kuncol02
Banned
Even on third screenshot you can see how bad is quality is around robot.Screenshots where you stand still are a bad for comparison. You should compare videos where you are moving.
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Even on third screenshot you can see how bad is quality is around robot.Screenshots where you stand still are a bad for comparison. You should compare videos where you are moving.
The only thing that's dumb is your post. Any PS4 games that had an uncapped framerate averaging 45-60 fps on the base model ran at a locked 60 on PS4 Pro, without even the need for a patch (Boost Mode). This is the exact scenario that FFXVI would be facing on PS5 Pro.The game could have a bottleneck in some part where PS5 Pro being more powerful is not 60fps locket yet.
That is the reason that kind of wishing is dumb. PS4 pro didn't fix anything
To your first point, they make them as fast as they can at launch to fit the price point they want, but over time games become more demanding and technology improves… thus pro consoles become beneficial.Stop with the Pro consoles bullshit. Enough. Make em powerful enough from the start, or just make the next generation a couple years sooner.
So ridiculous
Those are some great points. I stand corrected.To your first point, they make them as fast as they can at launch to fit the price point they want, but over time games become more demanding and technology improves… thus pro consoles become beneficial.
To your second point, usually a new generation is more than just a power bump. PS5 offers the dualsense controller improvement, nvme storage for the first time ever, faster WiFi, more memory, and more beyond just power. And Nintendo usually completely changes the way we interact with a console or the form factor between generations.
A Pro console is only a spec bump, so it’s less than a new generation but is helps existing generation games run better or at a higher res.
I think the only issue this time around is that inflation is a problem and things are better more expensive rather than cheaper.
Then why do they use the pro footage for advertising?That's not how things work, most of the revenue would come from base consoles, so they have every incentive to make them run well on them.
Companies want to show off their games looking as good as possible visually. For example, during the GranTurismo 7 trailers and commercials do you think they showed the PS4 or the PS5 version of the game? Even though many people bought the game on PS4, they showed off the PS5 version to get people excited about it. Many people on PS5 may play in performance mode but they still showed off ray tracing (only available in graphics mode) to get people hyped. Eye candy sells games, regardless of what platform or setting people end up playing it on.Then why do they use the pro footage for advertising?
They do, unless you want to be paying double.Stop with the Pro consoles bullshit. Enough. Make em powerful enough from the start, or just make the next generation a couple years sooner.
Then why do they use the pro footage for advertising?
How did cyberpunk work on old versus pro?
You know what I mean when I say "settings" .I don't think 4090 users care about settings lol. That's for us, mid range users. I'm happy that I don't need more than high settings in 1440p-4K (native or using FSR) at around 65-70 fps. That's how I play all games, basically console Quality settings at 60+ fps. My wallet appreciates that since that's already at consoles prices these days.
Correct. I agree.Companies want to show off their games looking as good as possible visually. For example, during the GranTurismo 7 trailers and commercials do you think they showed the PS4 or the PS5 version of the game? Even though many people bought the game on PS4, they showed off the PS5 version to get people excited about it. Many people on PS5 may play in performance mode but they still showed off ray tracing (only available in graphics mode) to get people hyped. Eye candy sells games, regardless of what platform or setting people end up playing it on.
I never said there were magical optimizations. I said it would lead to less optimization. Why spend money on optimization when you don’t have to?A) Because publishers always show the product in the best light possible. Doesn't mean the base console will not look good.
B) While there are always exceptions ( in this case Cyberpunk was made for PC and would have never performed well on base consoles even without Pro/X1X so it's a bad example),
to make your point valid you'd have to demonstrate that at least a plurality of base console games performed like shit compared to the mid gen refresh ones.
Magical "optimization" won't give you next gen visuals while keeping 60 FPS and above native 1440p. It seems that your feelings would get hurt if there is an option that provides better performance, which is not a compelling argument.
2024 would be perfect.During the Xbox vs FTC trial, Phil Spencer said he expects the next gen to start in 2028. thats 8 years after the base ps5 xbox series consoles launched. A mid gen bump is more than welcome.
This is one of the reasons I believe the pro is existing and real. Because it’s so smart for Sony to do so.with MS already under fire for the Series S I can't see them throwing a 3rd one into the mix. They just doubled down on S with a new black edition and double the storage, and as a whole S has outsold X 3:1 - so we know it's not going anywhere. If Sony releases a PS5 Pro it would actually put MS in a really bad position imo
I never said there were magical optimizations. I said it would lead to less optimization. Why spend money on optimization when you don’t have to?
We are already seeing it now with AMD FSR.
I personally am not against a pro console. I own one. I’m just saying it will be used as a crutch. Edit: on cyberpunk I agree it would never run well on the base console. It should have never been released on the base console. It should have just released on pc and current gen. The pro consoles allowed them to show in running on ps4 and Xbox one. Notice how the expansion won’t run on last gen.
Crank up resolution to what? We are already getting 4K games. Do you see how pointless that "pro" upgrade is. You want 8K? Who has 8K TVs?I really think Pro Consoles are needed heavily, i would buy day1. Developing for them can‘t be that much work. You develop for PS5, and crank up resolution on Pro model as much as it goes for the performance target.
Played Hell Let Loose earlierPlaying Ratchet & Clank right now.
We don't need pro consoles.
Playing Ratchet & Clank right now.
We don't need pro consoles.
Even on third screenshot you can see how bad is quality in third screen around robot.
Bundled with an Edge controller and a VR2 boost somehow. I'll take it.Have a nice PC and still want a PS5 Pro and hope they make a real premium console that costs $1000
We are far far far away from native 4K/60 on something like Unreal Engine 5 with all bells and whistles with base consoles.Crank up resolution to what? We are already getting 4K games. Do you see how pointless that "pro" upgrade is. You want 8K? Who has 8K TVs?
If more demanding games are running at 720p or 1080p then a pro could perhaps help raise those to 1440p or 4K, just like the ps4 pro did for the regular ps4.Crank up resolution to what? We are already getting 4K games. Do you see how pointless that "pro" upgrade is. You want 8K? Who has 8K TVs?
I have the demo of Spider-Man 3. It’s playing fine on my PS4 bass modelPlaying Spiderman 2 right now.
We don't need a PS6 console in the future. Its perfectly playable.
No thanks. The battery life is trash.Bundled with an Edge controller and a VR2 boost somehow. I'll take it.
Here's the thing though. Game consoles are in a unique spot where it's generally 1 per 5-8 years while most of the tech world is .5-2 years. Phones are outdated within a year, and same with tvs and computers.Those are some great points. I stand corrected.
It’s just disheartening to those of us who, really just this year, got a PS5
“Oh damn! Now my machine isn’t capable enough! I need to drop another $450?”
Yeah, this is the saving grace.What I'm saying is it could be worse.
Not really, they are significant billion dollar level investment that could go into more optimised dev tooling, first party games, better services, indies, etc… as well as in more focused R&D for the next generation of consoles.I'm personally down for mid-get refreshes. They are optional.
Why would I pay 500 bucks to get the exact same game with slightly more pixels? I'd rather buy PSVR2 or Switch 2 instead of upgrading to a PS5 pro.
Why would I pay 500 bucks to get the exact same game with slightly more pixels? I'd rather buy PSVR2 or Switch 2 instead of upgrading to a PS5 pro.
But I already play almost everything in 60 Hz on my PS5. FF16 is the only game that comes to my mind that I play in 30 Hz mode.60 fps
Fuck it you're gonna have to wait for a PS6 if you want to play this game with ray tracing.I think some of you all need to keep your expectations in check.
Not even the 7900XTX can deliver 1440p/60 in a RT demanding game.
The multiplayer component of COD 4 is why COD was so popular during 7th gen.Most people on console do care about 60 FPS. Every game comes with a performance mode now. The most played games on both current gen consoles. Why do you think it was Call of Duty specifically that became popular during the Xbox 360 days?
This whole narrative that “Only enthusiasts care about good performance” is completely baseless and unfounded.
PC is a completely different platform and a completely different audience. Furthermore, plenty of games aren't released on PC and vice versa.
Do not underestimate the mad lad that is Mark Cerny with his own RT solutionsNot sure if they are going forward with a Pro. But they really should really wait until AMD nails down Raytracing performance in their GPU's.
Have a feeling RDNA 4 (and beyond) will be substantially faster there than previous iterations in that regard.
True. They could do something like repurpose some of the CU towards Ai and RT. Much like they did with the audio like with the Tempest Engine.Do not underestimate the mad lad that is Mark Cerny with his own RT solutions
The multiplayer of CoD4 was popular partly BECAUSE it ran at 60 FPS. CoD simply felt much better to play than any other Multiplayer FPS on the market.The multiplayer component of COD 4 is why COD was so popular during 7th gen.
Nothing to do about frame rates.
Nothing changed that required a big learning process, same x86 arch, another gpu arch from AMD with improvements but again not requiring big learning curve and the same api's. They hit the ground running basically, it wasn't a big hardware change like ps2 to ps3 to ps4. Ontop of that last gen got a massive boost to visuals with baked lighting (at the cost of interactivity and inconsistent visuals) and there is no new graphics cheat like that. It's actually the reverse with raytracing being used to push visuals and even console friendly implementations like lumen is still heavy.This is blowing my mind right now!!! Have consoles become that streamlined to develop that we've already reached the theoretical performance limit? I remember back when the early PS3 games vs the ones at the end of the console generation had a graphical leap on the same engine. Now we need a "Pro" version to simply get a better "remastered" version of the same game generation?