What does Sony have in store for PS4 in this winter?

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Any game that is not an entry to a known franchise, or that is not a FPS-TPS-W.RPG is an indie...Haven't you gotten the memo?

Sony is playing it smart, imo. Why would I send my games to die when year's end is crammed with huge 3rd party titles that have always proven enough to carry a console?

Yep why release big games when you will likely have COD, Battlefront, Assassins Creed, MGSV, Mad Max, maybe even Fallout 4 as competition. I think they are making the right choice to release a kids game like Ratchet and a niche game like Persona 5 for fall as those games are for a different audience. Then they can release big hitters in the dry spells with games like Uncharted 4 and Street Fighter V where the games can get all the attention. It worked with The Last of Us and BloodBorne.
 
Not to be all technical but all the games you netioned in your OP are coming out in Fall not Winter, Sony don't need to have that many games ready for Winter.
 
Might be only me but I like what Sony often do - releases most of it's exclusives during more quiet period between January and August. This way I have always something to play (since most of big 3rd party publishers wait at least till September).
 
I'm deadly serious. I don't believe Sony would stoop to moneyhatting third party titles. Why would they when they could invest that money into a new first party IP?
Because it's a faster and less risky way of getting more software sales by associating an established franchise/genre (depending on the game) with your console. it also has secondary benefits as with CoD which ensured that the FPS public mostly played on the 360, Sony is trying to do the same with the FGC right now.

I was mostly talking about marketing deals, DLC's and whatnot but if we're talking about full games now:
There may be some type of games/franchises/genres which [insert console manufacturer] can't replicate (like Street Fighter for Sony, Devils Third for Nintendo and all those JRPG's for Microsoft last gen) and thus investing into first party development may not always be a wise decision as there may be hiccups like failed development of a new game (Stig's game) and the fact that a new first party title may take years to create and results into a mediocre game at best.
 
Microsoft has Tomb Raider, Forza 6, Halo 5 and Sony has what - basically only Persona 5. I'm thinking about buying PS4 but I must say - this year's Q4 doesn't look convincing. Could Sony have so many winter games to announce at E3? What do you guys think we can realistically expect from them?

I'm asking because I'm more and more thinking about buying PS4 and using my PC solely for games like Heroes of Might and Magic VII or Darkest Dungeons - bascially titles which wouldn'r require upgrading my current, 2 year old computer.

Wow again with this same topic!? Didnt we have the exact same thread last two weeks?
 
Ratchet & Clank though. ^.^

Also, your post is okay if you're looking at it from a business point of view, but OP is probably looking at the relevance for him as a consumer and probably looking forward to what SCE has in store in terms of first-party games.

As a consumer it makes more sense to buy a Ps4 now for Bloodborne, than wait till holiday season.
Sony has AAA exclusives this year, just not all cramped into the holiday season.
 
Because it's a faster and less risky way of getting more software sales by associating an established franchise/genre (depending on the game) with your console. it also has secondary benefits as with CoD which ensured that the FPS public mostly played on the 360, Sony is trying to do the same with the FGC right now.

I was mostly talking about marketing deals, DLC's and whatnot but if we're talking about full games now:
There may be some type of games/franchises/genres which [insert console manufacturer] can't replicate (like Street Fighter for Sony, Devils Third for Nintendo and all those JRPG's for Microsoft last gen) and thus investing into first party development may not always be a wise decision as there may be hiccups like failed development of a new game (Stig's game) and the fact that a new first party title may take years to create and results into a mediocre game at best.

I'm not sure I agree about it being less risky. You still have to contend with the fact that the game and its sequel will eventually make their way to other platforms, unless you're willing to shell out considerable amounts of money to keep them on your platform. Sony doesn't strike me as a corp that would do what MS did with Gears and pay through the nose to keep a new IP that turned out to be a success exclusive to their console when they could just invest that money into a new first party IP that has just as much of a shot of hitting it big.

Sony have more hits than losses when it comes to new IP being successful. Money hatting third party exclusives seems like a step back and could signal a shift away from first party investment.
 
Sony have more hits than losses when it comes to new IP being successful. Money hatting third party exclusives seems like a step back and could signal a shift away from first party investment.
AAA is dead. I don't think the shift that you talk about will even be completed because this whole business model will have fallen apart by then.
 
AAA is dead. I don't think the shift that you talk about will even be completed because this whole business model will have fallen apart by then.

Huh?

Erm, no there's clearly huge demand for AAA games. GTA V sold 40 million units and is the highest selling GTA game. AC Unity and AC Rogue sold 10 million units. CoD, Far Cry 4, Mario Kart 8, Watch Dogs, Destiny, FIFA etc sold gangbusters last year. In fact Destiny and Watch Dogs were two of the biggest new AAA game IP launches in the whole history of video games.

If anything, AAA games have only been getting bigger in terms of production values and there are more AAA games in 2015 and 2016 than in most other years prior to those.
 
Nothing. They are done.

Multiplats dont matter, look where it landed them? To succeed you need exclusives, like the Wii U.
 
AAA is dead. I don't think the shift that you talk about will even be completed because this whole business model will have fallen apart by then.

I don't know if AAA is dead. It might be unsustainable in the long run, but there's still a very high demand and appetite for AAA gaming.
 
I don't know if AAA is dead. It might be unsustainable in the long run, but there's still a very high demand and appetite for AAA gaming.

Why would it be unsustainable in the long run? Pretty much all of the AAA games from big franchises are profitable. Several new AAA IP's from last year: Watch Dogs and Destiny were also a big commercial success.

There's nothing that points towards a decrease in demand for AAA games for the foreseeable future.


Not to mention, with the many upcoming Hollywood film adaptations based on video games*, it's likely that games may even get more exposure in the long run.


*In production:

Ratchet & Clank
Warcraft
Angry Birds
Sly Cooper
Resident Evil: The Final Chapter
Assassin's Creed
The Last of Us
Gran Turismo
Uncharted
Sonic the Hedgehog
Need for Speed 2
Hitman: Agent 47

In pre-production:

Tomb Raider (reboot)
Mortal Kombat (reboot)
Metal Gear Solid
Shadow of the Colossus
Deus Ex
Splinter Cell
Rabbids
Watch Dogs
Far Cry
Ghost Recon
Minecraft
Mass Effect
Pikmin
Five Nights at Freddy's
 
It's not even summer yet.

We already know Sony's tentative summer line-up, which at this point, probably close to final.

- Everybody's Gone to the Rapture
- Until Dawn
- Tearaway Unfolded
- Godzilla : The Game
- God of War 3 : Remastered
- Volume (first on PS4/Vita) (because I gotta pitch for Mike Bithell)
 
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