Vita PSN Game And Service Thread

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Most of these comments sounds like the game follows a style of play that you don't enjoy. ie, shumps that can't be memorized rather than complaints about the game itself. I think a shump that focus on quick reflexes and adapting to different situations is a better game than one that put emphasis on memorizing its layout.

We basically cannot disagree more on this point. Something nearly every game in the genre shares is consistency, and a push for the player to improve themselves. Introducing randomness into the equation is also introducing unfairness, and there are plenty of ways to create a varied experience without introducing random elements (normally, by having situations the game places you in be a direct response to the player's own input). Games should never allow the player into a situation where the player can honestly say "I didn't win and it's the game's fault".

Also, pet peeve: it's "shmup", not "shump" (short for "shoot em up)".

EDIT: in fact I'm not a shump fan for those exact same reasons. I highly dislike games that enforce you to learn a layout.

Then don't? The genre doesn't force anyone to score attack if they don't want to.
 
Im not a fan of the persona series, but wouldnt it be great if Persona 5 come out for Vita?

The tears will be so sweet
 
We basically cannot disagree more on this point. Something nearly every game in the genre shares is consistency, and a push for the player to improve themselves. Introducing randomness into the equation is also introducing unfairness, and there are plenty of ways to create a varied experience without introducing random elements (normally, by having situations the game places you in be a direct response to the player's own input). Games should never allow the player into a situation where the player can honestly say "I didn't win and it's the game's fault".

Also, pet peeve: it's "shmup", not "shump" (short for "shoot em up)"

Then don't? The genre doesn't force anyone to score attack if they don't want to.

In a good designed game:

- Randomness doesn't mean that if you lose it's the game fault for being random, come on. It's usually the player fault for not reacting on time.
- If the game uses a fixed layout, usually the game is balanced to expect the player to use and abuse that fixed layout.

You don't like randomness in any game or just in shmups?

Im not a fan of the persona series, but wouldnt it be great if Persona 5 come out for Vita?

The tears will be so sweet

I don't see why most portable games aren't multiplat now. I could understand on NDS/PSP era due to the touchscreen limitations, but now? It makes no sense.
 
I think it's different strokes for different folks, but I'm with StarCreator on this one.

There's a reason why some of us pay stupid amounts of money to import shmups with incredibly robust scoring systems (like Cave's better releases). They're peerless. When you can spend hundreds of hours in a single mode alone, never growing bored and still feeling like you're making progress, it's pretty incredible.

Route memorization and executing on that memorization flawlessly are also two completely different things, especially when you're trying to manipulate games with so many complicated variables (attacks and scoring that hinge on your proximity to enemies, different shot types that affect your movement or score, meter management, mode management, maintaining a chain, last resorts like bombing, etc.). There are plenty of ways to keep players on their toes without resorting to randomness.
 
In a good designed game:

- Randomness doesn't mean that if you lose it's the game fault for being random, come on. It's usually the player fault for not reacting on time.
- If the game uses a fixed layout, usually the game is balanced to expect the player to use and abuse that fixed layout.

You don't like randomness in any game or just in shmups?

Randomness has no place in technical skill gaming whatsoever, as far as I'm concerned. Name practically any massively popular game in history and see if you can identify any random elements in them. Super Mario Bros., Metroid, Castlevania are completely fixed and consistent, and I've never heard anyone complain about it.

RPGs or other games that use randomness in ways that don't test physical skill is a bit different, but that's another story and one I'm having trouble putting into words.

And in Sine Mora's case, the game completely fails to ensure victory is possible in all situations due to the random powerups - it is completely possible to not be given the tools necessary to complete a stage before the time limit is up. That's what makes it a bad game.
 
Randomness has no place in technical skill gaming whatsoever, as far as I'm concerned. Name practically any massively popular game in history and see if you can identify any random elements in them. Super Mario Bros., Metroid, Castlevania are completely fixed and consistent, and I've never heard anyone complain about it.
Uhh... they aren't completely fixed & consistent, especially latter games in all series.

Edit: and I noticed you changed it to "technical skill gaming", instead of gaming altogether. If you had said randomness has no place in gaming, then you would simply have been wrong. Also, randomness can work in shmups, but it'll just make for a different kind of shmup from all the score attacking games. Of course, it is bad design if, as you say, in Sine Mora you can lose no matter how good a gamer you are, due to randomness.

The world isn't black and white, there is room for shmups with different focus.
 
Sort of.
It's only deep if you like grinding for specific drops/skills. The combat system isn't particularly deep (more or less so depending on the class) and the amount of customization is fairly tame in comparison to similar games.
You can only "level up" by beating story chapters. Any other stat change is determined by the abilities that come with your weapons and cards.

I haven't finished the story mode, but I've gotten at least 40 hours our of it so far.

Yeah, I actually saw that they have a demo up on the Vita store, so I downloaded it and tried it out. I like it, but it reminds me a lot of Monster Hunter, which I already have on my Vita, and am still playing that one, so I'll hold off on Ragnarok for a while. Thanks for the info, though!
 
Randomness has no place in gaming whatsoever, as far as I'm concerned. Name practically any massively popular game in history and see if you can identify any random elements in them. Super Mario Bros., Metroid, Castlevania are completely fixed and consistent, and I've never heard anyone complain about it.

And in Sine Mora's case, the game completely fails to ensure victory is possible in all situations due to the random powerups - it is completely possible to not be given the tools necessary to complete a stage before the time limit is up. That's what makes it a bad game.

- Any game with an online component? Wow, COD, etc.
- Metroidvanias have random drops
- In most decent shooters the AI will react different each time you play the game
- Same with RPGs, all most of them have a random % of learning a skill, doing a critical, etc

I love randomness in a games.
 
Actually -

Imagine this bros. ace combat, looks amazing with great graphics, can use analogs or gyro to manoeuvre. Back touch for firing the machine guns, left trigger for zoom and right trigger for fring missiles
 
Im not a fan of the persona series, but wouldnt it be great if Persona 5 come out for Vita?

The tears will be so sweet
Seeing how all of the other Personas are accessible on the Vita I'm expecting a P5 port if nothing else. Don't count on anything exclusive.
 
Actually -

Imagine this bros. ace combat, looks amazing with great graphics, can use analogs or gyro to manoeuvre. Back touch for firing the machine guns, left trigger for zoom and right trigger for fring missiles

See, I've been asking for AC Vita since I purchased my PSV.
Ace Combat X, XII, and Assault Horizon Legacy made me a believer.

Speaking of AC, an Armored Core title would be amazing too.

EDIT:
Yeah, I actually saw that they have a demo up on the Vita store, so I downloaded it and tried it out. I like it, but it reminds me a lot of Monster Hunter, which I already have on my Vita, and am still playing that one, so I'll hold off on Ragnarok for a while. Thanks for the info, though!

No problem.
For what it's worth, I'm finding RO well worth the $40 I paid for it.
Though it leaves me wondering how Soul Sacrifice will compare.
 
I mostly voted for Journey, but the Walking Dead made some of those choices hard. I voted for Gravity Rush as well. Game is amazing.
 
See, I've been asking for AC Vita since I purchased my PSV.
Ace Combat X, XII, and Assault Horizon Legacy made me a believer.

Speaking of AC, an Armored Core title would be amazing too.

EDIT:

No problem.
For what it's worth, I'm finding RO well worth the $40 I paid for it.
Though it leaves me wondering how Soul Sacrifice will compare.

Soul Sacrifice looks pretty awesome. I'll definitely pick up Ragnarok at some point, it's just I already have one Monster Hunter style game, I'm getting PS All Stars next week, and I'm currently still playing AC3: Lib, which I'm hoping to complete for PBR. If they have a sweet Black Friday deal on RO, though, I could be convinced to pick it up sooner.

Yeah, picking between journey and walking dead for downloadable game...

I can't make that call :/

Seriously. I love them both so much, and for very different reasons. I'm just glad to see games like that getting such attention in a "mainstream" event like the VGAs (I personally think they're a joke, but a lot of people watch that thing. I did have fun the one year I worked the red carpet, though).
 
I'm just learning about this OLED thing...

Are you guys concerned about this? Will we be screwed in a year when our colors are all off?

I hope Sony offers a screen replacement.

Here is more info for those interested:

Wikipedia said:
The biggest technical problem for OLEDs was the limited lifetime of the organic materials.[56] In particular, blue OLEDs historically have had a lifetime of around 14,000 hours to half original brightness (five years at 8 hours a day) when used for flat-panel displays. This is lower than the typical lifetime of LCD, LED or PDP technology—each currently rated for about 25,000–40,000 hours to half brightness, depending on manufacturer and model.[57][58] However, some manufacturers' displays aim to increase the lifespan of OLED displays, pushing their expected life past that of LCD displays by improving light outcoupling, thus achieving the same brightness at a lower drive current.[59][60] In 2007, experimental OLEDs were created which can sustain 400 cd/m2 of luminance for over 198,000 hours for green OLEDs and 62,000 hours for blue OLEDs.[61]

Color balance issues
Additionally, as the OLED material used to produce blue light degrades significantly more rapidly than the materials that produce other colors, blue light output will decrease relative to the other colors of light. This variation in the differential color output will change the color balance of the display and is much more noticeable than a decrease in overall luminance.[62] This can be partially avoided by adjusting colour balance but this may require advanced control circuits and interaction with the user, which is unacceptable for some users. In order to delay the problem, manufacturers bias the colour balance towards blue so that the display initially has an artificially blue tint, leading to complaints of artificial-looking, over-saturated colors. More commonly, though, manufacturers optimize the size of the R, G and B subpixels to reduce the current density through the subpixel in order to equalize lifetime at full luminance. For example, a blue subpixel may be 100% larger than the green subpixel. The red subpixel may be 10% smaller than the green.

Efficiency of blue OLEDs
Improvements to the efficiency and lifetime of blue OLEDs is vital to the success of OLEDs as replacements for LCD technology. Considerable research has been invested in developing blue OLEDs with high external quantum efficiency as well as a deeper blue color.[63][64] External quantum efficiency values of 20% and 19% have been reported for red (625 nm) and green (530 nm) diodes, respectively.[65][66] However, blue diodes (430 nm) have only been able to achieve maximum external quantum efficiencies in the range of 4% to 6%.[67]
 
I didn't think Sound Shapes was that great personally. It was fun while it lasted - great level design, manageable platforming mechanics, and some fantastic music - but it was ultimately let down by being extremely shallow and short. The creative tools weren't particularly comprehensive and the community didn't get that behind it for very long, as far as I can make out at least.

I also have to admonish a game for relying on an inherently luck-based game mode that merely stretches out the product's lifespan simply by the sheer number of restarts required due to little or no fault of the player.

It was quirky, brief and overall enjoyable - but nowhere near DD GOTY for me. I do see the appeal though.
 
I'm just learning about this OLED thing...

Are you guys concerned about this? Will we be screwed in a year when our colors are all off?

I hope Sony offers a screen replacement.

Here is more info for those interested:

?
five years at 8 hours a day

Doesnt this basically say that we are fine for about 5 years? I need to replace my notebook every 2 years. I am not that concerned switching out my handheld after 5 years to be honest.
 
I can't get worried about something that has me playing Vita for 8 hours a day for 5 years. If something does make me play that much, then things will have gone very, very right for the Vita. :P
 
I can't get worried about something that has me playing Vita for 8 hours a day for 5 years. If something does make me play that much, then things will have gone very, very right for the Vita. :P

Or very, very wrong
for you. You'd need no employment to actually find the time to play it for 8 hours a day.
 
daaaaamn 8 hours a day i could never do that

But if it does happen anytime, I can just buy a replacement.

Fake edit: WAIT NO THE VITA IS GONNA BE DEAD SOON DAMN IT GOTTA BUY THAT BACKUP ASAP
 
daaaaamn 8 hours a day i could never do that

But if it does happen anytime, I can just buy a replacement.

Fake edit: WAIT NO THE VITA IS GONNA BE DEAD SOON DAMN IT GOTTA BUY THAT BACKUP ASAP

Nah, dont worry. No one wants to play Vita apparently. We'll be able to rebuy backups for decades.
 
Nah, dont worry. No one wants to play Vita apparently. We'll be able to rebuy backups for decades.

Remember the scene at the end of Raiders of the Lost Ark?

Raiders_Of_The_Lost_Ark_Government_Warehouse_new.jpg


Those were all unsold Vitas. We're gonna be fine!
 
I'm holding out hope that if it dies it'll become a gold mine for collectors like a neogeo
Those were all unsold Vitas. We're gonna be fine!


Streets will be paved with all those Vitas no one wants to play. You'll be able to pick one up in front of your door for free. Dont think it will have that much value.
 
I'm just learning about this OLED thing...

Are you guys concerned about this? Will we be screwed in a year when our colors are all off?

I hope Sony offers a screen replacement.

Here is more info for those interested:

It's amazing how many people just seem to "discover" this, like one every week.

But I'll bet the OLED screen lasts longer than the cd drive did in my PS1 or the dvd drive in my PS2 phat (which was 4 years in both cases)
 
Well it does kind of suck to always know in the back of my mind that chances are good my Vita isn't going to work 20 years from now. But let's face it, it's a Sony product. It would fail for one reason or another long before 20 years pass.
 
Toss up with Motorstorm RC for me. Playing that competetively for great times with others was very fun.

I might've voted for that if it were the 4th option. I don't remember what the 4th option was, but I thought Soundshapes was the better choice. I'd have rather written in MBA or SSD, probably.
 
It's amazing how many people just seem to "discover" this, like one every week.

But I'll bet the OLED screen lasts longer than the cd drive did in my PS1 or the dvd drive in my PS2 phat (which was 4 years in both cases)

My 10 year old Ps2 is still holding up!
 
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