We got exactly what we wanted.
True, but is any arcade port we get "arcade perfect"?
arcades used to have unique controllers and equipment that would make the games more unique, like how DDR used to have those dance pads, how Daytona USA used to have those driving setups that made you feel like you were in a car, how lightgun games like time crisis had plastic gun controllers, there's literally a gundam arcade game in japan where you get into seat shaped like a mech control center and fight other mechs....
for a while the early 2000s and 2010s would try to replicate those types of games with home controllers (even if they never were that good in comparison) but these days games don't even have that, the only way to experience them is to go to the arcade.... and there's hardly any good ones in the states.
not to mention arcade games have better pacing too.. a lot of the time you can put a coin in, and jump straight into the game- it's more plug n play than an old retro gaming console. With console games you gotta sit through a lot of cutscenes, chapters, story beats, etc it takes a long while. The home versions of these exact arcade games end up adding a lot of content that can slow the game down a bit, in comparison
The simple fact of the matter is that arcades still had their place, and if Sega didn't slow down with their arcade innovation they'd still be alive in the US today... but stuff never turns out the way i'd want it to. I think arcades are another reason as to the lack of innovations in a lot of video games these days, every game is designed for a controller or M&K, when arcades gave us so many more infinite possibilities to interface with games. If arcades were still popular and AAA devs still cared about them a lot, we'd have a lot more unique concepts in gaming today, i think.