Playing Ragnarok, plague tale requiem, nfs unbound, and just picked up Soulstice. I have no issue with the pacing or storytelling in gow and the combat is a nice improvement over 2018. My issue’s are that it feels linear compared to 2018. Ragnarok locks you into these long linear stretches of game. Don’t remember 2018 doing that to this extent. In 2018 you could do a main story section, complete 40 min worth, and bail to go off andvchoose some sidequests if you wanted. In Ragnarok those main quest missions go for 2-3 hours straight with almost no branching paths to break it up a little and to make matters worse your companions have to tell you the solution to every god damn puzzle, which could’ve helped with pacing. Since puzzles are solved for you and you’re told exactly where to go at all times it feels like all im doing is combat encounters. While combat is great, without some periods of puzzle solving and downtime, there’s a bit of repetitiveness that 2018 didnt have.
The devs didnt want there to be much room for uncertainty in this and that hurts the game imo. The story, combat, and visuals are awesome. Some of the dialogue is genuinely funny. Atreus’ voice actor is a bit cringe in this though, he sounded more natural as a little kid imo.
Plague Tale is pretty damn good and im way more engaged in this than i was in the first. The graphics are awesome and on of the more next gen looking games. The gameplay is so much better than the first despite the controls feeling sluggish on SX. It can get frustrating but all in all i feel like this is how you do a sequel.
Soulstice so far is nothing to write home about but im only an hour into it and i expect it to get better.
NFS unbound- the driving is fun and it looks nice but the city is kinda dull and the dialogue is beyond terrible. Im doing the 10 hour trial i recommemd the trial for $5 if you’re interested in it.