Cut down on cutscenes, they take a long time to make (expensive) and often do not add much to the game. The recent Zelda games were built around some core fun gameplay systems and a large sandbox for them to play out in. NPC's were neither voiced nor much animated and yet the games blow the likes of Avatar or Immortals of Aveium or w/e out of the water. Leave the cinema to the big screen.
Graphics are also overrated for commercial success as we have recently been reminded by Palworld, Helldivers and ofc, continually, by Nintendo.