The Cartographer
Member
Cool stuff.
One game series that to me has never looked good is Guilty Gear. I favour the more methodical gameplay of Capcom and SNK staple series. The fact that Tekken, VF and to an extent Soul Calibur saw fit to borrow so heavily from GG was a mistake in my opinion.
I wouldn't say that I "love them".Do you love them?
Yeah, I spent a good portion of my high school days playing them with schoolmates. Mostly Marvel vs Capcom 2.Do you have fond memories of the genre?
They currently are surviving as a niche genre. I don't expect a change in that aspect, for better or worse.Do you think they'll survive?
Not really.Do you still play?
They evolved into party games like Smash Brothers. But I think its impossible for them to even be a shadow of their former glory ever again with arcades being dead. I don't see them having any success in mobile unlike shoot 'em ups who managed to find a niche by being playable with touch screens.How would you improve them?
Interesting opinion. Too quick and "juggle heavy"?
Fighting games are something I've always wanted to get into but the barrier to entry is far to high. I don't want to spend £50 on a game that I'm not going to have fun with unless I put 100s of hours into it.
There's a reason Dota and Lol are free.
Fighting games are something I've always wanted to get into but the barrier to entry is far to high. I don't want to spend £50 on a game that I'm not going to have fun with unless I put 100s of hours into it.
There's a reason Dota and Lol are free.
How would you improve them?
By erasing any memory of them, letting people get to know the genre for the first time with no preconceptions. Also, deleting the FGC and building it up again with a whole new mindset. The FGC is doing a lot of harm to the genre. They have a getto mentality that's making fighting games stall and remain as niche as they are now. If you accept their conditions and mantras, they are very welcoming, but don't ever dare to say you play for fun and not to gitgut!
Highlighted where the problem lies. The game is competitive in its nature, just like most sports are. Doesn't mean the community should be built around high level competition. Imagine every sport was built around professional competition. Would it make any sense? No, it would not. People would get scared right away.Sorry, I know this is just your opinion and it's not right or wrong,
But I am struggling to understand how a competitive community can be built around the idea of 'playing for fun and not get good'. How? If you play only for fun and not to get better, how much enjoyment can you possibly get out of any game, let alone a fighting game?
I am struggling to see how this new fighting community could work. Would there still be playing tournaments? Would people want to watch people playing 'just for fun'? I must admit, even if I dont play SF5 myself, That I enjoy watching grand finals etc. cause I like to watch great players giving the best they've got. If they were just messing around pushing buttons and having a laugh, that would not be so interesting.
Care to explain it to me?
Highlighted where the problem lies. The game is competitive in its nature, just like most sports are. Doesn't mean the community should be built around high level competition. Imagine every sport was built around professional competition. Would it make any sense? No, it would not. People would get scared right away.
Back in the nineties people of all kinds played fighting games. There was no community, or more exactly, there were a ton of communities of very different levels. Just like there're for any sport. People go out to run for a while because it's healthy, then they start enjoying it and meet other people with similar interest. Then they join a club, then they start taking part in amateur competition, then go more pro about it... Or maybe they never go up, they never go further than running with their mates. Fighting games? Don't even bother starting off if you don't plan on being a pro.
You have other genres that are also competitive in their nature, such as shooters, are these niche? No, they are not. Why? Because people of all levels find a way to be introduced to the genre. Try going to a FGC forum and saying: Hey, I'm 500LP and got matched against someone with 2500LP, it's not fair! They will tell you: You're given the chance to play a player higher than you, yet you complain? That's was a gold opportunity to learn! This is not your genre.
The community should be built around helping people joining in, and enjoying the game. Then, naturally help those that want to improve have a clear channel to procceed. As it is now, it's a closed enviroment where new people don't even dare to ever go online and those that dare and complain about anything, even if it's a totally justified complaint, are pointed out. Had this been the rule back in the nineties, I might not have ever played fighting games. Back then we didn't have that attitude. We just played the game because it wa a blast, some of us delved deeper, some of use where better than others, but we all started with no complex and no preconceptions. Sad part of the story is that is the FGC the one creating these preconceptions that alienate most new players today.
If you have an Xbox or capable PC, try Killer Instinct. One revolving free character to fully play, and heralded netcode.
But I concur that the barrier to entry is still high, and despite all efforts to make it more accessible will probably always be kept in check by its one-on-one nature (no team mates for the uninitiated to fall back on).
Highlighted where the problem lies. The game is competitive in its nature, just like most sports are. Doesn't mean the community should be built around high level competition. Imagine every sport was built around professional competition. Would it make any sense? No, it would not. People would get scared right away.
Back in the nineties people of all kinds played fighting games. There was no community, or more exactly, there were a ton of communities of very different levels. Just like there're for any sport. People go out to run for a while because it's healthy, then they start enjoying it and meet other people with similar interest. Then they join a club, then they start taking part in amateur competition, then go more pro about it... Or maybe they never go up, they never go further than running with their mates. Fighting games? Don't even bother starting off if you don't plan on being a pro.
You have other genres that are also competitive in their nature, such as shooters, are these niche? No, they are not. Why? Because people of all levels find a way to be introduced to the genre. Try going to a FGC forum and saying: Hey, I'm 500LP and got matched against someone with 2500LP, it's not fair! They will tell you: You're given the chance to play a player higher than you, yet you complain? That's was a gold opportunity to learn! This is not your genre.
The community should be built around helping people joining in, and enjoying the game. Then, naturally help those that want to improve have a clear channel to procceed. As it is now, it's a closed enviroment where new people don't even dare to ever go online and those that dare and complain about anything, even if it's a totally justified complaint, are pointed out. Had this been the rule back in the nineties, I might not have ever played fighting games. Back then we didn't have that attitude. We just played the game because it wa a blast, some of us delved deeper, some of use where better than others, but we all started with no complex and no preconceptions. Sad part of the story is that is the FGC the one creating these preconceptions that alienate most new players today.
Good post, i would like to add that the competitive community forget that fighting games are an arcade genre, they were big in a time when they were in arcades, cabinets had no internet connection and people were willing to pay to play for singleplayer! Playing against each other was expensive, most of the people just wanted to play the arcade mode. I really don't know who's the ignorant madman that convinced some people that fighting games are mostly a competitive online multiplayer genre.
Rather than debating about different fighters, let's go to the genre.
Do you love them?
Do you have fond memories of the genre?
Do you think they'll survive?
Do you still play?
How would you improve them?
Personally I've love them for over 20 years, I remember playing SF2T and just falling in love with these unique games. There's something so satisfying about punching someone in the face in a game. Rather than physically fighting someone I'd rather beat them up in a game which also involves the mind, they're great. The "fighting game slump" we had for a while didn't really impact me. I'm a major Tekken fan so having T4, T5, T5DR was perfect and kept things rolling. I might be one of the only people who loved the MK games in the 2000s as well. Hell, Deception was dope.
As for how they'll improve I'm not sure but I imagine we're going to see a big improvement within the next few years. Probably a "boost" hopefully soon.
Do you love them?
Do you have fond memories of the genre?
Do you think they'll survive?
Do you still play?
How would you improve them?
Highlighted where the problem lies. The game is competitive in its nature, just like most sports are. Doesn't mean the community should be built around high level competition. Imagine every sport was built around professional competition. Would it make any sense? No, it would not. People would get scared right away.
Back in the nineties people of all kinds played fighting games. There was no community, or more exactly, there were a ton of communities of very different levels. Just like there're for any sport. People go out to run for a while because it's healthy, then they start enjoying it and meet other people with similar interest. Then they join a club, then they start taking part in amateur competition, then go more pro about it... Or maybe they never go up, they never go further than running with their mates. Fighting games? Don't even bother starting off if you don't plan on being a pro.
You have other genres that are also competitive in their nature, such as shooters, are these niche? No, they are not. Why? Because people of all levels find a way to be introduced to the genre. Try going to a FGC forum and saying: Hey, I'm 500LP and got matched against someone with 2500LP, it's not fair! They will tell you: You're given the chance to play a player higher than you, yet you complain? That's was a gold opportunity to learn! This is not your genre.
The community should be built around helping people joining in, and enjoying the game. Then, naturally help those that want to improve have a clear channel to procceed. As it is now, it's a closed enviroment where new people don't even dare to ever go online and those that dare and complain about anything, even if it's a totally justified complaint, are pointed out. Had this been the rule back in the nineties, I might not have ever played fighting games. Back then we didn't have that attitude. We just played the game because it wa a blast, some of us delved deeper, some of use where better than others, but we all started with no complex and no preconceptions. Sad part of the story is that is the FGC the one creating these preconceptions that alienate most new players today.
Highlighted where the problem lies. The game is competitive in its nature, just like most sports are. Doesn't mean the community should be built around high level competition. Imagine every sport was built around professional competition. Would it make any sense? No, it would not. People would get scared right away.
Back in the nineties people of all kinds played fighting games. There was no community, or more exactly, there were a ton of communities of very different levels. Just like there're for any sport. People go out to run for a while because it's healthy, then they start enjoying it and meet other people with similar interest. Then they join a club, then they start taking part in amateur competition, then go more pro about it... Or maybe they never go up, they never go further than running with their mates. Fighting games? Don't even bother starting off if you don't plan on being a pro.
You have other genres that are also competitive in their nature, such as shooters, are these niche? No, they are not. Why? Because people of all levels find a way to be introduced to the genre. Try going to a FGC forum and saying: Hey, I'm 500LP and got matched against someone with 2500LP, it's not fair! They will tell you: You're given the chance to play a player higher than you, yet you complain? That's was a gold opportunity to learn! This is not your genre.
The community should be built around helping people joining in, and enjoying the game. Then, naturally help those that want to improve have a clear channel to procceed. As it is now, it's a closed enviroment where new people don't even dare to ever go online and those that dare and complain about anything, even if it's a totally justified complaint, are pointed out. Had this been the rule back in the nineties, I might not have ever played fighting games. Back then we didn't have that attitude. We just played the game because it wa a blast, some of us delved deeper, some of use where better than others, but we all started with no complex and no preconceptions. Sad part of the story is that is the FGC the one creating these preconceptions that alienate most new players today.
Of course not all communities are the same, but let me take your Splatton example. Are all FGC the same? Of course not, but take Smash. Why is Smash such a hit? Is it because the competitive side? No. Yet the competitive side is second only to Street Fighter. Is Smash easier on the player? You could say so. Is Smash any more dificult than SFII was? No, it's not, yet it's not as much of a phenomenom as SF2 was.I understand your point, but let me add something.
I have never been good at playing MP shooters. Back in 2007 when Halo 3 first came out I got caught up in the hype and tried for a while playing online. It was a terrible experience for me. I will tell you one thing that may seem strange: at some point I felt like I was a rat in a maze, like a psychology experiment. The endless running around the same enviroments depressed me. Recently I got Splatoon and that was the first time, ever, I enjoyed a shooter MP experience. So its not like all shooters are easy for newcomers.
In my experience with the Virtua Fighter community, they have a fantastic website called VFDC where people are welcome to ask questions and even arrange to play online or in person. I dont have much experience outside of VFDC so I cant really speak for other communities (especially in the USA as I live in Europe) but I can say with confidence that the European VF community is great. Of course you still need to play and understand the game. If you just gonna complain that the game is 'cheap' because you cannot figure out how to beat somebody straight away, then of course people will not take you seriusly. People like to see newcomers with the right attitude, with a disposition to learn from others and contribute to the overall knowledge about the community.
I agree that it's important for the people at the the core of a community to ensure that the community remains open to new players and that policies are implemented to makes sure that newcomers are not trolled when asking legitimate questions. However, it would be a stretch to imply that the fighting game community is one monolithic entity. Find a game with a community you like, and it will be a better experience.
I accept that I might be a little unfair here, but I honestly think your approach is wrong. When you have a small group of people doing the same thing, when someone new approaches, you don't say him: Do this like I do or go away! No, you try to create a safe enviroment for those to grow naturally. The FGC is full of to dos and to do nots, not as in an advice, but as in the only right way to go about the genre. It's no wonder it turned niche when the main message to new people is don't care about fun, but about learning!I think you're being extremely unfair towards the community. There's a level of elitism in the FGC, sure, but it's not as simple as you put it. All sports are geared towards competition, but there's so many people playing them that you'll always find someone on your level. But try getting into a niche game/sport, like... curling. You'll be lucky to find one noob, the rest will be expert players and would it be fair to ask them "please, don't play seriously because I'm a noob and I want to remain a noob"? It would be nice to have offline friends on your same level and with the same attitude, but when the game is small, not many will be so lucky. If there's a ton of people playing the game, communities of different skill level will form naturally, but if it's small... you'll have to adapt.
NA community is sparse and has some trolls but the fact that I'm entering a VF tournament on Saturday and the competition is strong enough that I'll be happy if I place 3rd puts a skip in my step.In my experience with the Virtua Fighter community, they have a fantastic website called VFDC where people are welcome to ask questions and even arrange to play online or in person. I dont have much experience outside of VFDC so I cant really speak for other communities (especially in the USA as I live in Europe) but I can say with confidence that the European VF community is great. Of course you still need to play and understand the game. If you just gonna complain that the game is 'cheap' because you cannot figure out how to beat somebody straight away, then of course people will not take you seriusly. People like to see newcomers with the right attitude, with a disposition to learn from others and contribute to the overall knowledge about the community.
Do you love them?
Do you have fond memories of the genre?
Do you think they'll survive?
Do you still play?
How would you improve them?
Well, I've always been into martial arts and I really would love to get into the fighting
game genre, but for me this is the genre in video gaming that stopped progressing
10 years ago.
MK, SF, KI, GG, BB....everything is a 2D fighter now.
I want to see brandnew systems in fighting games, like stamina, 3D movement, body part damage. All of this has already been explored but never delveloped any further.
So, unless someone changes things drastically in fighting games, I'm not interested.
A Street Fighter or Tekken game that plays like UFC without ground game would really get me into the genre.