Regginator
Member
Playing through Cyberpunk 2077 for the first time and I'm astounded by how they somehow made the cyberpunk genre feel so boring and cliche. Granted, I don't think I'm all that far into the story yet (a few hours into Act 2), but so far it's very underwhelming. If its current state is lauded and hailed as a return to form, I shudder to think how it actually was at launch.
One of the biggest flaws I can think of, so far, is that it's a game with very little to no meaningful environmental level design. I tried turning off the HUD because it's quite an overwhelming game in terms of sensory overload, with all kinds of action stuff happening and the (useless) information you get from your HUD, but after having tried that out for a while, it became quite glaring to me that most of the time the game's clearly designed with the mini-map in mind (or, god forbid, even a floating objective marker).
Anyway, so far I'm not impressed.
One of the biggest flaws I can think of, so far, is that it's a game with very little to no meaningful environmental level design. I tried turning off the HUD because it's quite an overwhelming game in terms of sensory overload, with all kinds of action stuff happening and the (useless) information you get from your HUD, but after having tried that out for a while, it became quite glaring to me that most of the time the game's clearly designed with the mini-map in mind (or, god forbid, even a floating objective marker).
Anyway, so far I'm not impressed.