I suppose it's understandable. I just hope there's a way we can reduce development times without affecting the quality of games.It's because games are exponentially more complex than ever before. You can't have Read Dead Redemption 2, Ratchet & Clank: Rift Apart, and The Last of Us: Part II and at the same time have short development cycles. It's not possible.
That's one of the many reasons we're seeing more and more remakes. It allows for a speedier development time while still retaining the type of fidelity and presentation that is expected out of AAA games today.
Techniques like ray tracing & machine learning, and new engines like UE5 should help with development items. COVID of course really did make a massive impact as well.I suppose it's understandable. I just hope there's a way we can reduce development times without affecting the quality of games.
Is this satire. I really hope this is satire because yikes... I get all for not liking virtual signaling but this sounds like a knee-jerk reaction with a certain bias.Pretty much every game being woke nowadays.
I´m not buying God of War because of the reveal trailer where they showed the black girl at the end literally for no other reason than to virtue signal. When watching this in my mind I could pretty much see the soy devs high fiving each other and getting off on how inclusive and progressive they are.
All of my favorite gaming franchises have been destroyed by the woke movement.
You can try to shame me all you want, I´m still not gonna give my money to political activists.Is this satire. I really hope this is satire because yikes... I get all for not liking virtual signaling but this sounds like a knee-jerk reaction with a certain bias.
Updates with 0 patchnotes
Things I absolutely hate about gaming in 2022:
1. Hand holding - Developers feel a great need to make sure you understand every aspect of their games. The magic of figuring something out on your own or finding out through friends or communities is fading away. Even “missions” tell you exactly what to do , step by step without giving you the freedom to do it how you see fit. I miss games like Morrowind.
Is the woke in the room with us right now?Pretty much every game being woke nowadays.
I´m not buying God of War because of the reveal trailer where they showed the black girl at the end literally for no other reason than to virtue signal. When watching this in my mind I could pretty much see the soy devs high fiving each other and getting off on how inclusive and progressive they are.
All of my favorite gaming franchises have been destroyed by the woke movement.
All of my favorite gaming franchises have been destroyed by the woke movement.
You can try to shame me all you want, I´m still not gonna give my money to political activists.
Why don’t you tell us what you really think?Oooookay, here we go...
- Overlong tutorials
- Forced tutorials
- "Gameplay" sections where you are injured and must move forward slowly
- Unskippable cutscenes
- Usually no manuals with physical game media
- Early Access
- Games released to retail that are supposedly 'Gold", but are clearly still in beta
- Terrible storytelling, even in games where this is supposed to be the strength
- Overabundance of open world games
- Less creative vision of developers present in final products
- More games made by committee, which take less risks are more about making as much money as possible
- 343 Studios
- Battle passes as the substitute for any other kind of MP game progression system
- Lack of "next gen" exclusives
- Way less exclusives in general (where's the excitement of the Mario vs Sonic days?)
- Preorder bonuses
- Purchase bonuses locked to certain stores
- Battle royale replacing every other MP FPS genre
- GaaS
- Streaming or subscription as the only option (NES games on Nintendo Online)
- GamePass as the main focus for MSFT, ahead of just delivering the best games possible
- Remasters
- Remasters of games that were released JUST ONE GENREATION AGO
- Forced 'wokism" in all forms
- The fall of western games journalism (they didn't have far to fall, but here we are)
- The fall of console gaming in Japan
- Legendary Japanese developers moving to mobile development
- Procedurally generated content as a replacement for hand-crafted content
- 343 Studios
- The fall of FIFA and Madden and the rise of FUT and MUT
- Arcades going from places where you play video games, to places where you gamble for tickets to trade in for cheap prizes
- The dismantlement of Sony's Japan Studio
- Season passes that you can purchase before any real details have been announced about content
- Free-to-play games with 1,282 different forms of currency
- Pay-to-win
- Pay-to-lose (glowing Godzilla outfit in CoD Warzone)
- Always online requirement
- Always online requirement FOR FUCKING SINGLE PLAYER GAMES
- Protagonists that talk to themselves constantly and tell the player where to go and what to do
- Menu systems in console games where you use the analog stick to move around the cursor like a mouse pointer
- Games that require you to create a secondary account to play (Rockstar, WB Games, etc)
- And finally, 343 Studios