I know that, but implementing a full server filter would be trivial and save a lot of time.Steroyd said:You can always sort the servers by how many players are in...
Raist said:
All we need in a few tons of dyamite and a dozen nuclear submarines
TONX said:I jumped into a game last night called Drunks_Only. It was probably the most fun time I've had yet in Warhawk. Seeing Warhawks fly full speed into the ground is truly a hilarious sight. Also, it was the only time i had winning
TheJollyCorner said:but shit, isn't that what beta is for? To fix this crap before launch?
Very, very sloppy on Incog's part. Almost as unacceptable as the retail release of the unfinished Motorstorm.
TheJollyCorner said:I'm not playing this shit again until they get it fixed.
The difference here being that the "unable to join server" bullshit is EXACTLY the same as it was in the beta. Its fucking pain in the ass just trying to get into the game.Raist said:How many people were there in the beta ?
That's the problem of online console gaming in general. They always make extermely restricted closed betas, not massive open betas (aka stress tests). You can't always predict what will happen when 100 times more guys will play your game, I guess.
TheJollyCorner said:people, pardon me a moment while I let out a bit of venting....
I'm not playing this shit again until they get it fixed.
I'm talking about the retarded Network Errors, stat fuck-ups, and overall glitches. Granted, it's better than it was during Beta (complete system freezes in random 5-20 minute intervals), but shit, isn't that what beta is for? To fix this crap before launch?
Very, very sloppy on Incog's part. Almost as unacceptable as the retail release of the unfinished Motorstorm.
I should be a goddamn General by now (exaggeration) with all the points/ribbons/etc. I've been getting and thanks to the stupid stat update problem, I'm still an Airman, meaning I can't even get into most SCEI ranked games.
It's a wonderful game... but goddamn. Frustrating...
Hopefully it's like Resistance and when they do get stats fixed and I get all my goods.
Playing Motorstorm and Warhawk really makes me appreciate how awesome (and convenient) Insomniac made their online set-up.
Gunstar77 said:I don't understand system freezes at all. I have been playing Warhawk alot & not once did the game freeze. I do get the Network Errors when trying to sign in from time to time but for the most part the game works for me. The only thing I don't understand is in any other game I can usually host a match of 16+ players but in Warhawk I can only host a 4 player match? What is up with that?
afrosensei said:Have they (incog) mentioned anything about resolving these issues?
Gunstar77 said:I don't understand system freezes at all. I have been playing Warhawk alot & not once did the game freeze. I do get the Network Errors when trying to sign in from time to time but for the most part the game works for me. The only thing I don't understand is in any other game I can usually host a match of 16+ players but in Warhawk I can only host a 4 player match? What is up with that?
TTP said:Bare in mind sometimes the test goes wrong and gives you less "power" than u should have.
When you do the test in Warhawk, check the number of bites reported in "upstream". If it's zero, then do it again.
Gunstar77 said:I do get a Upstream number but it never gives me a Downstream number, is that normal?
TTP said:no. Should give you both.
They had a few thousand at least. More than enough to do stress testing.Raist said:How many people were there in the beta ?
It is? I don't remember that at all. The big issue was the random system freezes. The server full/unable to join issue didn't rear it's head until release.Captive said:The difference here being that the "unable to join server" bullshit is EXACTLY the same as it was in the beta.
Did it occur to you to maybe confirm first that they hadn't said anything before rushing to accuse Incog of walking away to count their money? Yes, they've communicated, but they've also said that they were largely going to be radio silent until they had updates for each of the issues. They're a smaller team and so if you want to get issues resolved quicker, they've got to spend less time communicating to the game community.afrosensei said:Have they (incog) mentioned anything about resolving these issues? If they were a little more open or at least acknowledge some of the more irritating of these problems it would be better but since they don't they are turning even more people off. I guess they are too busy counting the money they are getting from psn and retail to really care. Otherwise they would have put up many more servers days ago.
spwolf said:check page before, they fixed refresh of official servers and 18/24 join yesterday...
kaching said:The big issue was the random system freezes.
Freezes I had usually occurred midgame - any failures to connect to a server would have happened before that, so that should have been diagnosable in the beta if it was occurring then. And despite the freezes, I still put plenty of hours into playing the beta, as did many others.TTP said:Which is probably the main reason the beta testing failed to bring up the issues we are having.
I had problems joining servers in the beta i would get either "server is full" when its not or "unable to join game" So far i havnt gotten server is full, just straight up "unable to join game"kaching said:It is? I don't remember that at all. The big issue was the random system freezes. The server full/unable to join issue didn't rear it's head until release.
kaching said:Freezes I had usually occurred midgame - any failures to connect to a server would have happened before that, so that should have been diagnosable in the beta if it was occurring then. And despite the freezes, I still put plenty of hours into playing the beta, as did many others.
Ok, but that wasn't a widely reported problem in the beta like the freezes were. Meanwhile it has become a much wider problem in the retail release for people like myself who never experienced it during the beta.captive said:I had problems joining servers in the beta i would get either "server is full" when its not or "unable to join game" So far i havnt gotten server is full, just straight up "unable to join game"
I wasn't referring to the stats problem though - just talking about the unable to connect/server full issue that captive referred to.TTP said:Yeah the issues we are having about the stats are rpobably related to what happens with the code when a game ends. And since most of the times beta games endeed with a freeze...
kaching said:Did it occur to you to maybe confirm first that they hadn't said anything before rushing to accuse Incog of walking away to count their money? Yes, they've communicated, but they've also said that they were largely going to be radio silent until they had updates for each of the issues. They're a smaller team and so if you want to get issues resolved quicker, they've got to spend less time communicating to the game community.
Gunstar77 said:Damn it, I knew there was something wrong.
afrosensei said:Yeah I checked the Official Playstation blog and hadn't seen anything. Nothing about the Clan glitch. Or false reporting of server status. Or stats not updating. etc.
I disagree about them spending less time communicating. I think that's total bollocks actually. It only takes 5 minutes to type up something saying "hey we realise the experience is not going as smoothly as we hoped and we are working to resolve the following problems:.... Thanks- incognito. "
It should show downstream but most times is doesn't. To host the only thing that matters is upstream. I have 1meg upload connection and it allows me to host 16players. My downstream is 10megs which is a lot and good for downloading torrents but no good for sending info the otherway.
IF my 1meg UPLOAD connection = 16players max
THEN by my calculations
512kb should = 8 players max
256kb should = 4 players max
128kb should = 2 players max
anyone one with these upload speeds want to verify.
I assumer you would need a fiber connection with 2megs of upload to be able to do 32players. I guess if you're in Japan or parts of south korea or Europe a connection like that wouldn't be too hard to come by but America (usa) is slacking (sucking) heavily when it comes to Bandwith.
DoctorWho said:I'm at around 600kb and I can only do 8 players max.
Sea Manky said:Got some more good games on one of the GAF servers, Nice to see Vennt in there!
Really would have been better if you had started by checking the Official Warhawk site which links to the Official Warhawk Forums. The PS blog isn't the place where they're going to give updates on bug fixes.afrosensei said:Yeah I checked the Official Playstation blog and hadn't seen anything. Nothing about the Clan glitch. Or false reporting of server status. Or stats not updating. etc.
They *did* acknowledge the issues, as you can see above. My point was that they weren't going to continue to give frequent updates or anything like that, until they had something solid to say about their resolution for each issue.I disagree about them spending less time communicating. I think that's total bollocks actually. It only takes 5 minutes to type up something saying "hey we realise the experience is not going as smoothly as we hoped and we are working to resolve the following problems:.... Thanks- incognito. "
kaching said:The "it only takes 5 minutes" rationale is a good way to get into a situation where you nickel and dime yourself into getting no concentrated work done. If you want these issues fixed ASAP, it's going to require a lot of dedicated investigation and testing on the team's part to ensure the bugs are fixed and don't introduce any new problems. Asking them to take even 5 minutes to do something else is a distraction that could be more harm than it's worth.
diddlyD said:i love this game, i really do. but man, the server browser is so bad its unforgivable. its like if ford tried to release the model t today as a new car. they just ignored everything about what games do these days to make multiplayer with friends fun and gave us this limited piece of SHIT.
joining the same game with just one friend is painful ("No no dude, its SCEA CTF - SC2 LVL2!"), i couldn't imagine having a clan and trying to get them all on the same server.
Ceb said:Steroyd and Raist: Sorry about the quit.
On the bright side, my server stayed up for like 7 hours. I guess the network is more stable now...?
Steroyd said:Oh hells yeah kicking ass and taking names in that Zone match now that I fully understand how it works.
Wasn't bad in that CTF match either but goddamn did the blue team pressure us like hell wave after wave after wave, I'm telling people they're spawning outside the base but I think it didn't come out right.
It's alright ceb I was about to quit anyway to play Valkyrie Slimera.
afrosensei said:It should show downstream but most times is doesn't. To host the only thing that matters is upstream. I have 1meg upload connection and it allows me to host 16players. My downstream is 10megs which is a lot and good for downloading torrents but no good for sending info the otherway.
IF my 1meg UPLOAD connection = 16players max
THEN by my calculations
512kb should = 8 players max
256kb should = 4 players max
128kb should = 2 players max