Visually, maybe, but on a gameplay level you cannot be more factually incorrect:
- Powerup drops are randomized, making consistent play impossible. Whether you even have enough power to destroy a stage's boss in time is up to a roll of the dice.
- Powerups also, at the same time, just fall off the screen if you don't pick them up. So, if you don't want to miss any, you have to pretty much point-blank all the time.
- The game at the same time actively discourages point-blank play for those that enjoy that sort of thing, because doing so risks death by piano.
- Offensive targets are often indistinguishable from inert background objects. Nothing like being suckerpunched by a turret sitting a mile in the background that you didn't even see coming.
This is all feedback based on the XBLA version; the director of the game seemed sympathetic to this criticism but was laid off before any changes to the game were possible. I don't know if he was brought back to port the game to other systems after the XBLA exclusivity ended, but I really couldn't care less either.