https://wccftech.com/war-thunder-xbox-one-crossplay-pc/
The announcement of War Thunder’s Xbox One release included the following quote from your CEO:
[…] we have been working toward bringing its crossplay experience to them. We are thrilled to announce that we have reached an agreement with Microsoft to bring War Thunder to Xbox One and Xbox One X.
Indeed, we remembera statement from March 2014 where he said that Microsoft didn’t allow cross-play and that was a deal breaker for the release of War Thunder on their console. Does that mean this hurdle has been overcome and War Thunder will indeed feature crossplay functionality on Xbox One when it releases?
Yes, Microsoft have changed their policy on crossplay. There are still a lot of hurdles/different limitations (mostly about social interactions between players), but crossplay gameplay is now possible (Xbox One + PC, PlayStation 4 + PC; that’s entirely not Microsoft related, Sony currently not allows playing with other consoles).
You’vesaid that the game already runs at more than 30fps on Xbox One X while at native 4K resolution. Does that mean there’s a chance it might reach 60fps? If not, do you plan to cap the frame rate at 30 or will it stay uncapped in the final game?
We plan to achieve 60 fps or 30 fps with higher graphical settings (as an option) on Xbox One X later this year, with one of the upcoming engine updates. At launch we will be 30 fps, I guess, uncapped.
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Dagor Engine 5.0 — a new version of the game engine brings War Thunder improved graphics and effects.
- New landscape creation technology for ground vehicle locations
- New algorithms of landscape texturing and detalization
- Realistic mud and puddles
- New anti-aliasing technology (Variance Clipping TAA)
- Contact shadows and shadows on effects
- Realistic rain effects
- Layered fog and mist effects
Other graphical improvements:
- Dynamic clouds and sun
- The effects of the bullets/shells hitting the water, ground and other objects has been updated.
- The traces of HE shells impacting the ground with .50 calibre and higher has been improved.
- The algorithm for the postFX “Polynom” has been changed. The maximum brightness when using this post-effect has been limited to 2 times the original.
Other than the enhanced resolution, will War Thunder for the Xbox One X feature enhanced texture quality and/or other graphics settings improvements over the PS4 Pro?
There will be some enhancements in graphical quality (such as shadow quality, anti-aliasing quality, etc). Texture resolutions will be the same.