Fixed2BeBroken
Member
Alex said:Holy talent tree is lacking at the moment, as far as I'm aware, akin to the Demonology tree for Warlocks.
Protection is susposedly the way to go, mixing and matching the rest of your points. For any type of group play, and upper game in general.
whoa whoa whoa.....holy tree OWNZ....nobody uses protection....its lame.
retribution is ok.
My friend and I have it so that One of us go holy which is me and another goes to retribution with a few in protection and retribution/holy(whichever tree we arent going down). that way we have good support and decent dps.
but yea, protection is not really popular cause its not a great balance for PVE/PVP like Holy is......i could see it being effective in PVP tho.
Oh and to Firex and all you crybabies crying about divine shield...WAAAAAH WAAAAH.
Hey, We cant pull and we cant hit you from distance at all unless you're Undead or we have holy shock which eats up ALOT of mana. so keep Crying...cause you're not really crying about divine shield, you're crying cause you dont know how to stop paladins. Rogues are the ones who need to fight us up close and again, if a rogue cant figure out how to fight a paladin, then he sucks.
Not only that, but we cant get away at all.....oh and guess what? Our DPS And Our Speed in General Sucks ASS.
Fragamemnon said:Paladins would pretty much get owned by every class in the game without the bubble. Spell interruption at point blank range is just too easy-I think that almost every class save the druid and warlock has a way of instantly interrupting spellcasting when in melee range, so they'd never be able to get a heal off (and a warlock has curse of toungues anyway to slow spellcasting to a crawl).
The last thing the game needs is another gimped to hell class like the warrior, and a paladin without bubble shield is even gimpier than a warrior (who at least has charge/intercept to catch someone at range, which a paladin cannot).
A well-played Shaman or Shadow Priest will manhandle a Paladin. A mage against a paladin is a hilariously easy fight for the mage. Warlocks can do it too, will take more work than a mage but it's doable. Rogues and Warriors will get owned, but each class pretty much has another class or two that will roast them, given equivalent skill levels for both players.
I'm convinced people who whine incessantly about paladins don't understand their weakness (no range, low mana pools on all but the endgame paladins) and fail to exploit it (get range).
And don't start whining about fear if you're Horde. Half your playerbase has fear purge+immunity on a 2M recast timer.
This man Speaks the Truth!
ive said it before and il say it again....
Rogues own hunters/casters, hunters (if played right and not like an idiot)/casters own Pallies, Pallies own Rogues.
I didnt put warriors in there, tho i know pallies can own them, I have no idea who warriors can own.
peace