Glad to see Joe make a video hopefully some people will find it out because of it.
Someone really should have told him about charge attacks and pushing, though. He literally only spammed normal attacks, even on Nightmare.
Someone really should have told him about charge attacks and pushing, though. He literally only spammed normal attacks, even on Nightmare.
Someone really should have told him about charge attacks and pushing, though. He literally only spammed normal attacks, even on Nightmare.
I've completely missed this. Why haven't I heard about if before?
I was pretty confident that Pillars of Eternity was going to be my game of the year... but then I played this. I'm really glad it's selling well, Fatshark deserves the reward for how much love they put into this game.
I already have 70 hours logged not including my time with the closed beta and I seem to have developed some sort of Pac-Man Fever-like fever where I close my eyes and all I can see is incoming Skaven I need to squish. One of my favorite games of all time is Left4Dead and I'm a huge Warhammer nerd, but I have friends that aren't a fan of either that are as crazy about this game as I am.
I'm so glad a devhouse picked up the torch on this genre after Turtle Rock shit the bed with Evolve.
A friend recently bought this for me. Looking forward to booting it up tonight!
First time I See this game, looks fun. Hope the Console Release is soon.
Do weapons later on get a bit more interesting, or is it always a shuffle of stat values?
Also maybe because I haven't played L4D2 in a long while, are these levels way longer than them?
Well I managed to wangle a licence key for this yesterday and so gave it a run last night.
I'm ... not very good. And nor were the people I was playing with. I get the feeling that pickup games are not where it is at and a decent crew, chatting over Skype, is where it is at. Or even LAN play, like we used to do with L4D2 at work. SO far I haven't even managed to complete the first map. On easy.
I'd say that's pretty rare. Maybe que into hard over easy and horn of magnus mission. Sounds weird but there are better players there to help guide you through the level and you can pick up tips/strats from them.
Also, pushing is your best friend when you get overwelmed. Block + attack / RMB + LMB
The bots are the worst. Fatshark, I beg you, give players some way to force the bots to pick up/drop the tomes and grimoires on command. So many runs ruined by the bots.
The bots are the worst. Fatshark, I beg you, give players some way to force the bots to pick up/drop the tomes and grimoires on command. So many runs ruined by the bots.
buy dis game
Finally my AI companions just got stuck in a room behind me about 2/3rds of the way through the level forcing me to move through a couple of zones solo before they phased back in. This was pretty game breaking but could be patched. Though all of this in one single level of play isn't inspiring.
I initiated a refund. This game is right tripe. It would be amazing without the rescue mechanics. What a horrible, stupid, worthless game design decision.
I initiated a refund. This game is right tripe. It would be amazing without the rescue mechanics. What a horrible, stupid, worthless game design decision.
What rescue mechanics? The hold button to revive?
What is your problem with them?
Wow, this game is devolving into utter shit rapidly. Rescue mechanics? Once in a brief while might be OK, but lord this gameplay does not lend itself to it like it does in Left for Dead. This is just abysmal. There needs to be a way for an individual to break out of it, or just do away with the mechanic entirely. It is ruining an otherwise perfectly fun game. I mean seriously, it kills any fun one is having. And it is so stupid in context. A rat instantly clasps this thing around a person's neck? OK, despite the silly logistics of such a thing occurring, grab the stick and remove it. Or a rat starts stabbing a person? Did they suddenly forget how to fight, or the fact that they outweigh and out muscle the rat by a good hundred pounds?
Fuck. I may actually have to refund this game.
Wow, this game is devolving into utter shit rapidly. Rescue mechanics? Once in a brief while might be OK, but lord this gameplay does not lend itself to it like it does in Left for Dead. This is just abysmal. There needs to be a way for an individual to break out of it, or just do away with the mechanic entirely. It is ruining an otherwise perfectly fun game. I mean seriously, it kills any fun one is having. And it is so stupid in context. A rat instantly clasps this thing around a person's neck? OK, despite the silly logistics of such a thing occurring, grab the stick and remove it. Or a rat starts stabbing a person? Did they suddenly forget how to fight, or the fact that they outweigh and out muscle the rat by a good hundred pounds?
Fuck. I may actually have to refund this game.
If they want to implement such lazy mechanics then they should allow an individual to deal with them, and also use them far, far, far less. This game isn't worth the shit on a piece of used toilet paper as is.
What causes health bars to permenantly have health blocked off? I thought it was based on getting revived, but that doesn't seem to be the case...
Its from grimoires.
Sorry, but what does that mean?
If they want to implement such lazy mechanics then they should allow an individual to deal with them, and also use them far, far, far less. This game isn't worth the shit on a piece of used toilet paper as is.
This game is gnarly. Totally tubular.
Fun game though. Easily worth the money.
This game isn't worth the shit on a piece of used toilet paper as is.
What a weird complaint. It's a team-based game and you have to assist each other to win.
How do you beat the wizard house mission? Getting to the final encounter is easy, but my team's never passed the 'defend the four points' encounters.