I'm done with DMC: Devil May Cry.
Beat the main campaign with Dante on Normal. Both the Slurm Queen and the Fox News host are fantastic bosses and easily the highlights of the game. Second half of the game... is decidedly weaker, both on the boss front and overall. The giant, demon baby is an easy damage sponge and the strobe, disco lights got irritating after a few minutes. The disco level itself on the other hand was pretty neat, and I liked the floor gimmicks for forcing certain classes of attacks. Final bosses were disappointments on opposite ends of the spectrum - the first one is way too easy, and the second one is annoying in that way that one-on-one duels in action games can often be, where the boss gets to decided when you can attack and it's too infrequent, where he can interrupt and punish you in the middle of combos, and in general doesn't have to play by the same rules you do even though it's supposed to be a duel. Late-game enemies were more annoying too - tankiness of enemies was more palpable, and I hated the assassin dudes who (you might notice a pattern here) could just break your combos and have very low hitstun ceilings that encourage just mashing to maximize damage. Assassin dude could also just jump into a dimension portal and force you to wait until he's done attacking. I really don't like these dudes - my first thought was that these are Ocarina of Time tier enemies in a game that came out ~15 years later. The new weapons you get in the latter half of their game are more fun than the ones in the first half though, so... eh. Not all bad.
I played the Vergil DLC too and had a much better time with that. I beat the game on every difficulty except the hardest (Hell and Hell). I beat Very Hard (Son of Sparda) without using any items too! I had an easier time getting into flow state playing Vergil. Rapid Slash positions me behind enemies instead of leaving me in groups like Stinger does, which made combo management easier. Spiral Swords is a way cooler use of Devil Trigger than Dante's "Lift enemies up and just thwack them in the air". A big part of getting through levels (without using items) was figuring out how to optimize my meter use (and also who and how to best knock off ledges for enviro kills). Unique enemies for this mode were generally better too. I like the ghost that you can hit only after sniping with a sword who periodically becomes intangible again - Threatening but with clear tells and importantly you can still actually counterplay against them whenever. Only part of the DLC I didn't like is the one-on-one duel near the end that has the same problem as the final boss of Dante's story. It's what killed my Hell and Hell run with Vergil too. I'm not dealing with that shit where it seems like he can just end my run on a whim.