You'd think they would've actually improved the graphics since 2012.
Pathetic practice. I hope this stops and publishers don't fool us at E3 anymore, but people probably don't care.
Are you serious...
Oh mah gawd...
I don't see the problem here. If you need to show off a game that has so many dynamic effects in a short presentation, it is completely understandable that you'd create some presets to have more control over how the game looked during a demo. It was no accident that the initial reveal had the sun at a perfect angle in front of him as he walked down the street, or that when he left the club it was darkness and raining.Pathetic practice. I hope this stops and publishers don't fool us at E3 anymore, but people probably don't care.
Disappointing Ubi couldn't be assed to fix this.
Or maybe they were worried that the PC version could look too good........
Nothing makes publishes stop more than 4 million in sales right off the bat.
What would Ubisoft gain from this?
Nothing makes publishes stop more than 4 million in sales right off the bat.
I have to ask again, will this influence the online component? I know that some games don't allow for modding during online play, but I'm not sure whether Watch Dogs/Uplay will lose its shit if they notice you're playing online with modded files.
I can't believe even you presume something like this. They have an exclusive deal with nvidia, sound like totally absurd to me.
I thought about that immediately after i commented. You are right. I commented before i looked over what was written after "E3". After i read it i realised it's simply setting presets to control weather conditions.I don't see the problem here. If you need to show off a game that has so many dynamic effects in a short presentation, it is completely understandable that you'd create some presets to have more control over how the game looked during a demo. It was no accident that the initial reveal had the sun at a perfect angle in front of him as he walked down the street, or that when he left the club it was darkness and raining.
I'd be pissed if my microwave cooked faster in demo mode.Imagine if every game you saw running before release was doing so in some sort of 'E3 mode', and the actual final product was nowhere near that.
So why didn't they fix the DOF etc before launch? Nvidia could have helped them I am sure.
If a modder can tweak existing code to get good results you would think it a breeze for Ubi.
Their priorities seem weird then, considering having textures on the recommended setting makes it an unplayable, stuttering mess.I think there is no "conspiracy" at heart, it's just about prioritizing. Probably they hit some issues with these effects and optimizing the console versions in time for the release had better priority. Probably they are/were also planning already a patch for PC. What's stupid about this is the way Ubisoft communicates. But it doesn't seem to influence the sales, so they will keep on doing it.
I honestly think that these assets were purposely left in by the devs hoping they would be found and the game modded.
There were articles written when the downgrade was shown saying they were gutted with the reaction from the gamers and they knew that the game could be better than the product that was shipping.
When you look at the story of the game, it definitely is possible that they wanted the true game to get out there as a 'fuck you' to Ubisoft. Who wouldn't, after putting years of your time/creativity/work into it?
So not only does the game look better by comparison, it also runs better than the vanilla retail version?
That is a new level of buttfumbling by Ubisoft. Gonna be interesting to see what their PR spun bullshit response will be if we're given any at all.
Probably are more interested to polish the console version over the pc version. But downgrade the pc version intentionally... come on now.
Ubisoft seems to be into forcing parity at launch and then patching the differences later. See: AC4 1080p patch.
Wouldn't surprise me if this stuff was waiting for the initial launch sales period to finish then this magical PC performance and graphics patch comes out of nowhere.
I honestly think that these assets were purposely left in by the devs hoping they would be found and the game modded.
There were articles written when the downgrade was shown saying they were gutted with the reaction from the gamers and they knew that the game could be better than the product that was shipping.
When you look at the story of the game, it definitely is possible that they wanted the true game to get out there as a 'fuck you' to Ubisoft. Who wouldn't, after putting years of your time/creativity/work into it?
I am back home from work and must ask - is this bringing guru3d forums down?![]()
WutWho gives a shit? It's the same outcome for people who buy the game on PC, the lack of power on consoles is directly responsible for the PC version looking worse.
I honestly think that these assets were purposely left in by the devs hoping they would be found and the game modded.
I honestly think that these assets were purposely left in by the devs hoping they would be found and the game modded.
There were articles written when the downgrade was shown saying they were gutted with the reaction from the gamers and they knew that the game could be better than the product that was shipping.
When you look at the story of the game, it definitely is possible that they wanted the true game to get out there as a 'fuck you' to Ubisoft. Who wouldn't, after putting years of your time/creativity/work into it?
I am back home from work and must ask - is this bringing guru3d forums down?![]()
all part of ubisoft's plan for the best version; hacking the game in real life to make the game run better. props to them, this is truly next gen gaming.
/s
That is... incredible, including the part about actually reducing stuttering. What kind of a circus are they running over at Ubisoft?
I think their teams are just spanked to meet deadlines. Even with WD's delay, the PC version of the game in particular seems to have suffered.
I wonder how many of those 4 million were actually preorders put through based on E3 2013 and 2013 showings?
Imagine if every game you saw running before release was doing so in some sort of 'E3 mode', and the actual final product was nowhere near that.
So how are we getting this mod now? The Guru3D forums are still down.
What doesn't make sense is that this mod improves performance. They could've at least done that without changing graphics.This. The game is a technical mess right now, imagine if they shipped it with untested effects/features.
I considered this news important enough to share with the major PC gaming related sites like RPS, DSO, and IncGames.
I can't find the news contact information for PC Gamer, but when I do I'll share it with them as well.
Interesting. Have a link to any of these articles?
This is pretty shameful on UBIs part. And isnit confirmed that this addresses stuttering? If so wtf
The game uses a very surreal texture implementation. For every texture, there is a basic texture with mipmaps and a higher resolution texture without mipmaps. Lower texture quality uses the medium mip of the regular texture as max. Medium texture quality uses the regular texture and high texture quality (called ultra ingame) uses regular texture BUT blend to higher texture for close ups. Close up distance depends of screen resolution. So it's a pixel/texel ratio in the end.
The problem is that I think gpu drivers are not optimized to load in memory every texture twice. They are optimized to mess with mipmaps to avoid shimmering and to save memory. Walking or driving in watch dogs implies you need to load a new big texture every time a material is near the camera. It's not the same that showing the big mip of the texture already loaded.
In one hand, using tweaks as always loading the big mip, can fix stuttering. But you will have shimmering here and there. I'm testing now with using ultra textures with or without mips as medium textures. So the game don't mess with double number of files, with good results.
Aren't their journalists browsing this GAF thread as we speak?
Well, I wanted them to go directly to the source at Guru3D![]()
Aren't their journalists browsing this GAF thread as we speak?
LOL.