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Wedbush June 2005 NPD Preview / prediction thread.

It will be out on Thursday.

Wedbush expects 13 titles over 100k vs only six last year. Put in your top hardware and software predictions.

June 2005 NPD Video Game Sales Preview
* We expect June U.S. retail video game console software sales data to be released after the market close on Thursday, July 21. We forecast sales of $400 million, up 5% over last year.

* We believe that investor expectations are low for industry sales growth this year, and think that expectations will change as the industry continues to deliver double-digit sales growth. We recommend that investors accumulate Activision, Atari, Electronic Arts, Majesco, THQ, and Take-Two shares.

* Activision’s sales should be $20 million, down 54% over last year.

* Atari is expected to deliver $7 million in sales, down 73% over last year.

* We expect Electronic Arts’ sales to be $60 million, down 2% over last year.

*We expect Majesco sales to be $4 million, down 40% compared to last year.

* Midway sales are expected to come in at $11 million, down 8% from last year.

* We expect Take-Two to deliver $27 million in sales, up 57% over last year.

* THQ’s sales should be $30 million, up 11% over last year.


We expect NPD Funworld TRSTS U.S. retail video game console software sales data for the month of June (fiveweek period ending July 2, 2005) to be released on Thursday, July 21, after the market close. This later than usual release (which also affected the May data release) is due to technical process changes at NPD Funworld. In this note, we attempt to forecast the sales figures before they are released. Our forecast is based upon a combination of channel checks, company press releases and intuition, with the greatest dependence upon intuition. Our channel checks are conducted by visiting a very small slice of the over 25,000 retail stores that carry video games in the U.S. We note that for a given game, a difference of only one unit per store per week could result in a difference of 100,000 units in volume, or $5 million in retail sales for the month. Therefore, we caution readers to use our estimates as only one data point in a sea of information.

We expect June sales of $400 million (up 5% vs. June 2004’s $380 million), due to contribution from a number of recent releases as well as continued sales strength from Sony PSP software. We note that last year’s comp benefited from the strong release of Spider-Man 2 to the tune of approximately $22 million, and we expect PSP
software sales to be approximately $22 million in June 2005.

In June, we expect continued strong sales of LucasArts’ Star Wars Episode III: Revenge of the Sith (PS2, Xbox, GBA, DS), Nintendo’s Pokemon Emerald (GBA), and Take-Two’s Midnight Club 3 DUB Edition (PS2, Xbox). The top new releases in June were Take-Two’s Grand Theft Auto: San Andreas (PC, Xbox) and Electronic Arts’ Medal of Honor: European Assault (PS2, Xbox, GC) and Battlefield 2 (PC). We note that there were 6 games that sold over 100,000 units in May, and we expect 13 in June (compared to 12 last year).

In 2004, ASPs held relatively steady, ending the full year down 1% ($30.76, compared to 2003’s $31.12), while full year unit sales were up 9% (from 186 million to 203 million). For 2005, we anticipate that console and handheld ASPs will decline by 3.4% (to $29.73), reflecting a decline in current generation console game pricing partially offset by
significantly higher prices for new handheld software, and an increase in pricing for NFL games. We also expect unit sales to end the year up 13%. We forecast US console and PC software sales growth of 10% for 2005. ASPs year-todate through May are up 1% and unit sales are up 15%. For June, we expect unit sales to be up by 4% compared to last year, and we expect ASPs to increase slightly.

Activision
Releases during June: 6/27 Fantastic Four (PS2, Xbox, GC, GBA, PC).

We estimate that Activision generated $20 million in sales for the month (compared with $13 million last month and $43 million last June). We believe that sales were led by its new release Fantastic Four, which we estimate sold 75,000 units in its first four days of release. We believe Madagascar sold 100,000 units (on top of the 46,000 units sold last month). We expect that catalog titles Tony Hawk's Underground 2, Call of Duty, Spider-Man 2, Shrek 2, XMen: Legends, and Shark Tale also sold well. Notwithstanding our modest sell-through estimates for Fantastic Four and Madagascar, we note that Activision shipped over 1 million units of the latter (and we presume a similar amount of the former), giving us great confidence that the company will meet or exceed its guidance for the quarter.

Electronic Arts
Releases during June: 6/7 Medal of Honor: European Assault (PS2, Xbox, GC), 6/13 Batman Begins (PS2, Xbox, GC, GBA), 6/13 Goldeneye (DS), 6/21 Battlefield 2 (PC).

We estimate that EA generated $60 million in sales for the month (compared with $37 million last month and $61 million last June). We expect sales to be led by Medal of Honor: European Assault, which we estimate sold 300,000 units. We estimate sales of Batman Begins at 250,000 units. We also expect continued strong sales of PSP titles along with James Bond, Harry Potter, Need For Speed Underground, Lord of the Rings and Medal of Honor, and its catalog of sports games. Should the company deliver results near our expectations for the month, its revenues would track at around $35 million below last year’s results for the quarter (comparing U.S. retail console software sales for both periods). Given that company revenue guidance is approximately $100 million lower than last year’s first quarter, we are confident that EA will meet expectations for the quarter.

Majesco Entertainment
Releases during June: 6/21 Psychonauts (PS2).

We estimate that Majesco generated $4 million in sales for the month (compared with $3 million last month and $7 million last June). Advent Rising was released last month, but this will be the first reporting month of data and we expect sales of 50,000 units. We believe that GBA Video products sold 40,000 units combined (compared with May’s
43,000 units and last June’s 260,000 units), along with catalog sales of BloodRayne and various GBA budget titles.

Take-Two Interactive
Releases during June: 6/6 Grand Theft Auto: San Andreas (PC, Xbox), 6/28 Midnight Club 3 DUB Edition (PSP).

We estimate that Take-Two generated $27 million in sales for the month (compared with $19 million last month and $17 million last June). We believe that sales were led by its new release GTA San Andreas (Xbox), with an estimated 250,000 units sold, improving upon last June’s strong sales of Red Dead Revolver (which sold 140,000 units). We
expect continued strong sales of ESPN sports games along with catalog sales of Grand Theft Auto and Midnight Club.

THQ
Releases during June: 6/15 Juiced (PS2, Xbox, PC), 6/21 Destroy All Humans (PS2, Xbox).

We estimate that THQ generated $30 million in retail sales for the month (compared with $15 million last month and $27 million last June). We believe Juiced sold approximately 100,000 units, and expect sales of Destroy All Humans to exceed 150,000 units. We have consistently been skeptical about the prospects for the latter game, and we believe
that the company’s NPD results will prove us wrong. We believe WWE, The Incredibles, SpongeBob SquarePants, and MX Unleashed led catalog sales. THQ’s guidance for the June quarter implies sell-through at the level we have forecast, and we are confident that the company will meet expectations.
 
Titles over 100k?
----------------------
GTA:SA Xbox
Medal of Honor: European Assault PS2
Medal of Honor: European Assault Xbox
Pokemon Emerald GBA
Star Wars: ROTS PS2
Batman Begins PS2
Conker: Live and Reloaded Xbox


Maybe Juiced on PS2/Xbox?

This is also the first time I've seen him mention PC games here, so maybe he's also counting Battlefield 2 & GTA:SA PC?
 
We note that last year’s comp benefited from the strong release of Spider-Man 2 to the tune of approximately $22 million, and we expect PSP
software sales to be approximately $22 million in June 2005.

Wow. Though cheaper, DS will be lucky to make half that.

Spidey 2 moved 441,910 copies last year on GBA/GC/PS2/Xbox. Dollar amount at 20.8 million.

PSP software should hit upwards of 500k.

DS sales will be assuredly abysmal.
 
I think xbox top 5 will be:

1. gta:sa
2. destroy all humans
3. conker
4. forza motorsport
5. medal of honour

well I hope forza is in the top 10 anyway..
 
Does that 22 million figure include UMD movies?

If not, that would put PSP game sales at around 450,000 - 475,000 which is great.

I predict PSP will outsell the GBA and DS combined.

Homebrew > Mario64 bundle.
 
JC10001 said:
Does that 22 million figure include UMD movies?

No
JC10001 said:
If not, that would put PSP game sales at around 450,000 - 475,000 which is great.

I predict PSP will outsell the GBA and DS combined.

I think he's a bit too optimistic on PSP sales.

JC10001 said:
Homebrew > Mario64 bundle.

That would be the excuse if it happened, wouldn't it?
 
My first pass hardware ;) Keep in mind, June is a 5 week month, thus if sales were at the same rate as in May, you'd see a 25% increase

PS2: 225k
Xbox: 160k
GCN: 50k
PSP: 165k
GBA: 200k
DS: 100k
 
Psychonauts performance on the PS2 will be interesting, but I really doubt it will do much of anything.

The stories of the month will be:

1) Can the DS recover from it's horrible May of 57k? It's got the bundle, a new color, Meteos, Kirby, Splinter Cell, Goldeneye, & Bomberman, so if it doesn't that's not good at all.

2) How far will the PSP fall? Only two games were released at the very end of the month (Dead to Rights & Midnight Club) and we're yet another month away from the launch. Can it go under 150k?

3) GTA:SA Xbox - How big will it be? Wedbush pegs it @ 250k, which would mean it certainly wouldn't reach GTA:Double Pack heights, but IMO, it could be a good bit higher if Xbox fans were actually willing to wait.

4) MOH: EA seems to have the least amount of interest of any MOH game. Where is this franchise going?

5) PS2, Xbox, GCN, & GBA HW numbers. How is their health. Will the GCN take another step into the grave? Can the Xbox rebound from a number of bad months or is Microsoft tightly controlling distribution? If the PS2 slows enough, when could we see a price drop?
 
kaching said:
You laugh at the predictions of others but don't have the balls to make a prediction of your own. You're a class act.

He's been dancing his little junior dance for a while now. Time to grow up and actually join the discussion buddy.
 
For 2005, we anticipate that console and handheld ASPs will decline by 3.4% (to $29.73), reflecting a decline in current generation console game pricing partially offset by
significantly higher prices for new handheld software, and an increase in pricing for NFL games.

Does that refer to the expected $60 price tag on Madden 2006 for Xbox360 or an unannounced increase in price for current generation Madden titles?

Predictions

Hardware

PS2 - 225K
PSP - 190K
GBA - 180K
Xbox - 130K
DS - 120K
GCN - 50K

Top Selling Games for each Platform

PS2
1. SW Ep III
2. Batman Begins
3. Medal of Honor: European Assault
4. Destroy All Humans
5. Midnight Club 3: Dub Edition

#1-#3 over 100K

PSP

1. MVP Baseball
2. Hot Shots Golf
3. Midnight Club 3: Dub Edition
4. Need for Speed: Underground Rivals
5. Untold Legends

GBA

1. Pokemon: Emerald
2. SW Ep III
3. Fire Emblem
4. Yoshi Topsy Turvy
5. Lego Star Wars

#1 over 100K

Xbox (not including however the Halo 2 map pack was counted)

1. GTA: San Andreas
2. SW Ep III
3. Conker: Live & Reloaded
4. Medal of Honor: European Assault
5. Forza Motorsport

#1-#5 over 100K

DS (not including however the Mario bundle was counted)

1. Kirby: Canvas Curse
2. SW Ep III
3. Goldeneye: Rogue Agent
4. Wario Ware: Touched!
5. Mario 64 DS

#1 over 100K

GCN

1. Medal of Honor: European Assault
2. Batman Begins
3. Donkey Kong: Jungle Beat (combined w/ and w/o bongos)
4. SSB:M
5. Super Mario Sunshine


100K sellers by console

PS2 - 3
Xbox - 7
GBA - 1
DS - 1
 
donny2112 said:
Does that refer to the expected $60 price tag on Madden 2006 for Xbox360 or an unannounced increase in price for current generation Madden titles?


It means the $20 NFL2k is GONE and thus so is the $30 Madden Game. It's all $50 baby, just the way EA likes it.
 
Thanks for the explanation, sonycowboy. :)

And for all those predicting the DS < 100K hardware for June, remember

1) 5 week month instead of 4 week month
2) Nintendo reporting 80+% increase in weekly sales due to the Mario bundle + new color ;)
 
donny2112 said:
2) Nintendo reporting 80+% increase in weekly sales due to the Mario bundle ;)

yeah but what were previous week's sales? 1K? 2K? sales in the previous week were probably very low since people were waiting for the bundle
 
Link316 said:
sales in the previous week were probably very low since people were waiting for the bundle

I believe it was versus the average weekly sales and not the week immediately before the bundle was released. Also, I don't put as much stock in the average U.S. consumer knowing that the bundle was coming as you seem to. Nintendo certainly did their best to confuse the issue with different stores offering the bundle on a week to week basis (excluding Wal-Mart, which had Mario bundled in the box with the Electric Blue DS for the sale's entirety).
 
SantaCruZer said:
PS2: 250K
GBA: 120K
PSP: 375K
XBX: 115K
NDS: 150K
GCN: 25K

375k, CruZer? A JUMP over last month? Did you mean to type "175k"? ;)

My predictions!

PS2: 235k
PSP: 180k
XBX: 175k
GCN: 45k
NDS: 125k
GBA: 165k
 
donny2112 said:
I believe it was versus the average weekly sales and not the week immediately before the bundle was released. Also, I don't put as much stock in the average U.S. consumer knowing that the bundle was coming as you seem to. Nintendo certainly did their best to confuse the issue with different stores offering the bundle on a week to week basis (excluding Wal-Mart, which had Mario bundled in the box with the Electric Blue DS for the sale's entirety).

For what it's worth, most stores that I've talked to don't recall any real bump in DS sales. Although if sales are low enough, you could double and not really notice unless you're really paying attention.
 
Im still kind of wondering how PSP software sales didnt take a bigger dip, was any game released in June for PSP that wasnt in the last week of the month?
 
PS2: 250k
GBA+DS: 210k
PSP: 175k
Xbox: 125k
GC: 55k

The NPD covers the entire month? I mean, Atelier Iris was released on 6/28, does NPD count sales of 28,29,30 & 31?
 
Kurosaki Ichigo said:
PS2: 250k
GBA+DS: 210k
PSP: 175k
Xbox: 125k
GC: 55k

The NPD covers the entire month? I mean, Atelier Iris was released on 6/28, does NPD count sales of 28,29,30 & 31?

It's based on the retail 4-4-5 calendar. (that is 1st month = 28 days, 2nd month = 28 days, 3rd month = 35 days, repeat)

For June that means that sales are from Sunday, May 29th until Saturday, July 2nd.

This allows stores to have comparable number of weekends in each month, even though calendar months do not. Weekends are ALL important to retailers ;)
 
You laugh at the predictions of others but don't have the balls to make a prediction of your own. You're a class act.

I think predictions are pointless. I've always thought it ridiculous when people go around boasting about their correct predictions - like anyone gives a fuck, anyway? Yet, I suppose, I can't help but read (some) of them.

He's been dancing his little junior dance for a while now. Time to grow up and actually join the discussion buddy.

I guess a week in internet terms could be deemed as 'a while'.
 
You obviously care or else you wouldn't be posting in this thread...twice.

PS2: 200,000
PSP: 175,000
GBA: 155,000
NDS: 120,000
XB: 105,000
GC: 40,000
 
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