Why downgrade the PC port?
Dat console parity.
Why downgrade the PC port?
edit: Do you guys really think its because forcing parity boost console sales?If this is true, why would they even do that?
So the console versions (that clearly couldn't handle those effects and will sell way more copies) don't look as bad.
Dat console parity.
That's horrible.Ubi protecting those console margins.
And that would be the bullshit conspiracy theory guess. I predict it will be very popular![]()
Insane. And how deliciously embarrassing for Ubi.
In this case I can see no other explanation as to why settings that have no impact on PC performance and make the game look considerably better wouldn't be switched on.Sometimes it feels as if PC ports are intentionally held back by devs so that the console versions seem more attractive. In short, prioritize that console version gets most of the attention of consumers by intentionally pulling back features on the PC. Are they actively trying to make PC the least attractive option when given the choice?
Why downgrade the PC port?
Wait, no performance impact? Are you serious? What's Ubisoft doing?In this case I can see no other explanation as to why settings that have no impact on PC performance and make the game look considerably better would be removed.
People are reporting that it's actually removing some of the stuttering that was plaguing the PC version.Wait, no performance impact? Are you serious? What's Ubisoft doing?
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Is it gonna look as good as this tho.
Hilarious conspiracy theory time?
Maybe for console parity, if margins on consoles give higher revenue they may want to dial back people wanting a sassy PC version.
But...
What if ubi knew this and thus left all the enhancements in there, specifically knowing that modders would reenable those features and fix the bugs, leading to increased PC sales without effecting console sales?
Good guy / manic guy ubi
You realise I am trying to post the most asinine idea of the thread?And risk the PR nightmare that is about to engulf them? I doubt it.
Some comparisons bewteen original and modded version would be awesome
So just tried this.. no performance hit at all and I didn't notice any stuttering (didn't have much before but still). What the fuck Ubisoft.
So the console versions (that clearly couldn't handle those effects and will sell way more copies) don't look as bad.
Dat console parity.
Ubi protecting those console margins.
Because otherwise we would see a too large gap between ps4 & pc
Oh I know. I'm saying its a travesty that the code to fix the awful stuttering that's plagued nearly everybody no matter their rig was right there all along, just hidden away.No, I'm not saying I'm unhappy with it. Quite the opposite in fact!
Has anybody tried doing that mission and attempt to recreate it shot for shot?
Wow... Does it look any better?
Yeah, that's probably one or two years away from reality I guess? (when PC specs catch up). Then we'll see a "Difference between Watch Dogs PC (2016) and Consoles (*cough*2014*cough*)" comparison.... XD
It might still sell ok, but I think Sony would have incentive to want Watch Dogs to be advertised as 'as good as the PC' version for their own benefit, not necessarily Ubisoft's. It makes the PS4 look more powerful.![]()
LOL are these people serious? After all the downgrade talk, the game still sold 4 million copies on the first week. No console player will lose sleep over of how much better the PC version looked. Outside forums, no one gives a fuck about graphical disparities. People would still mass buy the PS4 version, that's just the way it is. AAA games sell more on consoles. Even with games like Far Cry 3 that came out on PC/PS360 and the graphical disparity being veeeery apparent, the game sold more on consoles.
Ubisoft have some explaining to do.
This is just incomprehensible levels of stupidity and laziness.
I think he was on the "no downgrade" team, so it will be a bit of a confused orgasmDennis will have an orgasm.
All this is is Ubisoft cutting QA time. By having these effects on, they have to do more bug checking, play testing and hardware validation. If it's not relevant across their major SKU's, it's getting cut.
Ubisoft put so many people at their major games, across so many studios and countries, that games come in hot. Everything comes together last minute and is very rushed (Ubi like to think that throwing more devs at a project is just as good as giving it more time).
Absolutely no reason why a PC game today couldn't look like that. All two years away GPU's will do is have it run at a better frame rate.
truth may just be as simple as pc's not being able to render those 2012 graphics when even the downgraded 2014 graphics are too heavy on high end rigs.
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LOL are these people serious? After all the downgrade talk, the game still sold 4 million copies on the first week. No console player will lose sleep over of how much better the PC version looked. Outside forums, no one gives a fuck about graphical disparities. People would still mass buy the PS4 version, that's just the way it is. AAA games sell more on consoles. Even with games like Far Cry 3 that came out on PC/PS360 and the graphical disparity being veeeery apparent, the game sold more on consoles.
The truth may just be as simple as pc's not being able to render those 2012 graphics when even the downgraded 2014 graphics are too heavy on high end rigs.
![]()
LOL are these people serious? After all the downgrade talk, the game still sold 4 million copies on the first week. No console player will lose sleep over of how much better the PC version looked. Outside forums, no one gives a fuck about graphical disparities. People would still mass buy the PS4 version, that's just the way it is. AAA games sell more on consoles. Even with games like Far Cry 3 that came out on PC/PS360 and the graphical disparity being veeeery apparent, the game sold more on consoles.
The truth may just be as simple as pc's not being able to render those 2012 graphics when even the downgraded 2014 graphics are too heavy on high end rigs.
These changes don't seem to have much of an impact on performance.The truth may just be as simple as pc's not being able to render those 2012 graphics when even the downgraded 2014 graphics are too heavy on high end rigs.
Indeed. I'm actually a bit more interested in playing this now, although it wont be for another year or so most likely, where I can buy it cheap and with an upgraded rig.Jury's still out on that though there are reports of it shockingly having little to no impact on performance, but one of the things I like about PC gaming is how it future proofs itself. Even if I can't run a game well on max settings today, sometime in the future I may. Doing shit like this basically just kneecaps the graphical potential when the work is already done, all it would take is another tier of graphical options so people who currently are having issues running as-is could just not enable it.
And on what device was the 2012 trailer shown? Supercomputer?The truth may just be as simple as pc's not being able to render those 2012 graphics when even the downgraded 2014 graphics are too heavy on high end rigs.