Silent Hill f: Hands-on preview thread

Having lived in Japan as a gaijin for most of my adult life , LMTYS, Japanese women are strange. I married one, lol.

There is an overwhealming obsession to be 'cute' and do stupid fucking poses on all pictures. Even in our wedding photos, her and all of her friends are doing these poses and hand gestures and peace signs and stuff. It's omega cringe.
Season 2 Wtf GIF by Parks and Recreation

I didn't have defending a strangers wife or any woman ever really on my bingo card this morning but here we are.
You Lose Get Out GIF
no-nooo.gif
 
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Season 2 Wtf GIF by Parks and Recreation

I didn't have defending a strangers wife or any woman ever really on my bingo card this morning but here we are.
You Lose Get Out GIF
no-nooo.gif

We joke about it all the time, she knows her fellow countrywomen are weirdos. To be honest, I'd much rather be with a werid Japanese girl than a weird western one.

The perks obviously being she looks superhot in just about any cosplay outfit.
 
Looks fun, and the visuals and setting are quite nice.
But this schoolgirl beating these supernatural horror creatures with pipes and small knives looks a bit silly IMO, and takes away from the horror theme
 
Agreed.

RE4 & 5 are great games but not Resi.

Nu Resi and the remakes are poor imitators of the amazing classic formula.
If they can nail something akin to Alien Resurrection and Isolation in RE9 it could be promising but I foresee very early vulnerability before it becomes a Rambo all guns blazing kind of game. And the way Capcom handles "Stalker" enemies I find to not be very interesting. If anything it serves to pad out an otherwise small section of the game before it's forgotten about.

Unironically their best Stalker enemy is still Nemesis from 3 but that's because they used trickery to load him into almost any room at a moment's notice on an RNG system which you simply cannot replicate with their current engine and design of their games whereas with low poly assets and fixed angles you could do this.

I'd argue that mob density and the amount of dynamic events was at it's strongest in RE3.

The closest they've ever gotten with Modern RE is RE2R with Mr. X who functions more like Nemesis whereas Nemesis in RE3R functions more like a Mr. X. And a lot of these are all self contained in a general area.

They do this multiple times in RE7 with the family members and they do it again with Alcina in RE8 to the point that it's no longer interesting. That's why you get fatigue from "oh another Stalker enemy".

It would be more interesting if it's something you can't fight like Isolation's Alien.

But hmm I think we should reserve judgment for Gamescom RE9 footage. That will likely determine what kind of game it will be.
 
Fair, but for me RE is more of about the lore than the game genre, do i prefer survival ? Yes, but if they continue to build the world and lore i dont mind other genres.
Keeping brand recognition and changing direction is often used by many businesses... in their case it worked since Re4 is regarded by many as a great game. I personally dont like it, but its irrelevant.
 
I aint watching for spoiler reasons but for those that did, hows the level design? Any preview talking about it? Aside from From Software, Japanese devs are trash at level design.
 
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People are saying this when just looking at it you can tell it's Silent Hill.
Yet RE7&8 couldn't be more removed from the franchise and people say it's a true RE game...
Well, my statement would be valid for those too. I think people are just more accepting with those because what RE means has been broadened a long time ago.
 
RE8 is the gaming equivalent of when classic Rock bands re-record their biggest hits for an overproduced Greatest Hits collection.
That's a good analogy. I use the cover band one to describe how the new games differ from the old games.

If they can nail something akin to Alien Resurrection and Isolation in RE9 it could be promising but I foresee very early vulnerability before it becomes a Rambo all guns blazing kind of game. And the way Capcom handles "Stalker" enemies I find to not be very interesting. If anything it serves to pad out an otherwise small section of the game before it's forgotten about.

Unironically their best Stalker enemy is still Nemesis from 3 but that's because they used trickery to load him into almost any room at a moment's notice on an RNG system which you simply cannot replicate with their current engine and design of their games whereas with low poly assets and fixed angles you could do this.

I'd argue that mob density and the amount of dynamic events was at it's strongest in RE3.

The closest they've ever gotten with Modern RE is RE2R with Mr. X who functions more like Nemesis whereas Nemesis in RE3R functions more like a Mr. X. And a lot of these are all self contained in a general area.

They do this multiple times in RE7 with the family members and they do it again with Alcina in RE8 to the point that it's no longer interesting. That's why you get fatigue from "oh another Stalker enemy".

It would be more interesting if it's something you can't fight like Isolation's Alien.

But hmm I think we should reserve judgment for Gamescom RE9 footage. That will likely determine what kind of game it will be.
I'm over stalker enemies in general. It worked well in classic Resident Evil 2 & 3 because its function was to provide short bursts of tension during exploration, but it never overstayed its welcome. That is not the case in Re7 & Re8. It's made even worse because you're forced to witness canned "cinematic" moments which kill the pacing of the newer games. I just want to be able to explore, kill monsters and solve puzzles with minimal interruptions. Spooky woman throwing me down stairs to move the story forward is not interesting.
 
I aint watching for spoiler reasons but for those that did, hows the level design? Any preview talking about it? Aside from From Software, Japanese devs are trash at level design.
It seems a lot more focused on exploring the whole town and small buildings within it rather than SH2's focus on several big "dungeons". Actual level design seems fairly complex and they mention a lot of secrets and nooks and crannies. There's also some sort of shrine worlds you can enter that seem to be set in the distant past and have different rules.

Seems very gameplay-first in general from what I'm seeing which is very welcome for a Horror game in my book.
 
I think the only thing I'm kind of concerned about is the combat, but to be fair it's not like Silent Hill has ever had riveting combat and I'm a huge fan of the series. So I'm sure it'll be fine. I'm just really hoping this lands strong.
 
I just want to be able to explore, kill monsters and solve puzzles with minimal interruptions. Spooky woman throwing me down stairs to move the story forward is not interesting.
It's why I like the older games and a couple great indie games that emulate the same thing. It let's you explore and make decisions at your own pace. Current RE is by and large an on rails action movie and leaves little room for exploration or finding pieces of lore that when put together tells you a story and it's up to you to put everything together it isn't spelled out for you.

A game is more memorable if it's more "show don't tell". It's all about the little details that put together this elaborate puzzle.

Can't soak in the atmosphere if you are forced to railroad at a frantic pace.

So far though SH:f seems promising as it has a Fatal Frame feel and I love Fatal Frame.
 
I think the only thing I'm kind of concerned about is the combat, but to be fair it's not like Silent Hill has ever had riveting combat and I'm a huge fan of the series. So I'm sure it'll be fine. I'm just really hoping this lands strong.
Based on the previews, if anything, it appears that it may have too much depth in combat, given the game's context. Focus mode, perfect dodge/parry, stagger, charged attacks, stamina etc.

Seems some journalists were struggling with the boss fights even in story mode difficulty. Music to my ears, to be honest!
 
I think the only thing I'm kind of concerned about is the combat, but to be fair it's not like Silent Hill has ever had riveting combat and I'm a huge fan of the series. So I'm sure it'll be fine. I'm just really hoping this lands strong.
I'm glad they didnt make the sh2 remake some shit like calisto protocol
 
So according to GamesRadar the combat feels over engineered, overbaked. I guess this means it gives the player too much freedom with attacking? She even compared a boss fight to Dark Souls.
 
So according to GamesRadar the combat feels over engineered, overbaked. I guess this means it gives the player too much freedom with attacking? She even compared a boss fight to Dark Souls.
Yep. I think this is going to be the dominant criticism for the game, come launch. Personally, IF it's fun, I don't care if she is a schoolgirl or if there is ludo-narrative dissonance with cutscenes. It's a videogame. I get shot in the head and bandage my arm to fix it. I shoot rocket launchers at enemies in gameplay and they won't die, but a single gun shot will finish them in a cutscene. I kill giant monsters by swinging at their legs. It just comes with the territory if you want to have fun engaging with combat. The whole thing makes me roll my eyes!
 
Having lived in Japan as a gaijin for most of my adult life , LMTYS, Japanese women are strange. I married one, lol.

There is an overwhealming obsession to be 'cute' and do stupid fucking poses on all pictures. Even in our wedding photos, her and all of her friends are doing these poses and hand gestures and peace signs and stuff. It's omega cringe.
Excuse Me Wow GIF by Mashable
 
Never played SH3.
If it's the same in 3 that's equally silly ¯\_(ツ)_/¯
i disagree, in fact among Silent Hill series, the 3rd game is the most terrifying.

Silent Hill 2 great with fantastic story but when it comes to horror the least scary among other games.
 
Looks pretty good. Only real criticism I have is the enemies need to react to getting hit. I mean the giant enemy is fine, but those smaller ones need to react from the impact.
 
Hyped, on media blackout, already knew this would be special. September is stacked to high heaven, 2025 has been delivering all the goods 👌
Yep same. Really happy Konami are coming back in full force. This and MGS Delta has me giddly.

Not to mention the other games they have in the works like SH remake.
 
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