day.

Although they haven't said anything on the twitter account, so don't get your hopes up for today :P

E: Found this in the Blog comments



:(

D: Was hoping it'd be today. Eager to see what they announce.
 
They need to get their shit together with this PS+ on the Vita. It is already a week late.

No it isn't. They said "sometime during November". The only time they were more specific was when they said they would have details at the end of last week.

At most they'd a few days late announcing the content.
 
When they said Plus would be shown off in November, nobody should have expected the meant the beginning of November, lol. I automatically assumed the end, so if it is shown off before then, I'll be happily surprised.
 
No it isn't. They said "sometime during November". The only time they were more specific was when they said they would have details at the end of last week.

At most they'd a few days late announcing the content.

When they said Plus would be shown off in November, nobody should have expected the meant the beginning of November, lol. I automatically assumed the end, so if it is shown off before then, I'll be happily surprised.

But you would think that they would post the update with the PS+ post last week.
 
Hey vitabros, so i spent the weekend Getting a platinum in gravity rush. Boom!

0c62749b1923937d58240501ceaf26ee3233dc3b.jpg


I have written a little spoiler free review below.Its still hidden just in case anyone is too sensitive to spoiler info

From ps3 protoytpe to vita exclusive

Its great little exclusive for the vita albeit an incredibly flawed one.This lite rpg hasn't got that much in the way of a deeply complex story at first glance but there seems to be a
lot more to the world if you look and pay attention. The bigish world is great to explore but with the freedom that gravity brings there isn't terrible lot to do in heskerville.
The challenges are fun but only serve as a minor distraction and something to do post game for completionists. I barely used the manhole covers ? F*** that i can bend gravity 8)
Glimpses of greatness can still be seen in this little gem. As i can imagine the rush of getting it ready for the launch of the vita might not have allowed for the directors full vision of the game to be seen.
Still i'm excited for a posssible sequel

Sequel wishlist
Native resolution please
Please explain the craziness of this world. I actually want to understand wtf is going on.
More varied side missions. Just give us more to do
more enemy types
They need a retry button from the pause menu if they bring back challenges for the sequel
They need to decided if they want this to be an rpg or action game


THEY AREN'T WORTH 3.19 BUT IF THEY ARE EVER IN SALE AND YOU FOUND THE CHALLENGES IN THE MAIN GAME TO BE TOO EASY THEN BUY THE DLC


There is an interesting write up on gamefaqs with an in depth look into the story. Interesting read for those who have completed the game

SUPER SPOILER WARNING
http://www.gamefaqs.com/boards/620274-gravity-rush/63137775

I've updated more Gravity Rush and AC:Liberation screenshots on the screenshot thread 8)

They need to get their shit together with this PS+ on the Vita. It is already a week late.
They said this week. So lets just wait and see 8)
Apparently its now the next day or two
http://www.pushsquare.com/news/2012...eek?utm_source=twitterfeed&utm_medium=twitter

In a perfect world Liberation would be charting higher and longer than ACIII because it's the better game.

LIBERATION IS SUPER GLITCHY. SUUUUUUPER GLITCHY.

oh yeah and lone survivor is coming to ps3 and vita(lONE SURVIVOR - JASPER BYRNE - PSVITA- CURVE STUDIOS)
http://superflatgames.com/wordpress/?p=996
 
Let's talk about graphics. I'd say we are probably all a little disappointed in the Vita's graphics output, so what happened? Texture quality seems great if you look at games like Uncharted and LittleBigPlanet. Lighting has the potential to be great with dynamic lighting galore in Uncharted, Resistance, etc. So the problem seems to be resolution. Very few of the 3D games are native res. I was looking at my collection of 12 retail games, and only ONE game (Little Deviants) is native res, and Wipeout 2048 which dynamically switches resolution, so we can count that I suppose.

This is crazy! There has to be a reason for it, right? I think there are probably a couple of reasons. One is that so many of these engines were created on the PS3, PC or other console. Looking at my collection, at least AC3L (anvil next engine), Gravity Rush, MLB 12, Modnation, Mortal Kombat, NFS Most Wanted, Resistance, and Uncharted were created with or started on a PS3 or PC engine. I don't know about Unit 13, Wipeout 2048 (guessing that one is a modified version of the PS3 engine), or LBP (guessing Double 11 made that one, but could have started on PS3). This is an issue because the Vita is not a PS3, and it is not as powerful. The architecture is very different. So if they want to keep all of those fancy effects and lighting in to show off the graphical power of Vita, what's the easiest way to do that? Cut the resolution. Of course, had the engine started on Vita, we probably would have been able to most of those same effects and lighting but with native res.

The second reason is probably in line with that, but I think they're probably trying to do too much with the hardware. They're maybe trying things that, when put all together, the hardware just can't support. And when the engine is not completely optimized to that hardware (which has very rarely been the case thus far), it just doesn't work, so they reduce the resolution, the texture quality, etc. The problem is that they have to keep cutting down things, when they should be making a Vita-proprietary engine (or an optimized middleware engine) where they can keep ADDING until the hardware can't support anymore. I feel like every game so far has had to keep cutting effects, texture quality, resolution, etc. to make it run well, but that makes it a lesser product in the end.

So will we see graphics quality improve? Bound to. Definitely. Look at Tearaway. The engine is so unlike LBP that it's almost certainly a brand new engine, and it looks fantastic, at native resolution.


We haven't seen screenshots yet of Killzone Mercenary, but I could almost guarantee that will be native res with Cambridge/Guerilla behind it. I'm guessing that by next year we will see a whole lot more games that properly show off the power of the Vita, and I'm excited for that.
 
Let's talk about graphics. I'd say we are probably all a little disappointed in the Vita's graphics output, so what happened? Texture quality seems great if you look at games like Uncharted and LittleBigPlanet. Lighting has the potential to be great with dynamic lighting galore in Uncharted, Resistance, etc. So the problem seems to be resolution. Very few of the 3D games are native res. I was looking at my collection of 12 retail games, and only ONE game (Little Deviants) is native res, and Wipeout 2048 which dynamically switches resolution, so we can count that I suppose.

This is crazy! There has to be a reason for it, right? I think there are probably a couple of reasons. One is that so many of these engines were created on the PS3, PC or other console. Looking at my collection, at least AC3L (anvil next engine), Gravity Rush, MLB 12, Modnation, Mortal Kombat, NFS Most Wanted, Resistance, and Uncharted were created with or started on a PS3 or PC engine. I don't know about Unit 13, Wipeout 2048 (guessing that one is a modified version of the PS3 engine), or LBP (guessing Double 11 made that one, but could have started on PS3). This is an issue because the Vita is not a PS3, and it is not as powerful. The architecture is very different. So if they want to keep all of those fancy effects and lighting in to show off the graphical power of Vita, what's the easiest way to do that? Cut the resolution. Of course, had the engine started on Vita, we probably would have been able to most of those same effects and lighting but with native res.

The second reason is probably in line with that, but I think they're probably trying to do too much with the hardware. They're maybe trying things that, when put all together, the hardware just can't support. And when the engine is not completely optimized to that hardware (which has very rarely been the case thus far), it just doesn't work, so they reduce the resolution, the texture quality, etc. The problem is that they have to keep cutting down things, when they should be making a Vita-proprietary engine (or an optimized middleware engine) where they can keep ADDING until the hardware can't support anymore. I feel like every game so far has had to keep cutting effects, texture quality, resolution, etc. to make it run well, but that makes it a lesser product in the end.

So will we see graphics quality improve? Bound to. Definitely. Look at Tearaway. The engine is so unlike LBP that it's almost certainly a brand new engine, and it looks fantastic, at native resolution.



We haven't seen screenshots yet of Killzone Mercenary, but I could almost guarantee that will be native res with Cambridge/Guerilla behind it. I'm guessing that by next year we will see a whole lot more games that properly show off the power of the Vita, and I'm excited for that.

Well that was a really long post but uh what? Compared to other portable alternatives I don't think the Vita is disappointing at all.
 
Well that was a really long post but uh what? Compared to other portable alternatives I don't think the Vita is disappointing at all.

I don't think ANYBODY was expecting the games to be running below the screen's resolution, resulting a blurrier and more aliased image. If you looked at screenshots of the games before the Vita came out, and then saw how they looked when the games released, then yes, it's a little disappointing. 90% of the games shouldn't be sub-native res. Clearly that is a problem.
 
I don't think ANYBODY was expecting the games to be running below the screen's resolution, resulting a blurrier and more aliased image. If you looked at screenshots of the games before the Vita came out, and then saw how they looked when the games released, then yes, it's a little disappointing. 90% of the games shouldn't be sub-native res. Clearly that is a problem.

They probably cannot justify the cost of buidling an engine from the ground up for a vita game I'm not sure anyone has specifiically implemented a native vita engine, not even sony. Give it some time maybe a year. God of war for vita will be sure to impress 8)
 
played some more most wanted on my lunch break today. Having my own music playing while blasting about in that game is quite a rush. Really loving it. Online was pretty mental fun as well. Just a good laugh and not serious at all.

That and CoD's online will hopefully keep me settled for a while.
 
I don't think ANYBODY was expecting the games to be running below the screen's resolution, resulting a blurrier and more aliased image. If you looked at screenshots of the games before the Vita came out, and then saw how they looked when the games released, then yes, it's a little disappointing. 90% of the games shouldn't be sub-native res. Clearly that is a problem.
Indeed ,when everyone got to know about the specs and the OLED's resolution almost all of us were expecting the games to run and look great at native res with some AA,it really is fucking pathetic that 90% of the games are well below native res and sony set the precedent for this bullshit by making golden abyss' IQ super crappy,heck even the bubbles on the UI have very visible jaggies.
 
doesn't look like i'll be able to pick up Persona 4 on day one which kinda blows. Good things come to those who wait I guess, a bit like Vita PS+ I hope? :)

anyway it looks like RO will keep me occupied for a while until I buckle for Soejima's artistry

oh yeah and lone survivor is coming to ps3 and vita

http://superflatgames.com/wordpress/?p=996

odd, but very very cool. Never got round to buying it on PC, so I'll definitely pick it up whenever it heads our way
 
I think the resolution issue is a mixture of developers prioritising effects or just lazyness with no optimisation. Mortal Kombat springs to mind in the lazy category, they clearly just dialed everything back until it ran at 60fps and called it a day (still love it though!). Having said that, in my collection, i have a fairly even split...

Native:
Virtua Tennis 4
Pro Yakyuu Spirits 2012
Super Monkey Ball Banana Splitz
Ninja Gaiden Sigma Plus
Blaz Blue
Dokuro
Super Stardust Delta
Mutant Blobs Attack

Not native but close:
MGS HD
Wipeout 2048

Low:
Gravity Rush
Uncharted
LBP
Mortal Kombat
NFS MW
Motorstorm RC? Can't recall tbh
Ridge Racer

Admittedly, most of those native games are probably less taxing than the non-native ones overall. I'm very keen to see how Team Ninja handle Ninja Gaiden Sigma 2 Plus though. I hope an eventual Gran Turismo prioritizes native and 60fps as well.

My main visual complaint with Vita so far has been the shadows in a lot of those games - particularly NFS recently, the low res jittery mess makes it very hard to see in some sections like suspension bridges.
 
My main visual complaint with Vita so far has been the shadows in a lot of those games - particularly NFS recently, the low res jittery mess makes it very hard to see in some sections like suspension bridges.

Yeah, I love NFS, and I'm glad all the gameplay is there, but man they had to cut WAY back on the graphics. It's quite hideous other than the main car model and reflections. Still love the game, but it's pretty rough.

Looking at this video for Uncharted at the NGP reveal, the shadows and lack of shimmering on distant foliage makes me think it was, at this point in development, native resolution. Could there have been a spec drop for the Vita from that point to release that made them have to drop the resolution so they didn't have to rework the engine?

http://www.youtube.com/watch?feature=player_embedded&v=Gyr35GHo2aE#!
 
I don't think that we need to worry about Vita's graphical capabilities. Yes, the issue is that they are mostly games which made the switch from PS3 to Vita and which had a tight schedule. On the other hand, mainly looking at KZM and Tearaway, you see that they had plenty of development time which really shows in their presentation. You also have to take into account that multi-core setups always take time to optimize so the best is yet to come, as with any hardware. As developers get more familiar with it, I guess that they're going to slowly make the switch to native resolution with better and more efficient pipelines. :)
 
I don't think that we need to worry about Vita's graphical capabilities. Yes, the issue is that they are mostly games which made the switch from PS3 to Vita and which had a tight schedule. On the other hand, mainly looking at KZM and Tearaway, you see that they had plenty of development time which really shows in their presentation. You also have to take into account that multi-core setups always take time to optimize so the best is yet to come, as with any hardware. As developers get more familiar with it, I guess that they're going to slowly make the switch to native resolution with better and more efficient pipelines. :)

Agreed. That was my point in the post, too, as was mentioned.
 
lol when the NGP was first announced http://www.neogaf.com/forum/showthread.php?t=419932 who would have thought that there will be:-

-expensive memory cards
- no monster hunter 1 year in
-call of duty would turn out to be such a stripped down version of the real thing
-DAT OLED would have most games running at far below it's resolution and several of them will suffer from spotty framerate
-killzone would not come out till 2013
-Resistance would be received so terribly
- vaporwares like ffx hd,bioshock
-it's sales would tank drastically

Sony have got so much wrong with this one.
 
lol when the NGP was first announced http://www.neogaf.com/forum/showthread.php?t=419932 who would have thought that there will be:-

-expensive memory cards
- no monster hunter 1 year in
-call of duty would turn out to be such a stripped down version of the real thing
-DAT OLED would have most games running at far below it's resolution and several of them will suffer from spotty framerate
-killzone would not come out till 2013
-Resistance would be received so terribly
- vaporwares like ffx hd,bioshock
-it's sales would tank drastically

Sony have got so much wrong with this one.

But the price is so good! If the memory cards had their prices cut in half, 32GB cards would be flying off the shelves.
 
On a more positive note:

That’s right, something wonderful has also happened in this time period. I have something I’m very excited to announce:

LONE SURVIVOR is coming to PS3 and PS Vita!

It’ll be re-coded from scratch by Curve Studios in London, creators of a number of great PS3 games like Fluidity, Hydroventure and Explodemon. It’ll be super-smooth running, and better yet (for my European cousins, at least) the plan is to include translations into French and German.

edit: doh. well at least I'm excited for it.
 
lol when the NGP was first announced http://www.neogaf.com/forum/showthread.php?t=419932 who would have thought that there will be:-

-expensive memory cards
- no monster hunter 1 year in
-call of duty would turn out to be such a stripped down version of the real thing
-DAT OLED would have most games running at far below it's resolution and several of them will suffer from spotty framerate
-killzone would not come out till 2013
-Resistance would be received so terribly
- vaporwares like ffx hd,bioshock
-it's sales would tank drastically

Sony have got so much wrong with this one.

True, but to fair, they've done a lot of things right, too. It just seems the wrongs outweigh the rights so far.
 
On a more positive note:

That’s right, something wonderful has also happened in this time period. I have something I’m very excited to announce:

LONE SURVIVOR is coming to PS3 and PS Vita!

It’ll be re-coded from scratch by Curve Studios in London, creators of a number of great PS3 games like Fluidity, Hydroventure and Explodemon. It’ll be super-smooth running, and better yet (for my European cousins, at least) the plan is to include translations into French and German.
Does anyone read previous posts
 
I just bought my Vita. Got the AC3L bundle. Doomed or not, it's the handheld system I always wanted.

Could there have been a spec drop for the Vita from that point to release that made them have to drop the resolution so they didn't have to rework the engine?

I don't think there was a spec drop. For a bit there it looked like the amount of RAM was cut but it turned out not to be.
 
Status
Not open for further replies.
Top Bottom