Watch Dogs Legion's implementation of Nvidia's DLSS is quite poor.

nani17

are in a big trouble
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Reddit

Seen this on Reddit I do agree and thought I should post it here. I question the settings as well

It doesn't look good at all. Obviously this is down to the developer and not an issue with Nvidia
 
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It looks significantly worse than native, the raytraced reflections become very blurry AND it doesn't improve performance much.

Not a good look, especially for a promo game for the new 30xx series. I got the code with my 3080 and am baffled by the bad DLSS implementation. Not using it.
 
Not sure what you are saying.

DLSS version has less aliasing on tower spike and crane

EDIT: let's make quick edit here so you can see it.
ag5Au3d.png
 
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imo seems to look good but rt become too low res.(and the hair of course)
edit: seems more a problem with the water looking more at it...
 
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Owning the game, I can confirm that DLSS 1440p Quality mode looks very smudgy compared to native 1440p. Everything is blurry and looks like 1080p with a very bad TAA filter. On that screenshot though, the differences are minimal at best :LOL:
 
Everything else about this trash game is also quite poor lmao. Guys just forget about it and never touch it.
Thank fuck we can play better games like Demon's Souls and Cyberpunk soon.
 
The game is so all over the place. I play it at 1440p DLSS w/ Ray tracing ultra (3080 FE) and its outright wow'd me driving through London at night w/ the rain. Then the rain goes away after I complete a mission and everything looks like shit. More time seems to have been spent on the character/npc clothes than the actual models themselves, and some of them are outright horrifying. I guess some of that can be due to the randomly generated nature of the NPC's so it might be a bit unfair to critique too much, given what they are trying to do, but still it leads to a rather inconsistent hodge podge of visuals.
 
I don't think it's a big deal, we're still in the early stages of ray tracing and I'm sure they'll be patches to improve it over the next few months.

In any case, I'm expecting big improvements in the mid and late gen games.
 
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I'm not confident that the future of image reconstruction lies within machine learning esp. NN approaches, if anyone followed the trend when it became a thing you would know the instability and inexplicability of the technique. Tons of papers each year trying to "patch" the flaws and showing great results, turned out to be applying on cherry-picked subsets of real world usages. We simply don't have a thorough theory to guide us through this mist.
 
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Not sure what you are saying.

DLSS version has less aliasing on tower spike and crane

EDIT: let's make quick edit here so you can see it.
ag5Au3d.png
Uhh, yeah I'd prefer native based on this pic.

But did you miss the blurry ass water reflections that cover half the image?
 
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