Has anybody had issues with being able to control you elevators on ps4? I can go up just fine, but I cannot descend to save my life. It only happens when I'm going at higher speeds, and I'm fairly certain it didn't used to be this way.
Each plane is different. Some are good at high speed, others completely lock up.
PSA to all PS4 players: please learn how to attack real ground targets. Tanks, pillboxes, cargo ships, landing craft. That sort of thing. Experienced players shed a tear every time they look up and see a low tier bomber popping away at the airfield or bases hopelessly.
Also, don't play chicken in head-on fights. You'll just end up ramming each other and nobody gets any credit.
PS4 player here, and I just had the strangest experience. Having recently purchased a mouse and keyboard for my media centre, I tried plugging them into the PS4 and fired up War Thunder. I haven't played it many times, since I prefer flight sims on the PC, and there I also play World of Tanks.
I had only tried the tank mode once previously, and I was horrified by the crap performance. So, today I started it once more, wanting to try mouse/keyboard and to see whether performance was better or not. As soon as I entered the game I just sighed loudly, since I was experiencing extremely low frame rate.
However, I happened to push a button bringing up a com rose, and once I had pressed escape to remove it performance was fine. Did I just happen to press at the exact time, or is this a some commonly known fact?
Edit: oh well, the controls seemingly rebound themselves to throttle on e and brake on q, and I can't seem to turn. Neither rebinding manually nor setting to pre configured mouse/keyboard seems to help. Oh well.
Grind missions for those crappy planes is ridiculous. If you value your enjoyment of the game, don't attempt the 125 wins.
After the tank missions were so reasonable, there is no reason for these to be so insane. The emphasis on winning just makes players hate each other.
Ridiculous? What will you say today? The only way to "guaranteed" (>50%) first place AND win is heavy bomber. For the next week there'll be no fighters in the air.
Through the Russian social network Gaijin announsed that they will add Project Morpheus support for PS4
Are there some good online resources for starters?
Are their groups or clans? I'm planing on spending most of this weekend playing.
About variety: is there only the 1 game type? Every match it was 'destroy ground vehicles". Is there just dogfighting?
Thank you!
I played at 1am last night and I was amazed that 20k people were playing. The use the of the touchpad and cursor is interesting but I think I stay with a stick. Mouse support would be nice.
You mentioned special events and ps4 players, so I assume it's cross play with ps4 and pc?
I had been waiting to try this game out and it was really fun.
1am what timezone? There're always no less than 10k people playing, usually more. While playing from console you can choose any combination of four regional servers, but that doesn't really matter usually, since connection is pretty stable and lags are extremely rare regardless of server.
Mouse and keyboard are supported fully (check the options to enable). Game also supports different flightsticks, assuming PS4 is recognizing them.
Game is totally cross-play, most of the players you see are playing PC version.
I'm in colorado so Mountain time zone.
Bought a Roccat mouse bundle and it came with a code for some stupid free shit for this game. Not sure what it is or what it's worth but maybe it means something to you guys:
XP-38G Lightning Premium Plane
T-26 Light Premium Tank
1000 Golden Eagles
1 week of Premium Account
Redeemed for my son who plays this on PC. Thanks!
*SNIP*
Ok, so as somebody who's been playing a lot of Ground Forces in AB recently:
This all seems ridiculously complicated. Why not just allow people to spawn in aircraft like in RB?
I think, instead of trying to overhaul Tank Battles, they should just make Mixed Battles it's own game mode that you select before joining a game. That way, if want a purely air combat or armored combat experience, you still have that option. Mixed battles should have larger servers to necessitate both an active ground and air battle happening at the same time.
The new (big ) update looks like it included race mode? How does one find that? I wasn't seeing it last night
I still disagree that they are OP, but they are definitely strong.
Also, let's post our plane lineups!
People love them for tremendous firepower, especially needed while hunting bombers. I don't think they're good at boom-zoom though, personally. Both US and German fighters outperform them in that sense (or so it seems). Just hunt heavy planes and evade dogfights as a rule of the thumb. Also you can scare away most of the fighters with head-on attack.
Seeing that I liked Ace Combat F2P on PS3, I'd like to give this game a chance too, since many friends told me good things about it. Is there any guide detailing what's a good budget to spend on microtransactions?
Also: when does the game "ask" for money? AC ramps up the grind almost midway through the skill tree, aside from the campaign missions. What's the tipping point here?
Assuming you're playing planes, not tanks, you can ignore microtransactions till the late Tier 4 (out of 5, so that's a lot of playing). In this game skill really does trump everything else, so do not invest in accelerated progression unless you want to thank developers.
At the late part of Tier 4 (when you start to research jets, basically) you'll most probably hit the cost barrier, meaning that the amount of in-game currency you get from playing will be less than the amount you need for repairs/restocks/upgrades. Research will also slow down to a screeching halt. If you are an ace - you'll manage. If you're normal, like the rest of us, you'll either get premium, doubling cash and research income, or you'll play less (free repairs take time). Note that you still can play lower tiers at your heart's content, and with 5 nations... it's a lot of planes to fly.
Summarizing, in this game it's Free2Play until very late in the game, then it's Pay2Play later, but it's NEVER Pay2Win.
Anyone got any tips for a new comer to War Thunder?
Just after tips on the best way to tackle arcade battles, best way to earn research for planes etc.
Also, what sort of battle ratings push you into higher spec lobbies, as I recently unlocked an Fw-140 and this seemed to push me into a higher bracket, meaning all my other planes were pretty much ineffective in those lobbies.
It was not just a new version of the aircraft, it created a standard for many years in layout of aircraft of this class. But, most importantly, the vehicle managed to maintain excellent maneuverability, speed, relative ease of piloting and at the same time significantly gained an increase in firepower and tactical flexibility.
During World War II, an aircraft could be large, very large, or a B-29!
The civil origins of this aircraft affected its speed, armouring and defensive weapons - 4 low calibre machine guns. But the bomber had a good enough flying range and impressive maximum bombload of 3100 kgs.
The aircraft, which had not yet been touched by "production in the war years". This gives it a slightly better flight characteristics compared to its later brothers. But at the same time, it also has modest weaponry. And despite this, the aircraft was known as "divine punishment" for the enemy and provided reliable assistance for ground forces. Even in a battle with fighter aircraft, the IL can stand up for itself and not be easy prey.
The model is completely redesigned in line with modern requirements. The polygon count has increased from 14K to 52K. We have greatly improved the accuracy of geometry.
This IL-2 model has the most detailed and precise damage model compared to any IL-2 ever created in a game and sets a new quality standard for all of our aircraft.
The first option - a set of three paired 7.92-mm Mauser MG.81Z machine guns for each pod. The second option - two 20-mm Mauser MG.151 / 20 cannons per pod.
Because of the fact that the real Ho.229 V3 never had a scope installed on it, we couldnt define the precise position it should be mounted right from the start. Our selected variant caused fair critique from our players so we began to search for a better and more realistic position in a cockpit for it.
We know that some players are looking forward to the ability to be able to operate the canopy opening mechanism for aircraft cockpits in War Thunder. For these players, this is not just an interesting graphical feature, but also a real way to get the maximum view in situations where the ability to look out of the cockpit, remove parts of the canopy that are blocking the view or open the cockpit hatches can be a decisive final tool in the balance between success and failure in the game.
In addition to the canopy opening feature we have prepared something else for fans of the flying inside a cockpit. Players may be familiar with the situation where during night battles it could be difficult to navigate using instruments alone because it was way too dark. This is why we are introducing the ability of enabling lighting for the entire cockpit for aircraft that had them in reality.
A full list of the aircraft with this feature enabled will be available in the update notes. We will also eventually introduce it for the rest of the aircraft.
The Maus will expand the range of the top ground vehicles in the German tree. Even with its clear disadvantage in dynamics, where the vehicle is very slow and heavy on turns, it is more than compensated for with its increased all round armour, as well as its powerful weapons.
gnificantly modified Pershing has improved armour and gun, it has wider tracks and hull - this tank is an impressive one by its looks alone. It perfectly complements the collection of "Steel generals" and is useful in the game against almost every opponent.
The Late "Tiger", which is the same age as the "Royal Tiger", offers better armour than its predecessors - the top plate of the turret is thicker. There's also protection against turret jamming - the addition of an armoured strip on the turret ring.
The T-28E - a shielded modification of one of the best medium tanks of the 30s. Experience after these tanks were used in the war with Finland, showed the need to strengthen the armour of this machine.
The crew of the Gepard has better protection than its predecessor, the Flakpanzer I, was able to provide. A traversable 20mm gun is situated in a stationary, low positioned superstructure which allows not only firing at aircraft flying at low altitudes but also at ground vehicles.
Discounts - are items that reduce the cost certain goods for the player.
Trophies (chests) - will award bonuses or give random items listed in the description of the trophy upon receiving it.
Wagers - an item that will allow you to create a bet with the game to perform a special mission in random battles in order to receive the highest award.
Tournament tickets - gives access to a tournament.
We are preparing a nice addition for all our players who love competitive gaming. Tournament events will now be available in the game in which a skilled pilot or tanker can earn prizes immediately after their victories without any need to wait for the tournament to be over. In these events, players will be matched based on their personal rating so it wont be based on the vehicles battle rating.
In an upcoming update we will add several new graphical effects. The first will be the effect of heat haze which will appear while firing the cannon and also a haze that will add to the realism of the operating engine of ground forces.
The second effect - is the long-awaited contrails from aircraft, which appear as a result of condensing moisture at low air temperatures. Normally, you can see them at high altitudes.
It is important for us for our game to look great with any settings, this is why we have made additional optimizations for older graphic card support and, as a result, we now have the opportunity to not only increase the number of frames per second in this mode, but also to improve its visual rendering.
Ok, for those of you who doesn't have time for other sources of information: quick overview of stuff coming with the next patch