Want to melt your brand new PC with next gen graphics? Nvidia released Zorah Tech Demo!

Yes!

Will try later today

Demo from YouTube video looks better than the initial trailer but looks like its melting that 4070
 
Cool, more increase in budgets for shiny graphics and more monetization to cover said budgets. Meanwhile story, characters, and things like enemy AI will continue to be shit.

Sarcastic Season 9 GIF by The Office
 
I'm actually really excited for RTX Mega Geometry, at least what I think it'll provide for us when it finally gets utilized in games.

My biggest gripe with ray tracing right now is that there are two worlds: the world full of high quality meshes and textures that you see rendered in front of you, and a separate world where everything is nearly the lowest quality level of detail and has very limited draw distance while also lacking things like geometry shaders so everything is pretty much static save for a few key objects.

It's this second world where everything processed by ray tracing is done. This means things like trees and leaves swaying in the wind does not get updated dynamically with ray tracing as it should. It's too expensive right now to use that kind of fidelity and effects on this "second world" of objects when ray tracing them.

Now to my knowledge, this is where RTX Mega Geometry comes into play. The pipeline enables vastly higher fidelity objects and more importantly animation in this other world. This should in theory correct many of the issues currently present in ray traced games currently on the market. I only hope that many of the games with more obvious flaws caused by this problem can get updated to Mega Geometry someday so they can be enjoyed fully without any of these visual drawbacks (looking at you most of all, Cyberpunk.)
 
Cool, more increase in budgets for shiny graphics and more monetization to cover said budgets. Meanwhile story, characters, and things like enemy AI will continue to be shit.

Sarcastic Season 9 GIF by The Office

We can't halt graphical progress. Surly you don't want current graphics, physics, AI etc to be the same in 10, 15 20 years etc?

There must be a way to continue to progress without games costing half a billion and taking 10 years to develop.
 
There must be a way to continue to progress without games costing half a billion and taking 10 years to develop.
Yes, it's a progress not focused on pushing better graphics to the detriment of other things. Meaning less shiny, but other aspects to be better.
 
Cool, more increase in budgets for shiny graphics and more monetization to cover said budgets. Meanwhile story, characters, and things like enemy AI will continue to be shit.

Sarcastic Season 9 GIF by The Office
Do you also cry every time DeWalt and consorets bring out new tools to make things easier/faster? Because that`s all Mega Geometry is, a tool.
You Are Dumb Mario Lopez GIF
 
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You`d have to be rather stupid to lament the simple availability of tools, because that`s all Mega Geometry is....
What I know is what everybody sees - in the last decade we had:

Bigger budgets
Longer dev time
Better graphics
Everything else stagnated

So it is safe to conclude the push towards better graphics is the culprit for the current gaming landscape.
 
Cool, more increase in budgets for shiny graphics and more monetization to cover said budgets. Meanwhile story, characters, and things like enemy AI will continue to be shit.

Sarcastic Season 9 GIF by The Office
Yeah I'm so done with this obsession over even more hyperrealistic graphics when everything else has gone down the shitter!
 
What I know is what everybody sees - in the last decade we had:

Bigger budgets
Longer dev time
Better graphics
Everything else stagnated

So it is safe to conclude the push towards better graphics is the culprit for the current gaming landscape.
You are mixing up design decisions with technological progress/tool availability.
You are barking up the wrong tree.
 
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Cool, more increase in budgets for shiny graphics and more monetization to cover said budgets. Meanwhile story, characters, and things like enemy AI will continue to be shit.

Sarcastic Season 9 GIF by The Office
This is what you get when console users has craved better graphics as the most important thing since PS3/x360 era.

Even Sony has recently been complaining about it's too expensive to keep focusing on graphics.
 
The graphics card company is focused on graphics, shocking.
NVIDIA is not a graphics card company, it's time for people to stop saying this:

Q4 Total Revenue: $39.33 billion, up 78% year-over-year
Q4 Net Profit: $22.09 billion, up 80% year-over-year
Gaming Segment Revenue: $2.54 billion, down 22% quarter-over-quarter and 11% year-over-year due to supply constraints and production prioritization for AI/data center GPUs
 
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Hmm can't get it to work. Says Zorah, ZorahEditor, LSSCoreClasses modules are missing or built on a different engine version.

Isn't it UE5.5? I have UE5.5 installed. (You need UE5 btw, it's just a self compiling project)
 
NVIDIA is not a graphics card company, it's time for people to stop saying this:

Q4 Total Revenue: $39.33 billion, up 78% year-over-year
Q4 Net Profit: $22.09 billion, up 80% year-over-year
Gaming Segment Revenue: $2.54 billion, down 22% quarter-over-quarter and 11% year-over-year due to supply constraints and production prioritization for AI/data center GPUs

I said they were a graphics card company, which they are. They are a company that makes GPUs. Graphics Processing Units.

They are certainly not a video game developer, so I don't see the point in complaining about characters and story when they release a tech demo.
 
For what I understand "RTX Mega-Geometry" is a performance upgrade not a Visual one.

Like it increases the performance of using RayTracing with ultra high quality meshes like nanite.

If you already play UE5 maxed out on PC theres a chance you have already played a game with Nanite and RTX maxed as it is.

Consiering that I would think the real benefits would be seen by console owners if only it wasnt for the fact that there chips are made by AMD.
 
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It looks amazing, but how many years do you think it will take before we see this in actual games?
edit: reconsidering the "optimization" nature of MG.....probably next console gen, with sponsored outliers on PC popping up here and there like it did in Alan Wake 2.
If we`re talking games making full use of this...3-4 years minimum would be my guess, (much) longer if we`re talking mainstream.
 
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The older I get the more it feels like the main purpose of "next gen" graphics is keep buyers of AAA games from noticing that nothing else about them is getting any better.
 
Yes, it's a progress not focused on pushing better graphics to the detriment of other things. Meaning less shiny, but other aspects to be better.

I see where you're coming from. Pushing for photorealism often means hiring more specialised artists, animators, and technical staff etc. All of this balloons already sky high budgets.

However, I'm optimistic that we can have amazing graphics while also keep budgets and development time to a reasonable level with the assistance of AI tools.

It has to be, right? Development times have increased with every generation. It can't keep going up.
 
For what I understand "RTX Mega-Geometry" is a performance upgrade not a Visual one.

Its a visual one too.

Gone is the simplified geometry for sending to BVH so that it could run, you can now send the entire nanite mesh into BVH which is totally insane.

Like it increases the performance of using RayTracing with ultra high quality meshes like nanite.

Nobody could do it before, which increases quality of graphics because its path tracing with the geometry you see, not the fallback solution with simplified geometry.



If you already play UE5 maxed out on PC theres a chance you have already played a game with Nanite and RTX maxed as it is.

With the fallback geometry.

There's also a ton of stuffs in the presentation of mega geometry such as they're now able to change micro clusters of geometry on the fly with mesh shaders without going back to recreate the geometry for BVH, so in the case of dynamic meshes it would save a lot of performances. Also stopping to make fallback geometries and just send nanite mesh is a lot of computing time saved.
 
Looks amazing and beautiful but already know these kind of thing require like mega expensive 3k PC or something to run at good fps with like the 4090 or above graphic cards. Until more affordable cards can run this hopefully the 7060 TI than the majority of gamers won't be able to experience things like this ever.
 
Hmm can't get it to work. Says Zorah, ZorahEditor, LSSCoreClasses modules are missing or built on a different engine version.

Isn't it UE5.5? I have UE5.5 installed. (You need UE5 btw, it's just a self compiling project)

Yeah same here, it seems like the project needs to be recompiled in some way using Visual Studio 2022 but I don't want to go through different tutorials :messenger_grinning_sweat::messenger_tears_of_joy:
 
I'm kinda curious how this would run on my RTX 3090 but don't really want to download 108gb just to find out that it runs at 5fps
 
In 10-15 years some 17 year old will be posting on GAF about how these graphics are "trash".

That's how I feel now when all these kids trash some amazing graphics that I would have killed for in 2003.
 
In 10-15 years some 17 year old will be posting on GAF about how these graphics are "trash".

That's how I feel now when all these kids trash some amazing graphics that I would have killed for in 2003.

I doubt gen alpha is going to be spending much time on traditional internet forums. That would be like me writing a letter to the editor of my local newspaper to complain about shit.
 
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