What do you want from Persona 5 ? Here's my take.

I recently beat Persona 4 Golden (I might do a thread about it later) and it fueled my anticipation for the next main game quite a bit. Thinking back on Catherine also hypes me up. If P5 looks on par with Catherine or even better (which could very well be the case if they are making a brand new engine in-house), I will be blown away. Just thinking about running around a town, talking to people and ranking up social links with Catherine's level of graphics makes me giddy. It's hard to believe that we're nearing the end of 2013 and the game still hasn't been shown, but I have hope that it will sooner rather than later (VGAs, maybe ?).

Graphics aren't the only thing that should be improved, obviously. Persona 3 and 4 were very similar in style and gameplay. While I don't want another big gameplay revolution similar to what happened between P2 and P3 (at least not yet), there are some things that I would like to change. The first and main one is the age of the characters and the setting. I personally want P5 to star young adults either in college or in university, instead of the high-school kids we've had so far. Playing Catherine only cemented this opinion. The game had its characters aged between 25 and 35 years old, if I recall correctly, and it was a refreshing change of pace. Seeing these people talk and chatter around drinks about their jobs, lovelife and life in general made me associate with them a lot more than the previous games did for their characters.

I got out of high-school ten years ago. I am 26 going on 27 and high-school is very far behind me. While I appreciated the stories in P3 and P4, getting an older cast in P5 would resonate with me more, on top of being different than the previous games. The games could get stale if they were always set in high school and starring a bunch of virgin kids. Having the game set either in college or university would provide a near identical framework, but with the potential of having characters deal with different life problems. If Atlus really wanted to change things up, they could have the characters be in thier late twenties or thirties and have them work in the same office building or something like that instead of going to school, but maybe that would be pushing it too far. I say college first, then university for P6, and then maybe something else entirely for P7 (if there is to be one). I personally believe it would bring refreshing change to the series' formula and could even attract a new demographic who are turned off entirely at the idea of playing as kids.

The setting is not the only thing that needs to be updated. As I was playing through P4G, delighted by the little tweaks and changes here and there, I noticed some things that could be improved even further. One of these things is the personae (yes, personae and not personas; don't you motherfuckers know how to speak latin ?!). I don't know if it would be better, but I'd like to see how the game would play if there were more variety in them. Right now, the personae are qualified by skills, attributes and affinities. These three fields offer plenty of variety, yes, but in the end, I felt like that the only thing I looked at were the affinities because the number of skills that I used regularly were very limited. If a persona had an ice affinity, I would give him ice spells; if he had a wind affinity, wind spells it was; if he had more strength then magic, physical skills he received; and so on.

There are two changes that I would like to see. The first one is the return of earth magic; the "tera" skills. They were in Digital Devil Saga (I don't know about the previous Shin Megami Tensei games) but were absent from Persona 3 and 4. One more affinity could spice things up a bit, as you only have four party members in battle. By having five main magical affinities (light and dark are their own category, in my book), you essentially force the player in juggling two different affinities if he wants to always have all five in battle, as the other three party members only have one each. I've heard the argument that having yet another affinity would be too cumbersome, but Persona 3 had three different physical affinities, which is one more than having one physical affinity and the additional earth affinity.

The other change that could be interesting would be for the personae to have different number of skill slots. As it is, they all have eight. But what if certain persona only had six ? Or three, or five, ten or even one ? Personae with ten (or more !) skill slots could have lower attributes, which would devaluate them as attackers, but could make great horders of buff skills. Maybe one of the ultimate personae in the game only has one skill slot with one skill which cannot be forgotten, but it is the most powerful skill in the game ? It would provide a greater challenge by forcing the player to be more conscious in which personae he caries, and would make him juggle them more in battle.

Another thing that hit me while replaying P4 was how secluded and sterile the social links with party members were. No matter the social link levels at which you were with your friends, it would have zero bearing or influence on story cutscenes. I found this disappointing. If bits of dialogue changed depending on your social link levels, or even whom you are dating, it would greatly help in making the entire story feel more alive and responding to player input. As is, sometimes it is even off-putting, such as seeing Dojima scold and yell at the player in a story cutscene which happened to play right after having a moment with him in his last social link level. It takes the player (at least, me) out of the experience and reminds him that "oh right, I'm playing a video game. sigh". The same can be said of the dialogue options offered to the player regularly. Not only do they have zero bearing on the rest of the cutscene, but some of them don't even offer one extra or different bit of dialogue ! There are moments where the player has to choose between two or three different answers, and all three of them lead to the exact same response from the other party. Disappointing. This could be taken to the next level. I'm not asking for the entire story to change, but maybe if, after picking one answer or the other, the rest of the cutscene played differently, or had its atmosphere tampered with. Maybe if you insult someone, his social link goes down by one level and the player has to gain it back by going through a different social link cutscene that acknowledged the founding incident. I think it would be neat and more immersive.

Speaking of dating, here's another disappointment. The feature feels like a throwaway idea from the team. Dating someone has no bearing at all on either the cutscenes or the gameplay at all, save for Valentine's Day. You can date nearly every girl with whom you have a social link, and yet the rest of the story will play differently. What if you could only have one girlfriend for a playthrough ? Here's my idea. The player can only date one person for his entire playthrough. The choice to date or remain friends with said person happens at level 9 or 10 of their social link, just as it is now. Once the player chooses to date that character, then in order to keep them as his partner (or her, if we can hopefully play as a female), he has to regularly spend time with her. This provides an additional challenge to the player, as time in the Persona games is a currency which dictates what stats and social links he gains. Fail to call your girlfriend at least once a week or two (yeah yeah, this is still a video game, yall) and she dumps you. The player has a limited amount of chances to patch things up and reclaim her as your other half. Three strikes and your out. You have to get a different one. If the player succeeds in keeping a girlfriend up to the endgame, then he gets a very special and desirable item that cannot be gotten anywhere else in the game. How does that sound ? And again, returning to my previous point, having a girlfriend, if she's a party member, would change some bits of dialoge here and there through the story cutscenes. As is, just like Dojima, sometimes a story cutscene would play and it would feel disconnected from player input as the girlfriend would speak or behave as if nothing had happened between her and the player. This needs to be improved.

Anyways, that's about it. I wouldn't be surprised if I forgot things, but that's enough for an OP. What do you want from Persona 5 ? Be demanding; the guys and gals at Atlus are talented and can surely deliver.
 
For me, the thing that they should really improve on is the dungeons. While the different dungeons in P4 are better than just one dungeon in P3, they still feel the same, they just look different. I'm okay with randomly generated maps but each dungeon should feel different, not just aesthetically.
 
For me, the thing that they should really improve on is the dungeons. While the different dungeons in P4 are better than just one dungeon in P3, they still feel the same, they just look different. I'm okay with randomly generated maps but each dungeon should feel different, not just aesthetically.
Dungeons crawling is definitely the weakest aspect of the series.
 
The only thing I want is for them to have a realistic time system.

Drinking Coffee or opening the door to your house/dorm shouldn't take all fucking day.
 
Non combatant as protag, our job is to make this time version of pharos/teddie stronger with social link because he the one that became main combatant.

EDIT: What I want the most though is the damn game confirmed to exist and out soon.
 
Long, thoughtful OP.

I would love P5 to have

- Catherine+ graphics
- older characters
- no more random dungeons
--thoughtfully designed, challenging dungeons
- fewer anime tropes and anime ridiculousness (dial down from P4, P3 was acceptable level but straddling the line hard)
- more integrated and dynamic social links
- male or female MC
- multiple real endings
- a postgame
 
LOL at people still dreaming for college setting btw, What so special with college anyway, ask for working environment or something.
 
Non-school setting

More varied dungeons.

Catherine-style graphics (at least that)

I want the world to be more open overall, less loading screens and such.

Real dating mechanics.

I want to be able to choose what activity to do with a person i wish to build social link with

I wish for social links to grant more than just arcana level

I want for my social link decisions to impact skills, levels, stats and such.

I want to be able to choose to be a bad guy.

More choices that impact ending.


But hey, i'll be good with anything, as long as there is Persona 5 at all,hehe
 
The college setting has been brought up countless times, and while yes, if the Japanese college system was a lot like the western one, I'd completely agree. But as it stands, it's not quite the same experience we're all used to.

While we've all grown up, the target market is still high school and high school nostalgia. I strongly doubt they'd move away from that. It's strongly tied to the theme of the series, and while P2 broke away from that, I think that's the exception rather than the norm. If they were to go older, I think they'd go for mid 20's to early 30's (ala catherine), but I still think they'll remain in high school for the time being. It's just what their game is about, particularly now. It'd be like saying "Bully" should be set in an office setting: It wouldn't make any sense.
 
For me, the thing that they should really improve on is the dungeons. While the different dungeons in P4 are better than just one dungeon in P3, they still feel the same, they just look different. I'm okay with randomly generated maps but each dungeon should feel different, not just aesthetically.

Yes, true. They did that in P4 Golden.
The new penultimate and optional dungeon where you rescue Marie is very different from the others. The entire party loses half of their SP after each battle, monsters have crazy affinities, and some floors have no monsters but instead have different routes with a differing number of doors which randomly, when opened, trigger an enemy encounter. The boss is also unlike any others; it has to be fought in a peculiar and interesting manner.
 
I basically want a game of great characters dealing with real problems just like all the other Atlus games, and I agree with the college setting mentioned before because it fits nicely in age range between Persona 4 and Catherine (and I personally thought Catherine was amazeballs, better than Persona 4 as I prefer the adult themes of Catherine compared to PR's more high-schooly issues). And an in-depth dating system wouldn't fantastic

Most importantly... I want it in the US sega :P

Oh and I'd also like it asap plz! And on the Vita, because I don't have a PS3 and I really don't want to buy a PS3 for this (but if I have to so be it).

EDIT:
Long, thoughtful OP.

I would love P5 to have

- Catherine+ graphics
- older characters
- no more random dungeons
--thoughtfully designed, challenging dungeons
- fewer anime tropes and anime ridiculousness (dial down from P4, P3 was acceptable level but straddling the line hard)
- more integrated and dynamic social links
- male or female MC
- multiple real endings
- a postgame
Also, all this!
 
One thing I actually don't want is an increased difficulty, leave that to SMT. As long as the combat is fun, I'd be fine. I kinda see the dungeons in Persona as a necessary obstacle, and while I enjoy doing dungeons once, I really hate having to repeat bosses.
 
Mitsuru as non silent main character. Elizabeth back.

But in reality, now with Sega in charge, we will be lucky to even get a localization.
 
One thing I actually don't want is an increased difficulty, leave that to SMT. As long as the combat is fun, I'd be fine. I kinda see the dungeons in Persona as a necessary obstacle, and while I enjoy doing dungeons once, I really hate having to repeat bosses.
I think Persona 3 and 4 difficulty options were perfectly fine. It's very easy on Easy and mildly hard on Normal(which is too hard for me for some reason).
 
Have it be a condensed story that's actually interesting in 20-30 hours instead of a long, boring, predictable story filled with anime tropes drawn out over 45-60 hours.
 
I don't care what the cast does, whether it be high school or college or post-college, the Persona team proved they can deliver in Catherine with a completely different setting. My one issue with not being able to date more than one person in this theoretical scenario is that all of a sudden, doing 'everything', S-Link wise in one playthrough becomes impossible.

Improving Personas(bite me) so that they feel more unique would also be cool. I mean, Pokemon has a bazillion attacks that make each Pokemon feel fairly unique. Personas should and could do the same thing. We're there design-wise, but not quite there in practical gameplay.

And I agree completely on the dungeons. They need to be, well, funner. I was pleased with what they did in Persona 4 after coming from Persona 3. I couldn't stand remix after remix of the same damn song in Tartarus and retextured levels galore.

I'd be weary of changing things too radically. Yes, Persona has gone through major changes in the past, and that is a good thing, but some things are what propelled Persona games into having the fandom it does nowadays. Your character basically being a paragon of man is one of them, so not being able to do 'everything' would be a bit disappointing.
 
Old people.

Nothing but old people.

You play some grandpa who gets the powers for some reason. Like he had the chance when he was younger, missed it and regretted it ever since. And now he's going for the one last adventure because he has nothing left since his wife died and needs to feel like his life had some importance to it.

Then you just recruit old friends or your grandkids or something.

That way all the activities that take a day would be realistic. And he would really need the power of persona in order to get anything done.
 
The college setting has been brought up countless times, and while yes, if the Japanese college system was a lot like the western one, I'd completely agree. But as it stands, it's not quite the same experience we're all used to.

While we've all grown up, the target market is still high school and high school nostalgia. I strongly doubt they'd move away from that. It's strongly tied to the theme of the series, and while P2 broke away from that, I think that's the exception rather than the norm. If they were to go older, I think they'd go for mid 20's to early 30's (ala catherine), but I still think they'll remain in high school for the time being. It's just what their game is about, particularly now. It'd be like saying "Bully" should be set in an office setting: It wouldn't make any sense.

I don't know about the college system in Japan, but how is it different ? And if it is, then they can set the game in university, which are the same as in the rest of the world.

And I disagree that it wouldn't make any sense to set the game outside of high school. The main draw for Persona are the character relationships and intriguing story. You can get that outside of high school. Atlus has already proven so with Catherine, and they succeeded in making a game that managed to capture my heart and attention moreso than the Persona games, despite being some 80 hours shorter. If they can take the environment and atmosphere of Catherine and dump it onto Persona, they would pretty much make the perfect game.
 
Also, 3 full school year timeline plz,
I think Persona 3 and 4 difficulty options were perfectly fine. It's very easy on Easy and mildly hard on Normal(which is too hard for me for some reason).

I can play the hardest difficulty and have no problem aside compendium cost. which is annoying rather than challenging.
I don't know about the college system in Japan, but how is it different ? And if it is, then they can set the game in university, which are the same as in the rest of the world.

And I disagree that it wouldn't make any sense to set the game outside of high school. The main draw for Persona are the character relationships and intriguing story. You can get that outside of high school. Atlus has already proven so with Catherine, and they succeeded in making a game that managed to capture my heart and attention moreso than the Persona games, despite being some 80 hours shorter. If they can take the environment and atmosphere of Catherine and dump it onto Persona, they would pretty much make the perfect game.

College is just School with less activity in japan, they adore high school era because they have many special event inserted to it..
In US you doing prom and shit in college, you do it in HS at japan.
 
The only thing I want is for them to have a realistic time system.

Drinking Coffee or opening the door to your house/dorm shouldn't take all fucking day.

Hanging out with Foxbro was probably one of the most infuriating things about P4, especially when they didn't take it out in Golden.

THIS FOX LOOKS FRIENDLY I'M JUST GOING TO STAND HERE ALL AFTERNOON AND STARE AT IT

But to the OP, I think you're too grounded in the formula that already is P3 and P4. Obviously, were they to release P5 and it did keep the style seen in 3 and 4, but with variations, it would be a hit; I would you love it, you would love it, everyone would need a new pair of pants.

On the other hand, I would love for them to do something new as well. It's already been rumored that the type of change between P4 and P5 will rival that of the change between P2 and P3. And while I'm very inexperienced with P2, I know that the change is huge between the two games. I would love to see where they take this series next, is all I'm saying. I think Atlus is extremely creative, and I'm hard pressed to find a game they released that I'm disappointed in, so I want them to run free and do what they want as opposed to recycling the same formula for the third time in a row.
 
English lyrics that make sense and sung by native English speakers...just to know what it would be like, lol.

Edit: Also, American setting. Just to see what their take on American High School life is like.

I know neither of these things would happen, it'd be pretty cool.
 
An older cast is unlikely, although I'll certainly never say never and would like having an older crew, myself.

One thing that I think would be cool are Persona evolutions. In P3 and P4, your Personas feel disposable, almost. If you can fuse them away into something with better stats or a good ability, you'll toss them without a second thought. Having Personas that develop a bit more robustly would go a long way towards making them feel a bit more personal, or at least, make them feel like more than a stat/ability load-out.
 
I don't care what the cast does, whether it be high school or college or post-college, the Persona team proved they can deliver in Catherine with a completely different setting. My one issue with not being able to date more than one person in this theoretical scenario is that all of a sudden, doing 'everything', S-Link wise in one playthrough becomes impossible.

Meh, you're presuming too much. The designers can very well make it so that it is not impossible to do everything. Besides, it's pretty much already impossible to do everything on the first playthrough in P3 and P4, unless you're using a FAQ.

It's already been rumored that the type of change between P4 and P5 will rival that of the change between P2 and P3.

I've never heard of this rumour and I'm certain that it is completely unfounded, as Atlus hasn't said anything on the game except for the statement that they are working on it.
 
I wouldn't mind it being a WiiU exclusive. It would be its first killer app (that isn't Mario or any other Nintendo mascot.)
 
Balanced like PS2 4 so character building isn't completely overpowered without any effort and planning.

Multiple leads like P3P? This is more of a neat bonus.

More Meguro Goodness™.

More Soejima Goodness™.

None of that dumb "slave to tropes" thing Arena and Golden wallowed in. Character assassination all up in them.

An announcement. :\

Other than that, they keep doing what they've always done: do things I could not even concieve of.
 
The only thing I want is for them to have a realistic time system.

Drinking Coffee or opening the door to your house/dorm shouldn't take all fucking day.

This. Maybe you could have something like 5 hours of free time after school to spend however you like, with hanging out with a friend taking 2-3 hours and smaller activities like eating taking 1 hour.
 
An older cast is unlikely, although I'll certainly never say never and would like having an older crew, myself.

One thing that I think would be cool are Persona evolutions. In P3 and P4, your Personas feel disposable, almost. If you can fuse them away into something with better stats or a good ability, you'll toss them without a second thought. Having Personas that develop a bit more robustly would go a long way towards making them feel a bit more personal, or at least, make them feel like more than a stat/ability load-out.

This actually isn't a bad idea, and is already featured in SMT IV

On that thought, I'd like to see something similar with evolving skills like in other SMT. Or the addition of racial skills like in Devil Survivor. It makes race/arcana mean more than stat tendencies and social link bonuses.
 
1. For it to get made

2. For sega not to fuck it up by delaying/canceling/white washing the localization

3. A continuation of the P3/4/arena cast

4. Teddie/Chie's original voice actor's (new ones are ear destroying)

5. Kill off the horrible robot girl introduced in Arena Her bad brooklyn accent IS THE FUCKING WORST

6. Leave aigis as the only robot person thing
 
I want it dark. I want it as dark as Persona 2 and 3. That's what killed my enjoyment of P4 was the fact that the game was too happy.

I also want the combat from P3P.

That's about it really.
 
Realistically?

I want pretty minor changes. Things like birthdays, holidays like Easter and Christmas and the like would be nice events.

A plot that isn't nonsense would be nice. Persona 4 has some wonderful symbolism, but the actual murder investigation is pretty low-end even by videogame stories. I also don't want any connection to Persona Arena's garbage story. No Shadow Operatives, no robot girls, none of that.

S Links incorporating multiple characters would be neat. P3P did it well in Shinjiro's S Link, P4G did it terribly in Marie's S Link.

No more of the fluff and the fan service that P4G added please.

Some more serious themes would be nice. Saori's S Link briefly touched upon some, and there have been other hints towards it, and I think it would be a good direction to go.

If character callbacks are going to be made, I want them to have a little more class than "HEY THERE'S MITSURU MAN SHE'S BEAUTIFUL AND RICH AND RUNS A COMPANY WOOOOAH CHIE LIKES STEAK". Though honestly, I trust the core team to actually execute this well enough.

Turn based battle system like the previous games. I'd literally be fine with the P4 battle system all over again. Radical change has the potential to make me sadface.

I think I'd rather have a small Meguro soundtrack (Like in previous games) than a large multi-composer soundtrack, like I suspect will happen. Kitajoh has a very different idea of what Persona's 'sound' is, and I don't like it. Leave him on the spinoffs.

The world structure is fine as is, but more areas would be nice.

Random dungeons are fine with me.

I really hope that there still character portraits. When I played P4G in Japanese, I understood the gist of most voiced events based upon what I knew of the characters, the tone of their voice, and the portraits. They're very expressive and I can never see too much Soejima artwork.

Not sure what else. I'm sure there's more, but whatever. Looking back at my post, I guess I don't want much change at all.

Balanced like PS2 4 so character building isn't completely overpowered without any effort and planning.

Multiple leads like P3P? This is more of a neat bonus.

More Meguro Goodness™.

More Soejima Goodness™.

None of that dumb "slave to tropes" thing Arena and Golden wallowed in. Character assassination all up in them.

An announcement. :\

Other than that, they keep doing what they've always done: do things I could not even concieve of.

You're my favourite deputy.
 
Long, thoughtful OP.

I would love P5 to have

- Catherine+ graphics
- older characters
- no more random dungeons
--thoughtfully designed, challenging dungeons
- fewer anime tropes and anime ridiculousness (dial down from P4, P3 was acceptable level but straddling the line hard)
- more integrated and dynamic social links
- male or female MC
- multiple real endings
- a postgame
.
 
I want it dark. I want it as dark as Persona 2 and 3. That's what killed my enjoyment of P4 was the fact that the game was too happy.

I also want the combat from P3P.

That's about it really.

Eh I think P3 are trying to being "edgy" than dark, I actually want less of that..

Devil Survivor 1 atmosphere are the best fit.
 
Why do people in P5 threads keep asking for a college setting when multiple posters have already mentioned that the Japanese college experience isn't all that compared to the West? If they're not going to attempt a post-ed setting a la Catherine, the series may as well stick to high school.
 
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