Will it be turn-based?
Also...inXile, afaik, have never made a decent game. Yes, some of the talent working there has, but you could say the same for most studios.
Should one of these kickstarter games get off the ground, I wonder what community interaction would be like. I can imagine the fans being a pain in the ass.
im beginning to believe kickstarter is pretty much the best thing ever.
I never played Bard's Tale for the last gen consoles, but it has 75-76 on metacritic, so I'm assuming most considered it to be decent at least.
I was nodding in agreement up until the bolded part. It's nice that they're doing boxes for the higher reward tiers, but not everyone wants or needs physical media, and without DD in general, none of this would be possible.
Yes, it was a tongue-in-cheek take on nu RPGs at the time. I thought the humor and gameplay were both solid. Played through the whole game.Wasn't it vaguely akin to the various actiony RPGs on the Dark Alliance engine?
Manuals the past ten years have been pathetic though. To the point where even for most AAA titles not only is there a piddly two-page insert, but even the jank online manual barely outlines the basic features properly so you have to go to gamefaqs to actually learn how to play the game right.
I don't really care all that much about DD vs. physical but the idea of an old-school-pc-game manual is awesome. I know this is a bit of a foreign concept to console gamers probably as console manuals have mostly always sucked (not to the degree they do now, but still).
Yes, it was a tongue-in-cheek take on nu RPGs at the time. I thought the humor and gameplay were both solid. Played through the whole game.
I'm not turned on from physical media neither, but a different opinion about that little detail doesn't make his whole argument wrong.I was nodding in agreement up until the bolded part. It's nice that they're doing boxes for the higher reward tiers, but not everyone wants or needs physical media, and without DD in general, none of this would be possible.
Wasn't it vaguely akin to the various actiony RPGs on the Dark Alliance engine?
I'm not turned on from physical media neither, but a different opinion about that little detail doesn't make his whole argument wrong.
We are closing in on $500k on the first day.. I am awed. I bet the RPG fans in Europe should help give a boost tomorrow.
Fargos twitter:
What time is it in Europe land right now?
3-5 AM.
well, halfway to 900k. we all want it to go as far as 1.5mill though of coursethe halfway mark!!
the halfway mark!!
the halfway mark!!
I'm fine with them bringing back old school manuals as long as I get a digital copy. The point I was making is that my investment in this project is not a vote for a return to big ass boxes.
What time is it in Europe land right now?
I'm usually all for digital content, but I do have to admit that for a game sufficiently complex (and there's a good chance that this would be), a paper manual to be kept to one side for quick reference is far more useful than a .PDF on a disc somewhere.
I really hope we can just order a manual separately or something. I can't spare $50 just for that.
I'm usually all for digital content, but I do have to admit that for a game sufficiently complex (and there's a good chance that this would be), a paper manual to be kept to one side for quick reference is far more useful than a .PDF on a disc somewhere.
If I needed it open while playing, I'd put the manual on my iPad.
What you're saying makes no sense. What do you mean by something that may not even come out? If it doesn't reach the target amount, no money is taken from anyone.
I think he meant that there is still no guarantee it will actually be released even if it reaches its target.
Contributions made to a Kickstarter fund aren't really investments at all though, if anything, they are simply donations.
If I needed it open while playing, I'd put the manual on my iPad.
im going to laugh hard if the RPG Codex gets $5k together to get a shrine in game.
Two of the original Wasteland's designers, Michael Stackpole and Alan Pavlish, are on board. The guy writing the story, Jason Anderson, was one of the co-creators of Fallout. And the composer, Mark Morgan, did the music for Fallout 1, Fallout 2, and Planescape: Torment.So Fargo's output in the last few years hasn't been all that great. I don't really distrust him, I think a project he's passionate about has a much better chance at bringing out his best effort, but which of the other guys involved should I be excited about? Anyone you guys are surprised signed on?
http://i.imgur.com/3xE1N.jpg[IMG][/QUOTE]
i might have to give a few bucks to their fund just to make certain that becomes reality lol
Also.. $500k!
Definitely in for $15, might bump it up to $50 for the Stackpole novella and delicious feelies.
Go Fargo, go!
im beginning to believe kickstarter is pretty much the best thing ever.